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AgeCommit message (Expand)Author
2019-09-25GLK: ADRIFT: Convert remaining long_jmp to use contextPaul Gilbert
2019-09-25GLK: ADRIFT: Convert overall game quit long jump to use contextsPaul Gilbert
2019-09-25GLK: ALAN3: Merge duplicate jumps.hPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor TAF file parser to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Convert parser code to no longer use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor tokenizer to not use longjmpPaul Gilbert
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-25GLK: ADRIFT: Add loading savegames from launcherPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes for loading savegames to workPaul Gilbert
2019-09-25GLK: ADRIFT: Refactoring load serializer to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Encapsulation serialization code into their own classesPaul Gilbert
2019-09-25GLK: ADRIFT: In progress implementing savegamesPaul Gilbert
2019-09-25GLK: ADRIFT: Fix save serialization to memosPaul Gilbert
2019-09-25GLK: ADRIFT: FormattingPaul Gilbert
2019-09-25GLK: ADRIFT: Formattingdreammaster
2019-09-25GLK: ADRIFT: Method renamingPaul Gilbert
2019-09-25GLK: ADRIFT: Fix exiting game out of debug promptPaul Gilbert
2019-09-25GLK: ADRIFT: Implement zlib decompressionPaul Gilbert
2019-09-25GLK: ADRIFT: Flag loading game message as translatablePaul Gilbert
2019-09-25GLK: ADRIFT: Hooking up game code to skeleton engine classPaul Gilbert
2019-09-25GLK: ADRIFT: Added remaining detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Adding competition detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Added Italian detectionPaul Gilbert
2019-09-25GLK: ADRIFT: Adding Blorb supportPaul Gilbert
2019-09-25GLK: ADRIFT: Adding detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes to startup codePaul Gilbert
2019-09-25GLK: ADRIFT: Skeleton sub-engine commitPaul Gilbert
2019-09-24KYRA: Update Maemo workaroundTarek Soliman
2019-09-23SCI32: Fix QFG4 door oiling when picking lockssluicebox
2019-09-23ILLUSIONS: DUCKMAN: Fix endless SFX bug #11161Eric Fry
2019-09-23TOLTECS: Added Polish version detection. Trac#11134Eugene Sandulenko
2019-09-22XEEN: Fix ending monster suffering elemental damagePaul Gilbert
2019-09-22QUEEN: Prevent hang when closing core during dialogCameron Cawley
2019-09-22QUEEN: Disable load/save until game is properly initialisedCameron Cawley
2019-09-22ENGINES: Disable event polling while splash screen is shownCameron Cawley
2019-09-22XEEN: Fix clicking on monster names in combat to change targetPaul Gilbert
2019-09-22XEEN: Fix drawing left border of minimapPaul Gilbert
2019-09-22HDB: Fix issue in stylusDownStrangerke
2019-09-21HDB: Use fabs instead of abs for doublessluicebox
2019-09-21CRYO: Add newline to end of eden_graphics.hsluicebox
2019-09-22HDB: Fix Game Breaking Bug in Right Mouse Button HandlingD G Turner
2019-09-21BACKENDS: Add EVENT_CLIPBOARD_UPDATE eventCameron Cawley
2019-09-21WAGE: Implement global clipboard supportCameron Cawley
2019-09-21BACKENDS: Add a default clipboard implementationCameron Cawley
2019-09-21SCI: Support for Cyrillic inputEugene Sandulenko
2019-09-20HDB: Guard for corrupted sound dataEugene Sandulenko
2019-09-19BLADERUNNER: Fix rare teleport case for McCoy in BB08Thanasis Antoniou
2019-09-19ADL: Support using any pixel format for the displayCameron Cawley
2019-09-19HDB: Fix missing semicolonsluicebox
2019-09-19HDB: Simplify some codeStrangerke