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2019-09-03HDB: Complete the cineResetCamera stubNipun Garg
2019-09-03HDB: Complete the SetCamera stub in lua-script.cppNipun Garg
2019-09-03HDB: Fill out the cineStart stub in lua-script.cppNipun Garg
2019-09-03HDB: Add checkParameters() to LuaScriptNipun Garg
2019-09-03HDB: Fix units in delay in processCines - C_WAITNipun Garg
2019-09-03HDB: Add default case to processCines()Nipun Garg
2019-09-03HDB: Sort module.mk MODULE_OBJS alphabeticallyNipun Garg
2019-09-03HDB: Add the AI class to hdb.cppNipun Garg
2019-09-03HDB: Stub out AI::init()Nipun Garg
2019-09-03HDB: Fill out centerMapXY stubsNipun Garg
2019-09-03HDB: Add the centerMapXY to center the mapNipun Garg
2019-09-03HDB: Add getMapBGTileIndex() + getMapFGTileIndex()Nipun Garg
2019-09-03HDB: Add getter-setter for _mapX and _mapYNipun Garg
2019-09-03HDB: Process cineWait and cineWaitUntilDoneNipun Garg
2019-09-03HDB: Add cineWait() and cineWaitUntilDone()Nipun Garg
2019-09-03HDB: Add processCines to execute the CineCommandsNipun Garg
2019-09-03HDB: Complete the cineStart functionNipun Garg
2019-09-03HDB: Add the AI classNipun Garg
The Cinematic variables are defined. cineSetCamera, cineMoveCamera and cineResetCamera are defined. cineStart is stubbed out
2019-09-03HDB: Call level_loaded Lua function from hdb.cppNipun Garg
2019-09-03HDB: Add support to call Lua functionsNipun Garg
This allows us to easily to call functions defined in the Lua scripts.
2019-09-03HDB: Fixed order of msmHeaderEugene Sandulenko
2019-09-03HDB: Do not blit whole screenEugene Sandulenko
2019-09-03HDB: Optimise blitting codeEugene Sandulenko
2019-09-03HDB: Complete draw3DStarsLeftNipun Garg
2019-09-03HDB: Call fTile->drawMasked from Map::drawNipun Garg
2019-09-03HDB: Add Tile::drawMasked for masked BlittingNipun Garg
2019-09-03HDB: Implement workaround for edge blittingNipun Garg
copyRectToSurface expects that graphics won't touch the edge of the screen. Hence, when they do touch the edge, the draw call is ignored.
2019-09-03HDB: Clip before passing to copyRectToSurfaceNipun Garg
2019-09-03HDB: Make _globalSurface Back BufferNipun Garg
Modify drawMan to use _globalSurface as a copy of the whole screen
2019-09-03HDB: Complete draw3DStarsNipun Garg
2019-09-03HDB: Add Picture::drawMasked for masked blittingNipun Garg
2019-09-03HDB: Change _mapX and _mapY to hero positionNipun Garg
2019-09-03HDB: Lessen noise on the empty tilesEugene Sandulenko
2019-09-03HDB: Fix crash with -d5Eugene Sandulenko
2019-09-03HDB: Fix isSky to return correct skyIndexNipun Garg
2019-09-03HDB: Change getTileIndex using Common::matchStringNipun Garg
2019-09-03HDB: Fix the _tileSkyClouds filenameNipun Garg
2019-09-03HDB: Add assert to check _numTilesNipun Garg
2019-09-03HDB: Call DrawMan::drawSky from hdb.cppNipun Garg
2019-09-03HDB: Complete setSky() and drawSky()Nipun Garg
2019-09-03HDB: Fill out draw3DStars() and draw3DStarsLeft()Nipun Garg
2019-09-03HDB: Add fillScreen() for Fill operationNipun Garg
2019-09-03HDB: Change filenames to full-game versionsNipun Garg
2019-09-03HDB: Add the Detector entry for hyperspace.mpcNipun Garg
2019-09-03HDB: Fix C++11 usage in _formatNipun Garg
2019-09-03HDB: Add drawSky, drawStars and drawStarsLeftNipun Garg
2019-09-03HDB: Added debug output to the map loadingEugene Sandulenko
2019-09-03HDB: Add _starField to hold PIC_STARX graphicsNipun Garg
2019-09-03HDB: Add _globalSurface for Fill+other operationsNipun Garg
2019-09-03HDB: Abstract the common PixelFormat to hdb.hNipun Garg