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AgeCommit message (Expand)Author
2017-11-21XEEN: Add a new iterator class for reading event parametersPaul Gilbert
2017-11-21TSAGE: Fix loading savegames with unreferenced dynamic objectsPaul Gilbert
2017-11-21MADS: Fix crash when Rex is locked in cellPaul Gilbert
2017-11-21FULLPIPE: Fix big picture array indexingBastien Bouclet
2017-11-20TSAGE: Fix crash on RTLColin Snover
2017-11-20TSAGE: Fix deadlocks in audio codeColin Snover
2017-11-20TSAGE: Fix invalid C-style casts to unrelated classesColin Snover
2017-11-20TSAGE: Remove member access of null pointerColin Snover
2017-11-20Merge pull request #1064 from csnover/tinsel-oomPaul Gilbert
2017-11-20PRINCE: Added detection for alternative Russian versionEugene Sandulenko
2017-11-20FULLPIPE: Fix loading inventory items from savesBastien Bouclet
2017-11-19TINSEL: Increase maximum number of objectsColin Snover
2017-11-19SCI32: Add Phantasmagoria IT detection entryColin Snover
2017-11-19SCI32: Add KQ7 1.51 FR detection entryColin Snover
2017-11-19XEEN: Fix display of multi-page town messagesPaul Gilbert
2017-11-19XEEN: Cleaner implementation of changing script line numberPaul Gilbert
2017-11-19XEEN: Extra comments for script methodsPaul Gilbert
2017-11-19DRASCULA: Clean up logic in enterRoom()Filippos Karapetis
2017-11-19DRASCULA: Document several updateVisible() callsFilippos Karapetis
2017-11-19SCI: Fix UB shifting negative integersColin Snover
2017-11-19XEEN: Clean up script execution line changesPaul Gilbert
2017-11-18XEEN: Implement do nothing opcodePaul Gilbert
2017-11-18XEEN: Fixes for cmdTakeOrGive script opcodePaul Gilbert
2017-11-18XEEN: Fix number of spells per class array & constantPaul Gilbert
2017-11-18XEEN: Fix size of quest flags, rename for clarityPaul Gilbert
2017-11-18XEEN: Fixes for Character classPaul Gilbert
2017-11-18DRASCULA: Fix ego manipulation for translated versionsEugene Sandulenko
2017-11-18FULLPIPE: Fix memory leaks restoring save gamesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of arcade keysColin Snover
2017-11-18FULLPIPE: Remove manual memory management and fix in-game save/loadColin Snover
2017-11-18FULLPIPE: Fix use-after-free in ModalMainMenuColin Snover
2017-11-18FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueListColin Snover
2017-11-18FULLPIPE: Make list item ownership comments more consistentColin Snover
2017-11-18FULLPIPE: Fix leaks of ExCommands loaded from an archiveColin Snover
2017-11-18FULLPIPE: Remove unnecessary member array clear in destructorColin Snover
2017-11-18FULLPIPE: Fix leaks of MessageQueuesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of InteractionsColin Snover
2017-11-18FULLPIPE: Fix memory leaks of PreloadItemsColin Snover
2017-11-18FULLPIPE: Remove manual memory management of use listColin Snover
2017-11-18FULLPIPE: Fix memory leaks of InventoryPoolItemColin Snover
2017-11-18FULLPIPE: Fix leaks of DynamicPhasesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of MctlItems in MctlCompoundColin Snover
2017-11-18FULLPIPE: Clarify ownership of DynamicPhase::_exCommandColin Snover
2017-11-18FULLPIPE: Clarify ownership of pointer arrays in StaticANIObjectColin Snover
2017-11-18FULLPIPE: Fix memory leaks in PictureObject, BackgroundColin Snover
2017-11-18FULLPIPE: Use flag enumColin Snover
2017-11-18FULLPIPE: Fix memory leak of graph nodes and listsColin Snover
2017-11-18FULLPIPE: Remove unnecessary constructorsColin Snover
2017-11-18FULLPIPE: Fix memory leaks, ownership issues with various point listsColin Snover
2017-11-18FULLPIPE: Disable some unused code pathsColin Snover