Age | Commit message (Collapse) | Author |
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Still need to add support for ResultActions and Controls that directly
use OSystem::copyRectToScreen()
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Which wipes all the puzzles
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This ensures that the first auto save of the game will have a
useful location
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boolean
_loopCount refers to the number of times an animation should be played, where 0
corresponds to infinite.
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It's done inside readImageToSurface() and it no longer needs
to be on the heap
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// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
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After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
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I found out that you can call delete/free/delete[] on NULL and the function's defined
behavior is to do nothing.
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Prevents unnecessary algebra
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