Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-13 | SCI32: Fix cast warnings | Colin Snover | |
2016-08-13 | SCI: Fix sign comparison warning | Colin Snover | |
2016-08-13 | TITANIC: Added CBarbot CMovieEndMsg event handler | Paul Gilbert | |
2016-08-13 | SCI: Fix pointer invalidation caused by array storage moves | Colin Snover | |
When objects are added to a SegmentObjTable, it may cause the internal storage for the table to expand and move to a new region of memory. When this happens, all pointers to objects held by a SegmentObjTable of the same type would be invalidated, due to an implementation detail that should not be exposed. To prevent this, objects are now allocated separately on the heap, so even if the table's storage moves due to insertions, the objects owned by the table will not, so references remain valid for the lifetime of the object. | |||
2016-08-13 | TITANIC: Implementing CBarbot game object class | Paul Gilbert | |
2016-08-13 | FULLPIPE: Put behavior debug output to a separate channel | Eugene Sandulenko | |
2016-08-13 | Merge pull request #803 from BenCastricum/detection_fixes | Eugene Sandulenko | |
SCUMM: Detection for dutch airport demo | |||
2016-08-13 | FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsets | Retro-Junk | |
2016-08-13 | FULLPIPE: Fix wrong member name in InteractionController::handleInteraction | Retro-Junk | |
2016-08-13 | FULLPIPE: Use proper Surface coordinates | Retro-Junk | |
2016-08-13 | TITANIC: Implemented several NPC related game classes | Paul Gilbert | |
2016-08-13 | SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5 | Martin Kiewitz | |
Pseudo mouse was functionality in SCI1+ games, that allowed the user to control the mouse via keyboard cursor keys. This new class only worked, when a tiny difference inside the keyboard driver happened on kMapKeyToDir calls. We previously tried to enable this behavior depending on cursor type, but this didn't work correctly (Larry 5 for example was not detected as such, but had PseudoMouse support). | |||
2016-08-13 | DIRECTOR: Lingo: Added stub for 'label' function | Eugene Sandulenko | |
2016-08-13 | DIRECTOR: Lingo: Implemented integerp function and added stubs for 'the free*' | Eugene Sandulenko | |
2016-08-13 | DIRECTOR: Lingo: Simplified Datum constants pushing | Eugene Sandulenko | |
2016-08-13 | DIRECTOR: Lingo: Implement charToNum, added stubs for constrainH/V functions | Eugene Sandulenko | |
2016-08-12 | TITANIC: Implemented some game object classes | Paul Gilbert | |
2016-08-12 | TITANIC: Implemented CAnnounce and CActButton classes | Paul Gilbert | |
2016-08-12 | TITANIC: Implemented CArboretumGate class | Paul Gilbert | |
2016-08-12 | TITANIC: Implemented CArmchair class | Paul Gilbert | |
2016-08-12 | DIRECTOR: Lingo: Fix factory method code generation | Eugene Sandulenko | |
2016-08-12 | DIRECTOR: Lingo: Fix factory method argument count | Eugene Sandulenko | |
2016-08-12 | DIRECTOR: Lingo: Implemented factory(mNew) method handling | Eugene Sandulenko | |
2016-08-12 | DIRECTOR: Lingo: Added factory execution test | Eugene Sandulenko | |
2016-08-12 | DIRECTOR: Lingo: Sort test files before execution | Eugene Sandulenko | |
2016-08-12 | SCI32: Fix crash when multiple nodes are deleted during kListEachElementDo | Colin Snover | |
This happens in e.g. Phant1, when walking from dining, to reception, to up the stairs. | |||
2016-08-12 | SCI32: Clean up Video32 includes | Colin Snover | |
2016-08-12 | SCI32: Fix KQ7 1.51 video background | Colin Snover | |
2016-08-12 | SCI32: Fix crash when kShowMovie is called but the video cannot be found | Colin Snover | |
2016-08-12 | SCI32: Fix KQ7 1.51 basic video playback | Colin Snover | |
There is still a problem where the background is white instead of black; this is caused by the palette of the video using entry 0 as white. This seems to have worked out OK in SSCI because the video was not actually played back inside the engine itself, so didn't interfere with the palette of the engine. ScummVM has no such separation, so the palette of the video interferes with the palette of the blank background pic, turning it white. | |||
2016-08-12 | SCI32: Additional Video32 documentation | Colin Snover | |
2016-08-12 | SCI32: Implement kShowMovie | Colin Snover | |
2016-08-12 | TITANIC: Further fleshing out sound manager, fixing sound looping | Paul Gilbert | |
2016-08-11 | SCI32: Temporarily revert kShowMovie due to buildbot failures | Colin Snover | |
Revert "SCI32: Fix KQ7 1.51 video background" This reverts commit c8affb54cca259f37522216bad739be085bf9caa. Revert "SCI32: Fix crash when kShowMovie is called but the video cannot be found" This reverts commit 93b06f4a9e08de281ee7eb9c780ceac147c3fb23. Revert "SCI32: Fix KQ7 1.51 basic video playback" This reverts commit cdab24aa07c18ad4a25a1659f7fca15cca5e358e. Revert "SCI32: Additional Video32 documentation" This reverts commit 4ff0924e57a9bc9101ee0799a967fe3373dd2574. Revert "SCI32: Implement kShowMovie" This reverts commit 13297c19298c5ad73c9e996c5c31ca91de124911. | |||
2016-08-11 | SCI32: Fix KQ7 1.51 video background | Colin Snover | |
2016-08-11 | SCI32: Fix crash when kShowMovie is called but the video cannot be found | Colin Snover | |
2016-08-11 | SCI32: Fix KQ7 1.51 basic video playback | Colin Snover | |
There is still a problem where the background is white instead of black; this is caused by the palette of the video using entry 0 as white. This seems to have worked out OK in SSCI because the video was not actually played back inside the engine itself, so didn't interfere with the palette of the engine. ScummVM has no such separation, so the palette of the video interferes with the palette of the blank background pic, turning it white. | |||
2016-08-11 | SCI32: Additional Video32 documentation | Colin Snover | |
2016-08-11 | SCI32: Implement kShowMovie | Colin Snover | |
2016-08-11 | SCI32: Fix GfxFrameout::_isHiRes flag to be accurate for all games | Colin Snover | |
2016-08-11 | TITANIC: Hook up wave pump for callbacks | Paul Gilbert | |
2016-08-11 | TITANIC: Compilation fix for SoundType enum | Paul Gilbert | |
2016-08-11 | TITANIC: Fleshing out QSound simulation methods | Paul Gilbert | |
2016-08-11 | TITANIC: Set up positioning mode in sound manager & CProximity | Paul Gilbert | |
2016-08-11 | DIRECTOR: Lingo: Added all D2 constants | Eugene Sandulenko | |
2016-08-11 | Merge pull request #798 from wjp/torin_saving | Filippos Karapetis | |
SCI32: Support Torin's autosave system | |||
2016-08-11 | MOHAWK: Add a Riven specific sound manager | Bastien Bouclet | |
- Add ambient sound fading - Fix ambient sound volume to use the list-level volume | |||
2016-08-11 | MOHAWK: Allow the games to have a different sound manager | Bastien Bouclet | |
2016-08-11 | MOHAWK: Move makeMohawkWaveStream out of the Sound class | Bastien Bouclet | |
2016-08-11 | DIRECTOR: Lingo: Code for calling out factory methods | Eugene Sandulenko | |