Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-13 | GOB: Mark intentional fallthrough in switch statements | Sven Hesse | |
2018-02-12 | XEEN: Correct loading of auxiliary map data for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Fix memory leak loading savegames | Paul Gilbert | |
2018-02-12 | XEEN: Fix Valgrind reported issues | Paul Gilbert | |
2018-02-12 | XEEN: Properly pause when listing treasure post-combat | Paul Gilbert | |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-11 | XEEN: Fix exiting to main menu after playing ending cutscenes | Paul Gilbert | |
2018-02-11 | XEEN: Add missing music to Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Further fixes for Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Fixes and comments for Clouds Ending part 1 | Paul Gilbert | |
2018-02-11 | BLADERUNNER: VK small fixes | Peter Kohaut | |
Fixed rendering of non-visible objects | |||
2018-02-11 | TUCKER: Remove glue workaround clarification | Adrian Frühwirth | |
The glue actually _is_ a unary usage object in the original game so this was simply a miss in our implementation which is now fixed. In other words, this wasn't a workaround and the original game does behave the same as ours now. | |||
2018-02-11 | TUCKER: Use verb enum in all places | Adrian Frühwirth | |
2018-02-11 | TUCKER: Fix original game glitch in Bud animation sequence 8 | Adrian Frühwirth | |
Fixes Trac#10430. | |||
2018-02-11 | TUCKER: Remove superfluous arguments in loadBudSpr et al | Adrian Frühwirth | |
2018-02-10 | BLADERUNNER: Fix compilation in Visual Studio | Paul Gilbert | |
2018-02-10 | XEEN: Fix Clouds cutscene background decoder | Paul Gilbert | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-09 | XEEN: Fix experience doubling calculation | Paul Gilbert | |
Thanks to dtgreene in the GOG forums for pointing out the incorrect calculation, and that it isn't present in Clouds of Xeen only | |||
2018-02-09 | XEEN: Fix MonsterStruct _accuracy to be _armorClass | Paul Gilbert | |
Thanks to Leprosy57 in the GOG forums for pointing it out | |||
2018-02-09 | XEEN: Reduce code duplication in Clouds ending | Paul Gilbert | |
2018-02-09 | Revert "TUCKER: Fix Bud drawn behind parts of statue in park" | Adrian Frühwirth | |
This fixed the statue but broke the park entrance which I had missed. | |||
2018-02-09 | TUCKER: Fix Bud drawn behind parts of statue in park | Adrian Frühwirth | |
Fixes Trac#10423. | |||
2018-02-09 | TUCKER: Make the glue a "unary usage" object | Adrian Frühwirth | |
Workaround for Trac#5511. | |||
2018-02-08 | MOHAWK: Fix indentation in detection_tables.h | rootfather | |
2018-02-08 | MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1 | rootfather | |
2018-02-07 | XEEN: Clicking on party member glyphs, show Character Info dialog | Paul Gilbert | |
2018-02-07 | XEEN: Compilation fix | Paul Gilbert | |
2018-02-07 | XEEN: Implemented remainder of Clouds ending | Paul Gilbert | |
2018-02-07 | TUCKER: Fix offset drawing bug in drawSprite() | Adrian Frühwirth | |
Fixes Trac#6639. | |||
2018-02-07 | TUCKER: Fix clipping handling when drawing text | Adrian Frühwirth | |
Fixes Trac#10422. | |||
2018-02-06 | XEEN: More of Clouds ending | Paul Gilbert | |
2018-02-06 | XEEN: Implement final score calculation | Paul Gilbert | |
2018-02-06 | XEEN: More of Clouds endgame | Paul Gilbert | |
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-05 | MOHAWK: RIVEN: Execute the stored opcode before resetting movies | Bastien Bouclet | |
Otherwise the movie position is zero which leads the comparison with the stored opcode position to always be false. Fixes #10426, a regression from cf1171d4d9b43eba. | |||
2018-02-04 | XEEN: In progress implementing Clouds of Xeen ending | Paul Gilbert | |
2018-02-04 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-02-04 | ADL: Add support for another hires1 variant | Walter van Niftrik | |
2018-02-04 | JANITORIAL: Fix code formatting | Eugene Sandulenko | |
2018-02-04 | SCUMM HE: Use Miles AdLib driver | nukeykt | |
2018-02-03 | ADL: Add support for an early hires1 version | Walter van Niftrik | |
2018-02-03 | ADL: Remove hardcoded disk image filename from hires1 | Walter van Niftrik | |
2018-02-03 | TUCKER: Add inventory and save slot scrolling via mouse wheel | Adrian Frühwirth | |
Fixes Trac#10424. | |||
2018-02-03 | TUCKER: Fix default character width table | Adrian Frühwirth | |
Non-English versions of the game include a charsize.dta/charszgr.dta which specifies the width to use when printing glyphs from the character set to the screen. ScummVM includes a hard-coded lookup table for games which do not ship with such a file. For some reason, our current hard-coded table includes widths for all possible glyphs except one. This fix allows to properly play the German version, which needs the character 'ß' (eszett), even when charszgr.dta is missing. Fixes Trac#4602. | |||
2018-02-02 | XEEN: Fixes for initial start of World ending | Paul Gilbert | |
2018-02-02 | ADL: Remove unused array terminator | Walter van Niftrik | |
2018-02-02 | ADL: Fix build error | Walter van Niftrik | |