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2014-06-21FULLPIPE: Add 16bit/RGB backend support dependancy.Johannes Schickel
2014-06-20FULLPIPE: Implement Bitmap::flipVertical()Eugene Sandulenko
2014-06-20WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that ↵Einar Johan Trøan Sømåen
sound settings are actually applied on launch
2014-06-19TESTBED: Fix a typo in the sound tests: s/smaple/sampleEinar Johan Trøan Sømåen
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-18FULLPIPE: Fixed ModalQueryEugene Sandulenko
2014-06-18FULLPIPE: Implement ModalCredits::update()Eugene Sandulenko
2014-06-18FULLPIPE: Implemented ModalIntro::update()Eugene Sandulenko
2014-06-18FULLPIPE: Stubbed sceneFade()Eugene Sandulenko
2014-06-17FULLPIPE: Fix crash in scene34. Now it is rendered properlyEugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-17FULLPIPE: cleanupEugene Sandulenko
2014-06-17FULLPIPE: Implement horizontal flippingEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵Eugene Sandulenko
them in 32bit
2014-06-17FULLPIPE: Switch graphics to TransparentSurfaceEugene Sandulenko
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-16LASTEXPRESS: Fix potential out-of-bounds read. CID 1003992Littleboy
2014-06-16LASTEXPRESS: Check for resulting sequence size in August logic code. CID 1003264Littleboy
2014-06-16LASTEXPRESS: Add assert check in Gendarmes logic. CID 1003263Littleboy
2014-06-16LASTEXPRESS: Rename Ivo functionsLittleboy
2014-06-16LASTEXPRESS: Fix comparison in sound entry serialization. CID 1004148Littleboy
2014-06-16LASTEXPRESS: Add asserts in sound entry serialization and update code. CID ↵Littleboy
1003259, 1003260
2014-06-16LASTEXPRESS: Check that the archive is loaded correctly in debug code. CID ↵Littleboy
1003848, 1003849
2014-06-16LASTEXPRESS: Replace useless checks by asserts. CID 1004086, 1004090Littleboy
2014-06-16LASTEXPRESS: Update SavePoint::push/call interface and check for string ↵Littleboy
size. CID 1003261, 1003262
2014-06-16LASTEXPRESS: Add asserts in EntityData serialization code. CID 1003265Littleboy
2014-06-16LASTEXPRESS: Rename Max functionsLittleboy
2014-06-16LASTEXPRESS: Rename Chapters and Gendarmes functionsLittleboy
2014-06-16LASTEXPRESS: Rename Kahina functionsLittleboy
2014-06-16LASTEXPRESS: Rename Pascale functionsLittleboy
2014-06-16LASTEXPRESS: Rename Cooks functionsLittleboy
2014-06-16LASTEXPRESS: Add missing logic in Waiter2 for chapter 4Littleboy
2014-06-16LASTEXPRESS: Rename Waiter* functionsLittleboy
2014-06-16LASTEXPRESS: Rename Server* classes to Waiter*Littleboy
2014-06-16LASTEXPRESS: Rename Hadija functionsLittleboy
2014-06-16LASTEXPRESS: Rename Kronos functionsLittleboy
2014-06-16MORTEVIELLE: Comment out detection for improved German translationThierry Crozat
The improved German translation version is based on the original German version but uses the engine data file instead of the original data files for texts and menus. However currently only the menu has been improved and the rest is still identical to the original German version. So comment out the detection until somebody volunteers to improve the German texts.
2014-06-16FULLPIPE: Started switching gfx functions to SurfaceEugene Sandulenko
2014-06-16DRASCULA: Reduce some variable scope in AnimationStrangerke
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15Merge pull request #466 from sev-/transparent-surfaceEugene Sandulenko
COMMON: Move TransparentSurface to common code
2014-06-15CGE: Use booleans instead of uint16 in flag structureStrangerke
2014-06-15CRUISE: Add a safeguard to avoid a potential null pointer derefenreceStrangerke
2014-06-15SWORD25: Switch to common TransparentSurfaceEugene Sandulenko
2014-06-15WINTERMUTE: Switch to use of moved to OSystem TransparentSurfaceEugene Sandulenko
2014-06-15DRASCULA: Handle audio files in the "audio" folder (bug #6631)Filippos Karapetis
The music add-on packs we provide have the audio files in an "audio" folder, but without clear indication that its contents should be copied inside the game data folder. Since this can lead to confusion from users, we just add support for this case
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis
2014-06-14FULLPIPE: Fix crash on exitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko