Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-23 | Patch #1687010: FM-Towns: Handle Alt-F5 | Max Horn | |
svn-id: r26284 | |||
2007-03-23 | Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵ | Travis Howell | |
Save-dialog. svn-id: r26283 | |||
2007-03-23 | Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵ | Travis Howell | |
Cofirmed via disssembly. svn-id: r26282 | |||
2007-03-23 | Implemented some palette code differences for Amiga version. | Johannes Schickel | |
svn-id: r26281 | |||
2007-03-23 | Fix bug #1684010 - SPYFOX1: Background buffer not been cleared. | Travis Howell | |
svn-id: r26280 | |||
2007-03-23 | Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵ | Travis Howell | |
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279 | |||
2007-03-22 | - Save AGIPAL resource number properly | Eugene Sandulenko | |
- Move GfxMgr constructor to .cpp file svn-id: r26278 | |||
2007-03-22 | - adding support for saving AGIPAL games | Matthew Hoops | |
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277 | |||
2007-03-22 | unrolled loop in buildWalkPath and renamed some variables | Nicola Mettifogo | |
svn-id: r26276 | |||
2007-03-22 | Fixed long-standing font bug. We were using the control panel font for LINC | Torbjörn Andersson | |
space and terminals, and the LINC font for the control panel. Since these fonts contain different sets of characters, this would often cause the wrong character to be displayed, particularly in non-English languages. This also explains why we had to use the "wrong" font for the control panel recently. The functions to patch the LINC character set (actually the control character set) should no longer be needed, and have been removed. Should fix bug #1669564. svn-id: r26275 | |||
2007-03-22 | Fix warnings | Max Horn | |
svn-id: r26274 | |||
2007-03-22 | Add Spanish version of Waxworks (DOS). | Travis Howell | |
svn-id: r26273 | |||
2007-03-21 | - moved buildWalkPath inner loop into a new function | Nicola Mettifogo | |
- renamed some variables in buildWalkPath - deleted an old extern for buildWalkPath svn-id: r26272 | |||
2007-03-21 | adding debug message if running AGIPAL game | Matthew Hoops | |
svn-id: r26271 | |||
2007-03-21 | adding AGIPAL support (for changing palettes in some fan games) Patch:1684685 | Matthew Hoops | |
svn-id: r26270 | |||
2007-03-21 | got rid of cryptic pseudo-boolean variable in buildWalkPath | Nicola Mettifogo | |
svn-id: r26269 | |||
2007-03-20 | enabled music volume changes in Amiga version | Gregory Montoir | |
svn-id: r26265 | |||
2007-03-20 | - more cleanup | Johannes Schickel | |
- added some .pak file integrity checks svn-id: r26264 | |||
2007-03-20 | Little cleanup. | Johannes Schickel | |
svn-id: r26263 | |||
2007-03-20 | replaced some x,y/left,top pairs with Common::Point | Nicola Mettifogo | |
svn-id: r26262 | |||
2007-03-20 | some refactoring for walking code | Nicola Mettifogo | |
svn-id: r26260 | |||
2007-03-20 | Make sure Track::soundHandle is always initialize, and added a FIXME (see ↵ | Max Horn | |
also bug #1635361) svn-id: r26259 | |||
2007-03-20 | Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. ↵ | Max Horn | |
stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this svn-id: r26258 | |||
2007-03-20 | Undoing my previous (upon closer review, bogus) change to ↵ | Max Horn | |
IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-( svn-id: r26257 | |||
2007-03-20 | Correct error message | Max Horn | |
svn-id: r26256 | |||
2007-03-20 | oops | Max Horn | |
svn-id: r26255 | |||
2007-03-20 | Fix a potential race condition (leading to lockups) in ↵ | Max Horn | |
IMuseDigital::refreshScripts svn-id: r26254 | |||
2007-03-20 | cleanup | Max Horn | |
svn-id: r26253 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-19 | final version of runDialogue | Nicola Mettifogo | |
svn-id: r26251 | |||
2007-03-19 | applied De Morgan's law to an expression to expose similarities | Nicola Mettifogo | |
svn-id: r26250 | |||
2007-03-19 | fixed bug from first decompile | Nicola Mettifogo | |
svn-id: r26249 | |||
2007-03-19 | Added FIXME comment to CINE regarding an odd warning in processSeqListElement | Max Horn | |
svn-id: r26248 | |||
2007-03-19 | refactoring of the main loop of runDialogue, now in a decent shape | Nicola Mettifogo | |
svn-id: r26247 | |||
2007-03-19 | a bit of refactoring for dialogue code | Nicola Mettifogo | |
svn-id: r26246 | |||
2007-03-19 | removed most useless (paranoid) debugC | Nicola Mettifogo | |
svn-id: r26245 | |||
2007-03-19 | made Animation a subclass of Zone (finally!) | Nicola Mettifogo | |
svn-id: r26244 | |||
2007-03-19 | added member initialization | Nicola Mettifogo | |
svn-id: r26243 | |||
2007-03-19 | deleted some dead code | Nicola Mettifogo | |
svn-id: r26242 | |||
2007-03-19 | Added FIXME note into the gob code (it tries to write into datafiles, which ↵ | Max Horn | |
makes it unportable to devices with read-only gamedata storage) svn-id: r26240 | |||
2007-03-19 | Remove duplicate code, for clipping of mouse position. | Travis Howell | |
svn-id: r26238 | |||
2007-03-18 | updating shake.screen warning/comment to reflect that AGIPAL uses it, and ↵ | Matthew Hoops | |
not AGIMOUSE svn-id: r26237 | |||
2007-03-18 | adding GF_AGIPAL to those games which have that feature (the ones with ↵ | Matthew Hoops | |
pal.101) and fixing a typo svn-id: r26236 | |||
2007-03-18 | Fixed warning: warning: base class 'struct Parallaction::Node' should be ↵ | Max Horn | |
explicitly initialized in the copy constructor svn-id: r26235 | |||
2007-03-18 | Made loadStatic return a new StaticCnv instead of accepting a parameter. All ↵ | Nicola Mettifogo | |
disk functions now accept only a resource name as their parameter. svn-id: r26232 | |||
2007-03-18 | Made loadFrames return a new Cnv instead of accepting a parameter. | Nicola Mettifogo | |
svn-id: r26231 | |||
2007-03-18 | changed DoorData::_cnv to be a pointer, in view of changes to Disk::loadFrames() | Nicola Mettifogo | |
svn-id: r26230 | |||
2007-03-18 | changed Animation::_cnv to be a pointer, in view of changes to ↵ | Nicola Mettifogo | |
Disk::loadFrames() svn-id: r26229 | |||
2007-03-18 | - added constructors for most structs | Nicola Mettifogo | |
- structs are now allocated via new instead of malloc's - respective free's have been replaced with delete svn-id: r26228 | |||
2007-03-18 | changed code to use WalkNode constructors | Nicola Mettifogo | |
svn-id: r26227 |