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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-09-25
GLK: ADRIFT: Convert remaining long_jmp to use context
Paul Gilbert
2019-09-25
GLK: ADRIFT: Convert overall game quit long jump to use contexts
Paul Gilbert
2019-09-25
GLK: ALAN3: Merge duplicate jumps.h
Paul Gilbert
2019-09-25
GLK: ADRIFT: Refactor TAF file parser to not use longjmp
Paul Gilbert
2019-09-25
GLK: ADRIFT: Convert parser code to no longer use longjmp
Paul Gilbert
2019-09-25
GLK: ADRIFT: Refactor tokenizer to not use longjmp
Paul Gilbert
2019-09-25
GLK: Remove some outstanding longjmp artifacts from sub-engines
Paul Gilbert
2019-09-25
GLK: ADRIFT: Add loading savegames from launcher
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fixes for loading savegames to work
Paul Gilbert
2019-09-25
GLK: ADRIFT: Refactoring load serializer to not use longjmp
Paul Gilbert
2019-09-25
GLK: ADRIFT: Encapsulation serialization code into their own classes
Paul Gilbert
2019-09-25
GLK: ADRIFT: In progress implementing savegames
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fix save serialization to memos
Paul Gilbert
2019-09-25
GLK: ADRIFT: Formatting
Paul Gilbert
2019-09-25
GLK: ADRIFT: Formatting
dreammaster
2019-09-25
GLK: ADRIFT: Method renaming
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fix exiting game out of debug prompt
Paul Gilbert
2019-09-25
GLK: ADRIFT: Implement zlib decompression
Paul Gilbert
2019-09-25
GLK: ADRIFT: Flag loading game message as translatable
Paul Gilbert
2019-09-25
GLK: ADRIFT: Hooking up game code to skeleton engine class
Paul Gilbert
2019-09-25
GLK: ADRIFT: Added remaining detection entries
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding competition detection entries
Paul Gilbert
2019-09-25
GLK: ADRIFT: Added Italian detection
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding Blorb support
Paul Gilbert
2019-09-25
GLK: ADRIFT: Adding detection entries
Paul Gilbert
2019-09-25
GLK: ADRIFT: Fixes to startup code
Paul Gilbert
2019-09-25
GLK: ADRIFT: Skeleton sub-engine commit
Paul Gilbert
2019-09-24
KYRA: Update Maemo workaround
Tarek Soliman
2019-09-23
SCI32: Fix QFG4 door oiling when picking locks
sluicebox
2019-09-23
ILLUSIONS: DUCKMAN: Fix endless SFX bug #11161
Eric Fry
2019-09-23
TOLTECS: Added Polish version detection. Trac#11134
Eugene Sandulenko
2019-09-22
XEEN: Fix ending monster suffering elemental damage
Paul Gilbert
2019-09-22
QUEEN: Prevent hang when closing core during dialog
Cameron Cawley
2019-09-22
QUEEN: Disable load/save until game is properly initialised
Cameron Cawley
2019-09-22
ENGINES: Disable event polling while splash screen is shown
Cameron Cawley
2019-09-22
XEEN: Fix clicking on monster names in combat to change target
Paul Gilbert
2019-09-22
XEEN: Fix drawing left border of minimap
Paul Gilbert
2019-09-22
HDB: Fix issue in stylusDown
Strangerke
2019-09-21
HDB: Use fabs instead of abs for doubles
sluicebox
2019-09-21
CRYO: Add newline to end of eden_graphics.h
sluicebox
2019-09-22
HDB: Fix Game Breaking Bug in Right Mouse Button Handling
D G Turner
2019-09-21
BACKENDS: Add EVENT_CLIPBOARD_UPDATE event
Cameron Cawley
2019-09-21
WAGE: Implement global clipboard support
Cameron Cawley
2019-09-21
BACKENDS: Add a default clipboard implementation
Cameron Cawley
2019-09-21
SCI: Support for Cyrillic input
Eugene Sandulenko
2019-09-20
HDB: Guard for corrupted sound data
Eugene Sandulenko
2019-09-19
BLADERUNNER: Fix rare teleport case for McCoy in BB08
Thanasis Antoniou
2019-09-19
ADL: Support using any pixel format for the display
Cameron Cawley
2019-09-19
HDB: Fix missing semicolon
sluicebox
2019-09-19
HDB: Simplify some code
Strangerke
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