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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-02-06
HOPKINS: Fix regression in #fddc6497bf316e6e44b258b1c7fd9adc0749bd72 : "Menu:...
Strangerke
2013-02-06
HOPKINS: Remove a useless variable in LinesManager, some renaming
Strangerke
2013-02-06
HOPKINS: Remove 2 labels and associated GOTOs from ObjectManager
Strangerke
2013-02-05
HOPKINS: Some renaming in ObjectsManager
Strangerke
2013-02-05
HOPKINS: More refactoring and renaming in ObjectsManager
Strangerke
2013-02-04
PEGASUS: Make the demo menu music start before the splash screen
Matthew Hoops
2013-02-05
HOPKINS: Some refactoring in ObjectsManager
Strangerke
2013-02-04
HOPKINS: Fix spacing in Debugger
Strangerke
2013-02-04
HOPKINS: Refactoring in ComputerManager
Strangerke
2013-02-04
PEGASUS: Fix minor energy bar glitch while calibrating
Matthew Hoops
2013-02-04
HOPKINS: Improve imageStr allocation, replace remaining useless reads by skips
Strangerke
2013-02-04
PEGASUS: Limit the accepted characters in save file names
Matthew Hoops
2013-02-04
PEGASUS: Sort save file names alphabetically
Matthew Hoops
2013-02-04
HOPKINS: Use similar naming and coding style in different functions of Animat...
Strangerke
2013-02-04
HOPKINS: Start refactoring playSequence2. Remove 4 labels and the associated ...
Strangerke
2013-02-04
HOPKINS: Use SWAP() to swap elements in displaySprite()
Torbjörn Andersson
2013-02-03
PEGASUS: Fix the pressure door 'static' screens
Matthew Hoops
2013-02-03
HOPKINS: More refactoring of playSequence in order to handle shouldQuit()
Strangerke
2013-02-03
HOPKINS: Replace a global variable by a parameter in playSequence()
Strangerke
2013-02-03
HOPKINS: Fix the Esc key behavior in playSequence, remove several GOTOs
Strangerke
2013-02-03
HOPKINS: Attempt to fix crash when skipping movie
Torbjörn Andersson
2013-02-03
SWORD25: Fix some spacing in LUA
Filippos Karapetis
2013-02-03
SWORD25: Replace calls to LUAI_THROW() with error() in LUA
Filippos Karapetis
2013-02-03
HOPKINS: Refactor selection of action animations
Strangerke
2013-02-03
HOPKINS: Remove debug hack left in previous commit, some tiny refactoring
Strangerke
2013-02-03
HOPKINS: flatten a leftover serie of IFs
Strangerke
2013-02-03
HOPKINS: Some more refactoring in BTOCEAN code
Strangerke
2013-02-03
HOPKINS: Get rid of 3 more labels
Strangerke
2013-02-03
HOPKINS: Start refactoring BTOCEAN. Get rid of two labels and their associate...
Strangerke
2013-02-03
HOPKINS: Skip several useless reads in playAnim2, some more refactoring
Strangerke
2013-02-03
HOPKINS: More refactoring in playAnim2. Get rid of the remaining GOTOs
Strangerke
2013-02-03
HOPKINS: More refactoring in playAnim2: Get rid of another label and associat...
Strangerke
2013-02-03
HOPKINS: Remove dead code in playAnim2, get rid of one more GOTO
Strangerke
2013-02-03
HOPKINS: Get rid of another couple of GOTOs in playAnim2
Strangerke
2013-02-03
HOPKINS: Remove two GOTOs in playAnim()
Strangerke
2013-02-03
HOPKINS: Some more refactoring
Strangerke
2013-02-02
HOPKINS: Fix Valgrind warnings in INILINK()
Torbjörn Andersson
2013-02-02
HOPKINS: Fix GCC warnings
Torbjörn Andersson
2013-02-02
HOPKINS: Some refactoring in GraphicsManager
Strangerke
2013-02-02
HOPKINS: Fix Sprite_Vesa() height clipping
Torbjörn Andersson
2013-02-02
HOPKINS: Fix signness issue, get rid of another GOTO
Strangerke
2013-02-02
HOPKINS: Get rid of a goto in the display code. Remove useless casts (with co...
Strangerke
2013-02-01
HOPKINS: Remove 2 more labels in EventsManager
Strangerke
2013-02-01
HOPKINS: Get rid of a couple of LABELS in EventsManager, some renaming
Strangerke
2013-02-01
WINTERMUTE: Avoid applying color-keys to ALL images with bpp >= 3.
Einar Johan Trøan Sømåen
2013-02-01
WINTERMUTE: Apply color-key if no alpha-channel is present
Einar Johan Trøan Sømåen
2013-02-01
WINTERMUTE: Avoid using ldepxf/frexpf
Einar Johan Trøan Sømåen
2013-02-01
WINTERMUTE: Force the screen to black after loading/saving.
Einar Johan Trøan Sømåen
2013-02-01
HOPKINS: Some refactoring in DialogsManager
Strangerke
2013-01-31
WINTERMUTE: Redo the way floats are saved, break savegame compatibility with ...
Einar Johan Trøan Sømåen
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