Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-24 | MOHAWK: MYST: Redraw the tower angle line after the rotation completes | Bastien Bouclet | |
Fixes Trac#10499. | |||
2018-04-23 | XEEN: Fix Swords Greyhaven guild spell list | Paul Gilbert | |
2018-04-23 | XEEN: FIxes for Dark Side & Swords spell listing | Paul Gilbert | |
2018-04-24 | LILLIPUT: Remove some unused variables, initialize some others | Strangerke | |
2018-04-23 | MOHAWK: MYST: Clip one coordinate at a time in o_copyImageToBackBuffer | Bastien Bouclet | |
Fixes Achenar's door animation being mispositionned on Channelwood. Fixes Trac#10498. | |||
2018-04-22 | SCI: Change workaround for PalVary / Animate race condition | Willem Jan Palenstijn | |
The new approach is to delay kAnimate briefly (with an 68ms timeout) while there is a zero-tick PalVary running, so that it has time to trigger. The previous workaround would immediately process a zero-tick PalVaryInit/PalVaryReverse. This caused problems in QfG3 (bug #10304) where it interfered with PalVaryPause. The previous workaround could also be modified to handle pause/resume, but this new approach should be closer to SSCI's behaviour, which used a timer for a zero-tick PalVary too. This fixes bug #10304, and keeps #5298 fixed too. | |||
2018-04-22 | TITANIC: Fix discrepancy between readSavegameHeader() declaration and definition | Adrian Frühwirth | |
This should have been part of commit 00e59a3122. | |||
2018-04-22 | Revert "TITANIC: Fix memory leak due to save thumbnail changes" | Adrian Frühwirth | |
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster! | |||
2018-04-22 | TITANIC: Fix memory leak due to save thumbnail changes | Paul Gilbert | |
2018-04-22 | MOHAWK: LB: Mark a switch fall-trough as intentional | Bastien Bouclet | |
Without the fall-through, the function would unconditionally dereference an uninitialized pointer. | |||
2018-04-22 | MOHAWK: LB: Mark some switch fall-throughs as intentional | Bastien Bouclet | |
Fall-throughs are used as a way to handle optional parameters in this function. | |||
2018-04-22 | MOHAWK: MYST: Fix the sound effect not playing in opcode 41 | Bastien Bouclet | |
Changing the background sound when switching cards could stop the effect sound immediately after it started. Fixes Trac#10493. | |||
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-21 | MOHAWK: Remove extra coma | Bastien Bouclet | |
2018-04-21 | Merge branch 'dafioram-myst_soundrecvrChanges' | Bastien Bouclet | |
2018-04-21 | MOHAWK: MYST: Always redraw the sound receiver at constant speeds | Bastien Bouclet | |
Fixes the sound receiver display stopping for a little while every second or so when keeping a direction button pressed. | |||
2018-04-21 | MOHAWK: MYST: Make sound receiver hint boundary line up with orig | David Fioramonti | |
In the original the sound reciever would provide a hint of the source sound direction when the user was less than 5 degrees away. In ScummVM it was less than or equal to 5 degrees. Now it matches the behavior of the original. | |||
2018-04-21 | MOHAWK: MYST: Enhance: slow down sound receiver max spin rate | David Fioramonti | |
This slows down the Selentic age sound receiver spin rate when fully depressing either of the turn buttons. This is a deviation from the original and improves the users experience. In the original when the button is fully depressed the receiver turns so fast that it is impossible to predict what angle you full be at when you let go. | |||
2018-04-21 | TUCKER: Improve autosave error handling | Adrian Frühwirth | |
2018-04-21 | TUCKER: Try autosaving only once per autosave interval | Adrian Frühwirth | |
2018-04-21 | XEEN: Add Swords guild membership checks | Paul Gilbert | |
2018-04-21 | XEEN: Swords changes for game flags array | Paul Gilbert | |
2018-04-20 | TINSEL: Fix held items not in either inventory being lost | Paul Gilbert | |
2018-04-20 | XEEN: Ignore monster moves outside map rather than asserting | Paul Gilbert | |
2018-04-20 | XEEN: Fix assert for maximum number in button chooser | Paul Gilbert | |
2018-04-20 | XEEN: Fix crash attacking enemies with an Elder weapon | Paul Gilbert | |
2018-04-20 | XEEN: Fix scripts scanning party inventories for an item | Paul Gilbert | |
2018-04-20 | XEEN: Add town entry handling for Swords | Paul Gilbert | |
2018-04-21 | TUCKER: Fix panel background being off by one pixel | Adrian Frühwirth | |
This fixes an original game glitch where the main options menu background image is drawn one pixel too high. Fixes Trac#10496. | |||
2018-04-20 | TUCKER: Draw text only when hovering over hotspots when using the map | Adrian Frühwirth | |
2018-04-20 | LILLIPUT: Refactor engine, replace the use of MinMax by Common::Rect | Strangerke | |
2018-04-20 | LILLIPUT: Add safeguard in homeInPathFinding | Strangerke | |
2018-04-20 | LILLIPUT: Fix memory leak | Strangerke | |
2018-04-20 | LILLIPUT: Fix unsafe read of string reported by coverity | Strangerke | |
2018-04-19 | XEEN: Changes for Auto Notes for Swords | Paul Gilbert | |
2018-04-19 | XEEN: Alter quest flag handling to accomodate Swords | Paul Gilbert | |
2018-04-19 | XEEN: Fix game header lines in Quests dialog for Swords | Paul Gilbert | |
2018-04-19 | XEEN: Fix removal of Swords quest items/flags | Paul Gilbert | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-19 | LILLIPUT: Fix uninitialized variables | Strangerke | |
2018-04-19 | LILLIPUT: Fix second compression method in MUS extraction code | Strangerke | |
2018-04-18 | TINSEL: Fix hang in DW1 GRA when using items on Temple big hammer | Paul Gilbert | |
2018-04-18 | TINSEL: Fix loading DW1 savegames with a held item | Paul Gilbert | |
2018-04-18 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-18 | JANITORIAL: Fix typos | Adrian Frühwirth | |
2018-04-18 | ZVISION: Fix crash when loading a savegame | Adrian Frühwirth | |
Commit 00e59a3122 introduced a change to savegame handling which results in savegame thumbnails only being loaded when necessary. ZVISION's readSaveGameHeader() doesn't under all circumstances initialize the thumbnail pointer and 00e59a3122 failed to remove an otherwise unnecessary delete which resulted in the uninitialized thumbnail pointer being passed to delete (UB). Thanks to eriktorbjorn for noticing. | |||
2018-04-18 | LILLIPUT: Add code to load & decompress MUS file | Strangerke | |
2018-04-16 | XEEN: Fix loading Swords blacksmiths | Paul Gilbert | |
2018-04-16 | XEEN: Add script patch for chest in Swords Hart | Paul Gilbert | |
2018-04-16 | XEEN: Fix Swords scripts using cmdReturn instead of cmdExit | Paul Gilbert | |