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2011-11-01SCUMM: Fix possible leak in Player_V2A code.Johannes Schickel
2011-11-01DREAMWEB: Fix OOM checkWillem Jan Palenstijn
2011-11-01SCUMM: Clean up loopWillem Jan Palenstijn
2011-11-01TSAGE: Fix undefined evaluation orderWillem Jan Palenstijn
2011-11-01TSAGE: Fix compiler warningPaul Gilbert
2011-11-01TSAGE: Removed game stubs for GeekwadPaul Gilbert
2011-11-01TSAGE: Added display logic for character selection dialog in R2RWPaul Gilbert
2011-11-01TSAGE: Added support for semi-transparent dialogs used in R2RWPaul Gilbert
2011-11-01TSAGE: Further bugfixes and cleanup for R2RW Scene 125 - ConsolePaul Gilbert
2011-11-01TSAGE: Bugfix for reading messages with an invalid line numberPaul Gilbert
2011-10-31HUGO: Rename Sequence Index Direction Enums.D G Turner
This is to avoid any further collisions with system defines.
2011-10-31TSAGE: Silece GCC warningTorbjörn Andersson
2011-10-31SWORD1: Fix bug #3430793 Freeze before meeting with policeThierry Crozat
2011-10-31HUGO: Change _UP to __UP to avoid definition conflict on some backends.Matt Lewandowsky
2011-10-31TSAGE: Implemented Blue Force Options dialog and moved Inventory dialog to ↵Paul Gilbert
Ringworld namespace
2011-10-31TSAGE: Implemented changes to SceneItem::display for R2RWPaul Gilbert
2011-10-31TSAGE: Implemented proper descriptions for inventory items in R2RWPaul Gilbert
2011-10-31TSAGE: Bugfixes for R2RW scene 125 - ConsolePaul Gilbert
2011-10-31TSAGE: Bugfix for graphics scalers not working on RingworldPaul Gilbert
2011-10-31TSAGE: Added inventory item cursor support for R2RWPaul Gilbert
2011-10-31TSAGE: Display UI cursor correctly in R2RWPaul Gilbert
2011-10-31TSAGE: Added skeleton for GeekwadPaul Gilbert
2011-10-31TSAGE: Blue Force - PD Parking (300) - Fix several glitches occurring during ↵Strangerke
morning review.
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-30SCI: Removed the hack for the creation of LARRY3.DRV, used in LSL3Filippos Karapetis
This is no longer necessary, as our file I/O code handles this case correctly now. Also, updated the description of file I/O on top.
2011-10-30SCI32: kString: Move variable declaration to prevent problemsLars Skovlund
with object lifetimes.
2011-10-30TSAGE: Blue Force - Logo: Fix a glitch in scene initialisationStrangerke
Sounds is still cracking
2011-10-30TSAGE: In progress implementation of R2RW scene 125 - ConsolePaul Gilbert
2011-10-30TSAGE: Bugfix for drunk and beer sign to animate correctlyPaul Gilbert
2011-10-30TSAGE: intro, bar (109): fix a couple of glitches, rename some objects.Strangerke
Drunk and Neon still not animated properly
2011-10-30TSAGE: Blue Force - Change the type of two variables (Office, 560)Strangerke
2011-10-30TSAGE: Fixed palette rotation effects in Blue ForcePaul Gilbert
2011-10-29MADE: Silence a few gcc warnings.Johannes Schickel
2011-10-29SCI: Allow alt key combinations in all SCI gamesFilippos Karapetis
Such key combos are used for the game debugger in SCI1.1 and GK1
2011-10-29SCI: Added a new debug flag, "DebugMode" for SCI32 gamesFilippos Karapetis
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
2011-10-29SCI: Bugfix for text alignment in SCI32 gamesFilippos Karapetis
2011-10-29SCI: Fixed speech in PQ4 CDFilippos Karapetis
2011-10-29TSAGE: Blue Force - Beach (710): Fix a wrong delay, rename several variables ↵Strangerke
and change their type
2011-10-29JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2011-10-29TSAGE: Rename one more variable in scene 315 (PD)Strangerke
2011-10-29TSAGE: Bugfix to clear the list of disabled regions when the scene changesPaul Gilbert
2011-10-29SCI: Silence GCC warningTorbjörn Andersson
2011-10-29SCI: Fixed the up/down buttons in GK1Filippos Karapetis
2011-10-29SCI: Implemented text alignment for SCI32Filippos Karapetis
2011-10-29KYRA: Update engine description comment.Johannes Schickel
2011-10-29KYRA: Add another delay for new tracks in the AdLib driver.Johannes Schickel
This is to play really safe and to avoid messing up of sound data.
2011-10-29KYRA: Fix haltTrack and beginFadeOut for AdLib driver.Johannes Schickel
Formerly the were not executed properly when the sfx output was disabled.
2011-10-29KYRA: Simplify AdLib output code a bit.Johannes Schickel
This might cause nasty regressions, since it changes the way sounds are started. On the other hand it gets rid of the low level driver interface which was implemented before. And it should be a bit better secured against race conditions.
2011-10-29KYRA: Mark overwritten methods of SoundAdLibPC as virtual.Johannes Schickel
2011-10-29KYRA: Get rid of old-style loadSoundFile in SoundAdLibPC.Johannes Schickel