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2013-06-28AVALANCHE: Repair Enhanced and Gyro.uruk
2013-06-28AVALANCHE: Enhanced: Replace namespace with class.uruk
2013-06-28AVALANCHE: Gyro: Replace namespace with class.uruk
2013-06-27AVALANCHE: Change constant into initialized variable according to the Pascal ↵uruk
sources.
2013-06-27AVALANCHE: Add Trippancy.uruk
2013-06-27AVALANCHE: Add a little self-warning.uruk
2013-06-27AVALANCHE: Gyro: Change constants to variables with initial values to be ↵uruk
equal to the Pascal code.
2013-06-27AVALANCHE: Add Timeout.uruk
2013-06-27AVALANCHE: Add Pingo.uruk
2013-06-27AVALANCHE: Add Enid.uruk
2013-06-26AVALANCHE: Add Sequence.uruk
2013-06-26AVALANCHE: Add Celer.uruk
2013-06-26AVALANCHE: Add Visa.uruk
2013-06-25AVALANCHE: Repair compilation.uruk
2013-06-25AVALANCHE: Add Lucerna.uruk
2013-06-25AVALANCHE: Add Enhanced.uruk
2013-06-24AVALANCHE: Add Logger.uruk
2013-06-24AVALANCHE: Relocate used sources. (Should have happened sooner.)uruk
2013-06-24AVALANCHE: Add Scrolls2. Logger is needed to proceed.uruk
2013-06-23AVALANCHE: Start continuously adding parts to Avalot as I proceed with the ↵uruk
conversion of the necessary Pascal units.
2013-06-21AVALANCHE: Add some detail in debug stringsStrangerke
2013-06-21AVALANCHE: Stub gyro2.cpp. Fix readmes.uruk
2013-06-21AVALANCHE: Reorganise source files.uruk
2013-06-21AVALANCHE: Add color.h to replace the color constants from the CRT unit of ↵uruk
Pascal.
2013-06-21AVALANCHE: Implement ROOMNUMS.INC.uruk
2013-06-21AVALANCHE: Getting GYRO to compile.uruk
2013-06-20AVALANCHE: Add class Avalot. Cosmetic modifications.uruk
2013-06-20AVALANCHE: Keep the functions connected to command line arguments and the ↵uruk
main menu for later. Minimal cosmetic modifications in the order of the functions.
2013-06-20AVALANCHE: Partially implement run_avalot().uruk
2013-06-20AVALANCHE: Fix detection.uruk
2013-06-20AVALANCHE: Remove some functions from detection.uruk
2013-06-20AVALANCHE: Messing around with GameDescription.uruk
2013-06-19AVALANCHE: Fix compilationStrangerke
2013-06-19AVALANCHE: Start stubbing with bootstrp.cpp.uruk
2013-06-18AVALANCHE: Add detection. Some fix in console.h.uruk
2013-06-18AVALANCHE: Add skeleton.uruk
2013-06-18AVALANCHE: Hook the engine into ScummVM.uruk
2013-06-18AVALANCHE: Remove empty lines with only ";" characters in them.uruk
2013-06-18AVALANCHE: Use Artistic Style.uruk
2013-06-17AVALANCHE: Add namespace.uruk
2013-06-17AVALANCHE: Add standard header. (Now the right one...)uruk
2013-06-17Revert "AVALANCHE: Add standard header."uruk
This reverts commit b87de38cc8dc270c272b681b8581decc602ae984.
2013-06-17AVALANCHE: Add standard header.uruk
2013-06-17AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files.uruk
2013-06-17AVALANCHE: Initial PtoC output.uruk
2013-06-08LURE: Fix bad operator in "hotspot" debug command, CID 1004147Torbjörn Andersson
2013-06-06WINTERMUTE: Prevent warning about duplicate files when autodetecting.Tobia Tesan
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous.
2013-06-06WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"Tobia Tesan
FSNode::getChildren() was called assuming that it returns 0 iff success. Actually, it's the other way around.
2013-06-06MOHAWK: Use addSubDirectoryMatching for LB paths.Alyssa Milburn
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.