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2019-09-03HDB: Add findFiles to file-managerNipun Garg
It finds all MPC files of a common DataType that consist of a substring.
2019-09-03HDB: Add MAX_SKIES enumNipun Garg
2019-09-03HDB: Add DrawMan::init to count number of tilesNipun Garg
2019-09-03HDB: Add _drawMan to hdb.cppNipun Garg
2019-09-03HDB: Stub out Map::loadTiles()Nipun Garg
It depends on DrawMan functionality which hasn't been implemented yet
2019-09-03HDB: Change _mapExplosions type from char to byteNipun Garg
Char is not portable for anything other than ASCII strings, byte is preferred. Similar changes were made to _mapExpBarrels and _mapLaserBeams
2019-09-03HDB: Replace the map in hdb.cpp with _mapNipun Garg
2019-09-03HDB: Fix variables according to Naming ConventionsNipun Garg
2019-09-03HDB: Add the loadTiles() function to map-loaderNipun Garg
2019-09-03HDB: Fix breaking changes in map-loaderNipun Garg
2019-09-03HDB: Fix breaking changes in MapLoaderNipun Garg
2019-09-03HDB: Create and load a Map in hdb.cppNipun Garg
2019-09-03HDB: Add Map Coordinate data members to MapNipun Garg
2019-09-03HDB: Shift loadMap from MapLoader to MapNipun Garg
2019-09-03HDB: Add getCount to FileManNipun Garg
It counts the number of MPC entries that have a specific substring in their filename
2019-09-03HDB: Load the mapHeader in loadMap(...)Nipun Garg
2019-09-03HDB: Setup loadMap call in hdb.cppNipun Garg
2019-09-03HDB: Add skeletal map-loader subsystemNipun Garg
2019-09-03HDB: Make sure there is no OOB access for patched scriptsEugene Sandulenko
2019-09-03HDB: Add ScriptPatches for upvalues and setglobalNipun Garg
Moved the upvalue-syntax modification from sanitizeComments to the scriptPatches
2019-09-03HDB: Add ScriptPatches for setglobal functionNipun Garg
2019-09-03HDB: Add scriptPatch and add in sanitizeScriptNipun Garg
2019-09-03HDB: Hid Lua execution trace to debug level 8Eugene Sandulenko
2019-09-03HDB: Add error handling during level_init executionEugene Sandulenko
2019-09-03HDB: Test the test.lua file in the data file dirNipun Garg
2019-09-03HDB: Add executeFile to LuaScriptNipun Garg
It executes additional files in the current Lua environment
2019-09-03HDB: Refer to the Lua error handlerEugene Sandulenko
2019-09-03HDB: Added more debugging facilitiesEugene Sandulenko
2019-09-03HDB: Move debugging facilities earlier in the codeEugene Sandulenko
2019-09-03HDB: Fix warningsEugene Sandulenko
2019-09-03JANITORIAL: Whitespace fixesEugene Sandulenko
2019-09-03HDB: Added quick & dirty Lua tracingEugene Sandulenko
2019-09-03HDB: Call lua->init() before initScriptNipun Garg
2019-09-03HDB: Add init() to load the GLOBAL_LUA codeNipun Garg
2019-09-03HDB: Fix allocation problem with g_hdbNipun Garg
2019-09-03HDB: Load MAP00_DEMO_LUANipun Garg
2019-09-03HDB: Remove the char *name arg from initScriptNipun Garg
2019-09-03HDB: Load GLOBAL_LUA in initScriptNipun Garg
2019-09-03HDB: Modify stripComments to sanitizeScriptNipun Garg
Lua 5.0 introduced new syntax for upvalues so the old code needs to be preprocessed first.
2019-09-03HDB: Add stubs for the Lua extensionsNipun Garg
2019-09-03HDB: Change comments from /**/ to #if 0 ... #endifNipun Garg
2019-09-03HDB: Remove LuaScript initialization from hdb.cppNipun Garg
2019-09-03HDB: Correct the include paths from X.h to hdb/X.hNipun Garg
2019-09-03HDB: Add *g_hdb to access the subsystemsNipun Garg
2019-09-03HDB: Add stripComments() to strip C-style commentsNipun Garg
There are a few C-style comments present in the Lua files
2019-09-03HDB: Modify setGameFlags() to getGameFlags()Nipun Garg
2019-09-03HDB: Add LuaScript::initScriptNipun Garg
It creates a new Lua environment whenever a new Lua script is loaded
2019-09-03HDB: Check if demo version is runningNipun Garg
2019-09-03HDB: Test LuaScript::executeFileNipun Garg
2019-09-03HDB: Toogle the control flow of HDBGame::init()Nipun Garg
The previous flow only allowed one subsystem to be initialized.