Age | Commit message (Expand) | Author |
2014-08-14 | ACCESS: Implemented player walk methods | Paul Gilbert |
2014-08-13 | ACCESS: Give default draw implementations for sprite drawing routines | Paul Gilbert |
2014-08-13 | ACCESS: Fix more gcc compiler warnings | Paul Gilbert |
2014-08-13 | ACCESS: Fix compiler warnings and deallocation crash on exit | Paul Gilbert |
2014-08-13 | ACCESS: Implemented cmdSpecial script opcode | Paul Gilbert |
2014-08-13 | ACCESS: Fix clearing pending images list each frame | Paul Gilbert |
2014-08-13 | ACCESS: Fix rendering of scene background | Paul Gilbert |
2014-08-12 | ACCESS: Implemented window size fields setup and copyBF2Vid | Paul Gilbert |
2014-08-12 | ACCESS: Implemented setBufferScan and copyRects | Paul Gilbert |
2014-08-12 | ACCESS: Fixes for clipping | Paul Gilbert |
2014-08-12 | ACCESS: Added a temporary frame delay and screen update | Paul Gilbert |
2014-08-12 | ACCESS: Fix incorrect decrementing of _startup | Paul Gilbert |
2014-08-12 | ACCESS: Implemented copyBlocks | Paul Gilbert |
2014-08-11 | ACCESS: Implemented plotList | Paul Gilbert |
2014-08-11 | ACCESS: Implemented Animation setFrame code | Paul Gilbert |
2014-08-11 | ACCESS: Properly implement Animation calcFrame/calcFrame1 methods | Paul Gilbert |
2014-08-11 | ACCESS: Implement cmdSnd() | Strangerke |
2014-08-11 | ACCESS: Implement 3 more opcodes, fix a typo | Strangerke |
2014-08-11 | ACCESS: Fix the implementation of cmdCheckAnim | Strangerke |
2014-08-11 | ACCESS: Implement cmdCheckFrame | Strangerke |
2014-08-10 | ACCESS: Implemented animation anim methods | Paul Gilbert |
2014-08-10 | ACCESS: Add decoding of animation resources | Paul Gilbert |
2014-08-10 | ACCESS: Fix palette translation during loading | Paul Gilbert |
2014-08-10 | ACCESS: Fix loop in buildScreen | Paul Gilbert |
2014-08-11 | ACCESS: Implement 2 opcodes | Strangerke |
2014-08-10 | ACCESS: Implement loadPlayField | Paul Gilbert |
2014-08-10 | ACCESS: Decompress sprite resource frames immediately on creation | Paul Gilbert |
2014-08-10 | ACCESS: Beginnings of logic for drawing sprite frames | Paul Gilbert |
2014-08-10 | ACCESS: Changed _objectsTable from raw data array to SpriteResource array | Paul Gilbert |
2014-08-10 | ACCESS: Fix typo in variable name | Strangerke |
2014-08-10 | ACCESS: Implement 3 more opcodes | Strangerke |
2014-08-10 | ACCESS: Adding sprite resources and screen saving | Paul Gilbert |
2014-08-10 | ACCESS: Fix bug in reloadRoom1 | Strangerke |
2014-08-09 | ACCESS: Implemented roomMenu | Paul Gilbert |
2014-08-09 | ACCESS: Implemented player loading | Paul Gilbert |
2014-08-10 | ACCESS: Implement some more opcodes | Strangerke |
2014-08-09 | ACCESS: Fix skipping bytes in executeScript method | Paul Gilbert |
2014-08-09 | ACCESS: Cleanup of Amazon game flags | Paul Gilbert |
2014-08-09 | ACCESS: Beginnings of inventory management | Paul Gilbert |
2014-08-09 | ACCESS: Convert Scripts class to use a MemoryReadStream | Paul Gilbert |
2014-08-09 | ACCESS: Beginnings of animation manager | Paul Gilbert |
2014-08-09 | ACCESS: Add missing CMDOBJECT method to script command list | Paul Gilbert |
2014-08-09 | ACCESS: Add detection entry and subfolder adding for CD version | Paul Gilbert |
2014-08-09 | ACCESS: Fix implementation of cmdCheckLoc() | Strangerke |
2014-08-09 | ACCESS: Implement some script opcodes | Strangerke |
2014-08-08 | ACCESS: Implemented several script commands | Paul Gilbert |
2014-08-08 | ACCESS: Implemented cmdGoto script command | Paul Gilbert |
2014-08-08 | ACCESS: Simplify command list array to use a virtual method | Paul Gilbert |
2014-08-08 | ACCESS: Fix opening files by name | Paul Gilbert |
2014-08-07 | ACCESS: Implemented skeleton script command method list | Paul Gilbert |