Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-09 | MOHAWK: Myst: Fix the piano sound effect restarting when moving the mouse | Bastien Bouclet | |
Fixes #9916. | |||
2017-07-09 | MOHAWK: Riven: Fix ending video not playing when using the trap book | Bastien Bouclet | |
Fixes #9911. | |||
2017-07-09 | MOHAWK: Riven: Fix use after free when using the trap book | Bastien Bouclet | |
2017-07-08 | TITANIC: Fix using hose first on nose | Paul Gilbert | |
2017-07-08 | TITANIC: Rename CDropTarget _showItem to _hideItem | Paul Gilbert | |
2017-07-08 | TITANIC: Fix Doorbot timing in prologue service lift | Paul Gilbert | |
2017-07-08 | TITANIC: Show Vision Centre on bartop with pickup hand cursor | Paul Gilbert | |
2017-07-08 | TITANIC: Fix disappearing vision center on bar shelf | Paul Gilbert | |
2017-07-08 | SWORD1: Only write config in in-game menu when they are changed | Thierry Crozat | |
The in-game menu contains not only subtitles and volume settings, but also load and save game options. Every time the menu was opened it would write the subtitles and audio volumes to the ConfMan resulting in toggling on overriding global options for this game, which was a but strange when it was previously using global options and we only wanted to load a game. So now the settings are written to ConfMan from the in-game menu only when they are actually changed. | |||
2017-07-08 | SWORD1: Use booleans for _systemVars speech and subtitles flags | Thierry Crozat | |
The were defined as uint8 and the code was inconsistent in the way they were handled, for example setting them to 1 in some places and to true in others. It was working but relying on implicit conversions both ways between 1 and true. | |||
2017-07-07 | SCI32: Implement kShowStyle HShutterOut transition | Colin Snover | |
This transition style was used when exiting the asteroids minigame in PQ4, though it appears likely that this was an error in the original game script since it does not actually do anything in the context that it is used (neither here nor in the original interpreter). Still, this code is already written, and it fixes the crash, so in it goes. Fixes Trac#9856. | |||
2017-07-07 | SCI32: Add workarounds for PQ4 | Colin Snover | |
2017-07-07 | TITANIC: Fix to only update modified parts of the screen | Paul Gilbert | |
2017-07-08 | SWORD1: Add thumbnail when saving from game panel | Thierry Crozat | |
This fixes bug #9908 SWORD1: Picture previews black when saving in game | |||
2017-07-07 | SCI32: Force General MIDI for games that support nothing else | Colin Snover | |
* MGDX has only GM music; * KQ7 1.x's AdLib data is incomplete, so is not usable even though it is partially there Fixes Trac#9789. | |||
2017-07-07 | SCI32: Fix missing music in MGDX | Colin Snover | |
GM patch data is the same across all SCI32 games. | |||
2017-07-07 | SCI: Fix audio_list debug command engine version info | Colin Snover | |
2017-07-07 | MOHAWK: Fix tMOV size computation not to use uninitialized memory | Bastien Bouclet | |
2017-07-07 | MOHAWK: Fix computing the size of tMOV resources | Bastien Bouclet | |
When two entries in the file table shared the same data in the archive, the resource size of the first entry was incorrectly set to zero. Fixes #9905. | |||
2017-07-06 | SCI32: Fix bad palette entries when built without USE_RGB_COLOR | Colin Snover | |
This is only a problem for the Windows games that need some palette entries to be ignored. | |||
2017-07-06 | SCI32: Refactor DuckPlayer to use common video playback code | Colin Snover | |
This lets DuckPlayer support configurable black-lined video and configurable high-quality scaling. | |||
2017-07-06 | SCI32: Refactor Video32 code to reduce code & feature duplication | Colin Snover | |
2017-07-06 | SCI32: Improve playback quality of SEQ videos | Colin Snover | |
2017-07-06 | SCI32: Improve kPlayVMD rendering | Colin Snover | |
1. Added a new game option for linear interpolation when scaling overlay-mode video in ScummVM builds with USE_RGB_COLOR; 2. Implemented SCI2.1-variant of the VMD player renderer (fixes Trac#9857), which bypasses the engine's normal rendering pipeline; 3. Improved accuracy of the SCI3-variant of the VMD player by writing HunkPalettes into the VMD's CelObjMem instead of submitting palettes directly to GfxPalette32. | |||
2017-07-06 | SCI32: Improve kShowMovieWin (AVI) rendering | Colin Snover | |
1. Added a new game option for linear interpolation when scaling video in ScummVM builds with USE_RGB_COLOR; 2. 8bpp videos that put black in a palette index other than 0 (KQ7) should now always render correctly without the earlier game-specific workarounds which did not work very well; 3. Data from game scripts regarding video size and position are now ignored, since games always just try to show videos in the middle of the screen, but frequently get this a little bit wrong, causing either bad aspect ratios or off-center videos; 4. Builds without USE_RGB_COLOR support will not crash when attempting to play >8bpp AVIs, like those from KQ7 2.00b. Fixes Trac#9843, Trac#9762. | |||
2017-07-06 | SCI32: Remove useless call | Colin Snover | |
The show list is already cleared by showBits so it does not need to be cleared a second time. | |||
2017-07-06 | SCI32: Work around bogus palette entries in select Windows games | Colin Snover | |
2017-07-06 | SCI32: Remove magic numbers in HunkPalette | Colin Snover | |
2017-07-06 | SCI32: Remove unused method declaration | Colin Snover | |
2017-07-06 | SCI32: Update mouse position for rendering in all frameOuts | Colin Snover | |
2017-07-06 | SCI32: Add workaround for SQ6 | Colin Snover | |
2017-07-06 | SCI32: Allow skipping SEQ animations | Colin Snover | |
In SSCI, SEQ animations cannot be skipped. | |||
2017-07-06 | SCI32: Centralise OSystem screen updates | Colin Snover | |
2017-07-06 | SCI32: Stop setting unused palette timestamp property | Colin Snover | |
2017-07-06 | SCI32: Speed up & deduplicate palette submission code | Colin Snover | |
2017-07-06 | TITANIC: Fix Arboretum Winter view enter animation | Paul Gilbert | |
2017-07-06 | TITANIC: Fix NPC conversation crash | Paul Gilbert | |
2017-07-06 | TITANIC: Mark a few more sound playbacks as speech | Paul Gilbert | |
2017-07-06 | TITANIC: Fix ship announcements with no content | Paul Gilbert | |
2017-07-06 | TITANIC: Added sound command to debugger | Paul Gilbert | |
2017-07-06 | TITANIC: Fix crash clicking on MissiveOMat login prompt | Paul Gilbert | |
2017-07-06 | TITANIC: Don't show Access Denied on MissiveOMat after successful login | Paul Gilbert | |
2017-07-05 | TITANIC: Fix Rooms Glyphs list only allowing a single custom entry | Paul Gilbert | |
2017-07-05 | TITANIC: Fix refreshing inventory tooltip when chicken gets cold | Paul Gilbert | |
2017-07-05 | TITANIC: Fix parrot to only eat hot plain chickens | Paul Gilbert | |
2017-07-05 | MOHAWK: Myst: Poll for events every 10ms when waiting | Bastien Bouclet | |
2017-07-05 | MOHAWK: Use movie slots instead of movie ids for stored opcodes | Bastien Bouclet | |
Fixes Trac#9873. | |||
2017-07-05 | TITANIC: Don't allow GMM save/loading during cutscenes | Paul Gilbert | |
2017-07-05 | DIRECTOR: Make 3-ary processEvent private | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventPrepareMovie with 1-ary processEvent | Tobia Tesan | |