Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-18 | DREAMWEB: Fix Valgrind warning | eriktorbjorn | |
2011-07-17 | COMPOSER: Implement kFuncLoadData. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Some processAnimFrame improvements. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Various additions/improvements to sprite/mouse code. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some sprites). | Alyssa Milburn | |
2011-07-17 | DREAMWEB: The generator includes a file for custom structs and a file for ↵ | Bertrand Augereau | |
custom function definitions It also generates C++ symbols for asm proc addresses | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-16 | COMPOSER: Try handling keyDown event. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Misc tweaks/fixes. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy). | Alyssa Milburn | |
2011-07-16 | COMPOSER: Misc sprite changes. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Clear audio on new page. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Improve stopping anims. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Fix z-ordering (properly, this time). | Alyssa Milburn | |
2011-07-16 | COMPOSER: Implement the rest of the script opcodes. | Alyssa Milburn | |
2011-07-16 | DREAMWEB: Clarify a comment in my previous commit slightly. | eriktorbjorn | |
2011-07-16 | DREAMWEB: Rewrote lockmon() to fix pausing/unpausing | eriktorbjorn | |
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input. | |||
2011-07-16 | COMPOSER: Don't complain about on-time animation ending. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Don't die on missing/bad anims. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Handle loading/unloading pages properly. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Fix z-ordering issues. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Always handle multiple resource entries in pipes. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Decompress sprites at load time. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Fix removeSprite behaviour. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Stub remaining script function calls. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Detect 'Liam Finds a Story' and the bundled demos. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Handle single-directory games. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Don't read off the end of pipes. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Detect Gregory and the Hot Air Balloon. | Alyssa Milburn | |
2011-07-14 | COMPOSER: Manage/render sprites. | Alyssa Milburn | |
2011-07-14 | COMPOSER: Add a first attempt at an engine. | Alyssa Milburn | |
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |
2011-07-14 | SCUMM: Implement iMuse alloc part command closer to the original. | Johannes Schickel | |
2011-07-13 | SCI: Restore deleted LSL6 workaround for crash on loading | Willem Jan Palenstijn | |
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329. | |||
2011-07-13 | BUILD: Allow for disabling Bink support | Matthew Hoops | |
2011-07-13 | KYRA: Add detection for Russian versions of Kyra1 & LoL | Eugene Sandulenko | |
2011-07-13 | SCUMM: Fix bug #3306145: INDY3: EGA version script bugs | Eugene Sandulenko | |
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3. | |||
2011-07-12 | TOON: Fix default walk to object with screen scrolling | sylvaintv | |
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant" | |||
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-11 | Merge pull request #54 "SCUMM v5 PC Speaker driver". | Johannes Schickel | |
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54 | |||
2011-07-10 | SCUMM: Fix some envelope bugs in PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Let PC Speaker output be controlable via music volume. | Johannes Schickel | |
2011-07-10 | SCUMM: Properly implement volume controler for PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Fix priority settings in iMuse allocate part sysEx command. | Johannes Schickel | |
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently. | |||
2011-07-10 | SCUMM: Fix PC Speaker sound. | Johannes Schickel | |
Now we only output a new frequency if a new channel was selected or a new output frequency has to be send. This makes the sound much more like in DOSBox. This is not present in the original, but since our timings are different this should make up for that. | |||
2011-07-10 | SWORD25: Removed custom endianness code in persistence code | Eugene Sandulenko | |
This is first step towards making saves portable. Binary footprint left intact, so the saves are compatible. |