Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-15 | AVALANCHE: Repair bug regarding speaking in bed. | uruk | |
2014-01-15 | AVALANCHE: Implement wobble, move it to Animation. | uruk | |
2014-01-15 | AVALANCHE: Implement, rename, move zonk() and connected functions. | uruk | |
Implementations: zonk(), zl(). Renames: zonk() -> thunder(), zl() -> drawLightning(). Moved: the 2 above from Pingo to Animation. Addition: GraphicManager::drawLine(). | |||
2014-01-15 | AVALANCHE: Implement setBackgroundColor(). | uruk | |
2014-01-15 | MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor | Strangerke | |
2014-01-15 | FULLPIPE: Implement ModalMap::getScenePicture() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement ModalMap::initMap() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement ModalMap::init() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement ModalMap::handleMessage() | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: More code to ModalMap | Eugene Sandulenko | |
2014-01-15 | FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap class | Eugene Sandulenko | |
2014-01-15 | WINTERMUTE: Stop any playing FMV when loading a savegame. | Einar Johan Trøan Sømåen | |
2014-01-15 | MORTEVIELLE: Add some missing variable initializations | Strangerke | |
2014-01-15 | ALL: Remove optimization unstable code on checking for null after new. | D G Turner | |
These issues were identified by the STACK tool. By default, the C++ new operator will throw an exception on allocation failure, rather than returning a null pointer. The result is that testing the returned pointer for null is redundant and _may_ be removed by the compiler. This is thus optimization unstable and may result in incorrect behaviour at runtime. However, we do not use exceptions as they are not supported by all compilers and may be disabled. To make this stable without removing the null check, you could qualify the new operator call with std::nothrow to indicate that this should return a null, rather than throwing an exception. However, using (std::nothrow) was not desirable due to the Symbian toolchain lacking a <new> header. A global solution to this was also not easy by redefining "new" as "new (std::nothrow)" due to custom constructors in NDS toolchain and various common classes. Also, this would then need explicit checks for OOM adding to all new usages as per C malloc which is untidy. For now to remove this optimisation unstable code is best as it is likely to not be present anyway, and OOM will cause a system library exception instead, even without exceptions enabled in the application code. | |||
2014-01-14 | TSAGE: Fix for R2R cursor closing dialogs on title screen | Paul Gilbert | |
2014-01-14 | QUEEN: Disable detection entries with unknown MD5sums. | D G Turner | |
This forces detection of the entries with missing MD5sums via the fallback detector. This triggers will then trigger a warning with the associated md5sum for the user to report to the team. | |||
2014-01-14 | QUEEN: Switch unknown md5sums in detection entries for NULL. | D G Turner | |
This tells the advanced detector to skip MD5 validation for this detection entry, so only filename and size are used as per the original detection code. | |||
2014-01-14 | NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene' | johndoe123 | |
2014-01-14 | NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud ↵ | johndoe123 | |
static (Wii)" | |||
2014-01-14 | FULLPIPE: Sort scenes in updateMap() | Eugene Sandulenko | |
2014-01-14 | FULLPIPE: Implement FullpipeEngine::updateMap() | Eugene Sandulenko | |
2014-01-14 | WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1]. | Einar Johan Trøan Sømåen | |
Also, store the panning state, so that the next playback starts with the same pan. | |||
2014-01-13 | FULLPIPE: Renames in scene34. This completes the scene | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_genFlies() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_animateLeaveBoard() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_animateAction() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_testVent() and showVent() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Implement sceneHandler34_setExits() | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: Yet more code to scene34 | Eugene Sandulenko | |
2014-01-13 | FULLPIPE: More code to scene34 | Eugene Sandulenko | |
2014-01-13 | TEENAGENT: Fix two more missing callbacks. | D G Turner | |
This fixes bug #6494 "TEENAGENT: Yet another unimplemented callback". | |||
2014-01-12 | TSAGE: Fix right animation of suit-rack in R2R landing bay | Paul Gilbert | |
2014-01-12 | TSAGE: Fix for speaking to R2R speakers multiple times | Paul Gilbert | |
2014-01-12 | FULLPIPE: Implement sceneHandler34_fromCactus() | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Enable scene34 | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Implement sceneHandler34() | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Implement scene34_updateCursor() | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: More code to scene34 | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Plug scene34 in | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Initial code for scene34 | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Fix ModalVideoPlayer. Original reacts to more keys | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Implement clearGlobalMessageQueueList1() | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Implement Movement::freePixelData() | Eugene Sandulenko | |
2014-01-12 | CGE: Remove unecessary void pointer usage in resource file I/O. | D G Turner | |
2014-01-12 | NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2 | johndoe123 | |
2014-01-12 | FULLPIPE: Implement StaticANIObject::preloadMovements() | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Implement StaticANIObject::adjustSomeXY() | Eugene Sandulenko | |
2014-01-12 | FULLPIPE: Implement StaticANIObject::calcNextStep() | Eugene Sandulenko | |
2014-01-11 | NEVERHOOD: Initialize NeverhoodEngine::_console variable to nullptr. | Johannes Schickel | |
This fixes a nasty crash in case neverhood.dat is not present. | |||
2014-01-11 | NEVERHOOD: Set engine to 'built by default' | Strangerke | |