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AgeCommit message (Expand)Author
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
2007-01-03Limit keyboard specific verb code to arrow keys only in PP/WWTravis Howell
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2007-01-03The arrows keys aren't monitored in DIMPTravis Howell
2007-01-02workaround a scripting bug (see tracker item #1623356)Gregory Montoir
2007-01-01Add volume support for music in swampyTravis Howell
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ch...Travis Howell
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
2007-01-01CleanupTravis Howell
2007-01-01Add dxa file extension for short version of filenames too.Travis Howell
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
2006-12-30CleanupTorbjörn Andersson
2006-12-30Fixed warning.Torbjörn Andersson
2006-12-30Add German version of PP - Swampy AdventuresTravis Howell
2006-12-29added explicit call to parent methodGregory Montoir
2006-12-29workaround a scripting bug (see tracker item #1622114)Gregory Montoir
2006-12-29minor simplificationGregory Montoir
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
2006-12-25Set maximum saved game file to 998, since 999 is used for as restart state in FFTravis Howell
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf...Max Horn
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor point...Max Horn
2006-12-24Add md5 for interactive gob2 demo.Eugene Sandulenko
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
2006-12-20Tiny whitespace changes.Torbjörn Andersson
2006-12-20Changed CD playing a bit, now playing directly from the CD should be possible...Sven Hesse
2006-12-20workaround a scripting bug (see tracker item #1618700) and renamed an opcodeGregory Montoir
2006-12-20Stripped some more real_ prefixes from function names; also added a new FIXME...Max Horn
2006-12-19Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTIO...Max Horn
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...Max Horn
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s...Max Horn
2006-12-19fixed bug #1618695Gregory Montoir
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
2006-12-19Fix warning about a const castMax Horn
2006-12-19Stomped the well/diving-bugSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
2006-12-19oopsEugene Sandulenko