Age | Commit message (Collapse) | Author |
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to INT
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The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence.
I just add the same handling as as workaround.
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(maintain smooth mouse cursor movement during shakes)
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Fixes #9677, #11282
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(the FM-TOWNS version has a better shake animation)
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(irrelevant to the game, since this function isn't used, but I like to fix it nonetheless)
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Fixes #11014, #11270
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This has become too fast for modern systems and needs an extra delay. Otherwise the screen shake won't be actually noticed.
There seem to be other issues with shakeScreen outside the Kyra code that have to be addressed separately (improper scaling of the shake offsets).
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Applies _leaveLastFrame logic from VMDPlayer::closeComposited() to
VMDPlayer::closeOverlay() where it was missing.
Fixes bug #11299 in GK2
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Fixes bug #11298
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