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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-03-06
Merge pull request #692 from tobiatesan/cr5
Eugene Sandulenko
2016-03-06
Merge pull request #693 from tobiatesan/cr4_demo
Eugene Sandulenko
2016-03-06
Merge pull request #689 from Tkachov/master
Eugene Sandulenko
2016-03-06
Merge pull request #690 from WinterGrascph/fix7022
Eugene Sandulenko
2016-03-06
Merge pull request #695 from tobiatesan/fix_7067_a
Eugene Sandulenko
2016-03-05
WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5
Tobia Tesan
2016-03-05
Revert "MOHAWK: Promote Myst from UNSTABLE to TESTING"
Eugene Sandulenko
2016-03-05
SCI: Make cursor workaround work properly on OpenPandora
Martin Kiewitz
2016-03-05
WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 entry
Tobia Tesan
2016-03-05
MOHAWK: Promote Myst from UNSTABLE to TESTING
Bastien Bouclet
2016-03-05
MOHAWK: Build Myst by default
Bastien Bouclet
2016-03-05
MOHAWK: Make the Quit button show the credits
Bastien Bouclet
2016-03-05
MOHAWK: Fix error at the end of the Myst credits
Bastien Bouclet
2016-03-05
MOHAWK: Also enable dithering for the making of Myst
Bastien Bouclet
2016-03-05
MOHAWK: Add a method to get a video handle from a MystAreaVideo
Bastien Bouclet
2016-03-05
WINTERMUTE: Add detection entry for Carol Reed 5 Demo
Tobia Tesan
2016-03-05
WINTERMUTE: Return Common::String in getGameTargetName()
Tobia Tesan
2016-03-05
LAB: Process events during ending sequence
Bendegúz
2016-03-05
MOHAWK: Fix the sound receiver initially displaying an incorrect view
Bastien Bouclet
2016-03-05
MOHAWK: Fix the Selenitic sound receiver speed being too fast
Bastien Bouclet
2016-03-05
MOHAWK: Fix garbage being drawn when pressing the rockey piano keys
Bastien Bouclet
2016-03-05
MOHAWK: Fix one of the Channelwood monitor movies being misaligned
Bastien Bouclet
2016-03-05
MOHAWK: Disable midi and subtitles options for Myst
Bastien Bouclet
2016-03-05
MOHAWK: Add an engine specific option to play the Myst fly by movie
Bastien Bouclet
2016-03-05
MOHAWK: The Myst demo and making of don't have save support
Bastien Bouclet
2016-03-05
MOHAWK: Try harder when resuming a stopped video
Bastien Bouclet
2016-03-05
MOHAWK: Drawing a single movie frame no longer updates all the movies
Bastien Bouclet
2016-03-05
MOHAWK: Adjust the Myst gauge boiler movie to the new VideoHandle semantics
Bastien Bouclet
2016-03-05
CONFIGURE: Introduced new engine dependency: highres
Eugene Sandulenko
2016-03-04
SWORD25: Fixed "Resource not released" warnings [GSoC]
Tkachov
2016-03-03
SCI32: Fix misidentification of createFontBitmap(CelInfo &)
Colin Snover
2016-03-03
SCI32: Add all kBitmap signatures
Colin Snover
2016-03-02
SCI32: Minor consistency improvement to FrameOut
Colin Snover
2016-03-02
SCI32: "Fix" missing fade transitions
Colin Snover
2016-03-02
SCI32: Add a workaround for kPalVarySetPercent in GK1 (chapter change)
Filippos Karapetis
2016-03-02
SCI32: Don't do a syncWithScripts on restore from launcher
Martin Kiewitz
2016-03-02
SCI32: Fix changed screen items drawing on top of higher screen items
Colin Snover
2016-03-02
SCI32: Add consts and remove redundant conditional
Colin Snover
2016-03-02
SCI32: Review rect rounding in Plane and ScreenItem
Colin Snover
2016-03-01
SCI32: Fix bad reads of mirrored cels
Colin Snover
2016-03-01
SCI32: Fix index/offset mixup in updateInfoFlagViewVisible
Willem Jan Palenstijn
2016-03-01
SCI: Cleanup: Use Common::StringArray instead of custom type.
Johannes Schickel
2016-03-01
SCI: Fix Macintosh game sources listing.
Johannes Schickel
2016-03-01
SCI: Use MacResManager when checking for Mac resource forks.
Johannes Schickel
2016-03-01
SCI: New Hoyle 1 was actually new Hoyle 2 version
Martin Kiewitz
2016-03-01
SCI: Add another version of hoyle 1 (5.25")
Martin Kiewitz
2016-03-01
SCI32: Fix text size calculation scaling to match SCI
Colin Snover
2016-03-01
WAGE: Added two more games
Eugene Sandulenko
2016-03-01
WAGE: Added detection for The Tower
Eugene Sandulenko
2016-03-01
WAGE: Added detection for 2 more games
Eugene Sandulenko
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