Age | Commit message (Collapse) | Author |
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Since we have everything in samples, and we have 44kHz, we easily
get overflows. Use doubles for calculating the length in
milliseconds more accurately.
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Scene 22 now doesn't freeze when pulling lever with stool under it
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This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
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The current implementation is shite ((c) Strangerke), so here is one
which matches the rebuilt sources :-)
Given that drawSquareD0R() is identical to the rebuilt sources already
it's safe to assume that no refactoring has been done which could
explain why drawSquareD0L() looks different.
While we're at it, mark that (now correct) fallthrough as intentional
to silence the current gcc7 warning.
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Fixes Trac#10394.
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This is a tad more meaningful than a random value, especially should we
for some reason use dummy header information to actually set playtime in
the future.
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