Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-18 | Make the 256 color transformPaletteRange-function and Future Wars's ↵ | Kari Salminen | |
refreshPalette-function compliant with disassembly. svn-id: r35118 | |||
2008-11-18 | Added a mutex to the Groovie MIDI player. Maybe that will fix the rare and | Torbjörn Andersson | |
unpredictable crashes I've been seeing. svn-id: r35116 | |||
2008-11-18 | Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the | Torbjörn Andersson | |
lockScreen() / unlockScreen() backend API, instead of copyRectToScreen(). Before, it had to copy a piece of the engine's screen to draw on to simulate transparency, which was awkward. However, this means we're now forcing full-screen updates on each frame. There may be performance regressions, particularly if the frames are much smaller than the screen. Hopefully, it's the decoding that's the bottleneck, but if this causes problems on low-end devices... well, Fingolfin had some ideas about that when he first proposed the lockScreen() / unlockScreen() API. svn-id: r35115 | |||
2008-11-18 | Cleanup | Filippos Karapetis | |
svn-id: r35114 | |||
2008-11-18 | Fixed meta engine related save functions (some where relying on "target.???" ↵ | Johannes Schickel | |
instead of "sword1.???"). svn-id: r35113 | |||
2008-11-18 | Reverted to old behavior: save games for sword1 can be shared again across ↵ | Filippos Karapetis | |
all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID svn-id: r35112 | |||
2008-11-18 | Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵ | Filippos Karapetis | |
overhaul" svn-id: r35111 | |||
2008-11-18 | Don't rename slots anymore when deleting them via the GMM. | Johannes Schickel | |
svn-id: r35110 | |||
2008-11-17 | Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the ↵ | Torbjörn Andersson | |
intro (regression in r34516)"), after discussing with Fingolfin. We didn't use to check the size of the STRK chunk before, and he didn't remember why we do now, so I've removed that test again. svn-id: r35107 | |||
2008-11-17 | Fix regressions in HE games, when slashes are used in filenames for file ↵ | Travis Howell | |
opcodes. svn-id: r35105 | |||
2008-11-16 | fixed bug | Florian Kagerer | |
svn-id: r35102 | |||
2008-11-16 | cleanup | Florian Kagerer | |
svn-id: r35101 | |||
2008-11-16 | some fixes to input handling, cleanup | Gregory Montoir | |
svn-id: r35100 | |||
2008-11-16 | Fixed valgrind warning. | Johannes Schickel | |
svn-id: r35099 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-16 | T7G: Two leftover commits from t7gre: fix broken palette on intro video, and ↵ | Henry Bush | |
add scriptvar debug flag svn-id: r35095 | |||
2008-11-16 | KYRA 1/2: more fixes for valgrind warnings | Florian Kagerer | |
svn-id: r35093 | |||
2008-11-16 | Added missing initialization (which caused random crashes). | Nicola Mettifogo | |
svn-id: r35092 | |||
2008-11-15 | (hopefully) fix valgrind warnings | Florian Kagerer | |
svn-id: r35088 | |||
2008-11-15 | Simplify error debugging by implementing GroovieEngine::errorString() | Jordi Vilalta Prat | |
svn-id: r35087 | |||
2008-11-15 | Fixed strncpy usage. | Johannes Schickel | |
svn-id: r35083 | |||
2008-11-15 | Fix for bug #2251765: FT: Talk speed inconsistency | Max Horn | |
svn-id: r35082 | |||
2008-11-15 | svn-id: r35080 | Florian Kagerer | |
2008-11-15 | Fix for bug "Save game's names don't show up" (issue 31 on google code) | Jordi Vilalta Prat | |
svn-id: r35078 | |||
2008-11-15 | Added GroovieMetaEngine::getMaximumSaveSlot() | Jordi Vilalta Prat | |
svn-id: r35077 | |||
2008-11-15 | Turn on single gameid in order to avoid polluting gameid namespace. | Eugene Sandulenko | |
svn-id: r35076 | |||
2008-11-15 | Paranoia: Add destination buffer size to Engine::errorString to help ↵ | Johannes Schickel | |
avoiding buffer overflows. svn-id: r35072 | |||
2008-11-15 | added support for animation sequence | Gregory Montoir | |
added support for non-interactive demo fixed wrong end of demo screen when quitting the game using the inventory svn-id: r35069 | |||
2008-11-14 | Initialise _current. Fixes a Valgrind warning. | Torbjörn Andersson | |
svn-id: r35067 | |||
2008-11-14 | Added license header, and guard against multiple inclusion. | Torbjörn Andersson | |
(Sorry about the confusing commit message earlier. I thought I had committed a fix for bug #2284199 ("IGOR: Strange code in drawInventory()") without checking for warnings first.) svn-id: r35065 | |||
2008-11-14 | Oops, my last commit introduced some warnings. | Torbjörn Andersson | |
svn-id: r35063 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-14 | Patch #2271425: Groovie engine | Max Horn | |
svn-id: r35060 | |||
2008-11-14 | Some corrections, based on observations from bug report #2284298 - "SAGA: ↵ | Filippos Karapetis | |
Compiler warnings; possibly an engine bug" svn-id: r35058 | |||
2008-11-14 | Reverted change I accidentally made to the SAGA engine when committing the SCUMM | Torbjörn Andersson | |
charset changes. It may be a correct change, but it's not yet ready. svn-id: r35057 | |||
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson | |
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056 | |||
2008-11-14 | Fixing compilation | Sven Hesse | |
svn-id: r35055 | |||
2008-11-14 | Cleanup and simplification of the resource loading code | Filippos Karapetis | |
svn-id: r35054 | |||
2008-11-14 | Removed unused parameter. | Nicola Mettifogo | |
svn-id: r35053 | |||
2008-11-14 | Added detection entry for Spanish Bud Tucker | Jordi Vilalta Prat | |
svn-id: r35052 | |||
2008-11-13 | Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵ | Filippos Karapetis | |
detected" svn-id: r35051 | |||
2008-11-13 | Fixed crash when returning to launcher from the GMM | Filippos Karapetis | |
svn-id: r35050 | |||
2008-11-13 | Update to the low level parser: | Nicola Mettifogo | |
* made it detect buffer overflows * removed unused code paths * general simplification svn-id: r35047 | |||
2008-11-13 | Moved sword1 detection and meta engine specific code from sword1.cpp into ↵ | Filippos Karapetis | |
detection.cpp, like other engines svn-id: r35043 | |||
2008-11-13 | Fix compile of CINE engine. | Travis Howell | |
svn-id: r35039 | |||
2008-11-13 | * got rid of CDECL | Max Horn | |
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038 | |||
2008-11-13 | Added better checks for the current music status in pauseEngineIntern() | Filippos Karapetis | |
svn-id: r35035 | |||
2008-11-13 | Started moving Save/Load code to saveload.cpp/.h | Filippos Karapetis | |
svn-id: r35033 | |||
2008-11-12 | Deleting save states via the launcher and the GMM is now supported in the ↵ | Filippos Karapetis | |
cine engine svn-id: r35032 | |||
2008-11-12 | Saving and loading from the GMM is now supported in the cine engine | Filippos Karapetis | |
svn-id: r35031 |