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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-11-21
XEEN: Add a new iterator class for reading event parameters
Paul Gilbert
2017-11-21
TSAGE: Fix loading savegames with unreferenced dynamic objects
Paul Gilbert
2017-11-21
MADS: Fix crash when Rex is locked in cell
Paul Gilbert
2017-11-21
FULLPIPE: Fix big picture array indexing
Bastien Bouclet
2017-11-20
TSAGE: Fix crash on RTL
Colin Snover
2017-11-20
TSAGE: Fix deadlocks in audio code
Colin Snover
2017-11-20
TSAGE: Fix invalid C-style casts to unrelated classes
Colin Snover
2017-11-20
TSAGE: Remove member access of null pointer
Colin Snover
2017-11-20
Merge pull request #1064 from csnover/tinsel-oom
Paul Gilbert
2017-11-20
PRINCE: Added detection for alternative Russian version
Eugene Sandulenko
2017-11-20
FULLPIPE: Fix loading inventory items from saves
Bastien Bouclet
2017-11-19
TINSEL: Increase maximum number of objects
Colin Snover
2017-11-19
SCI32: Add Phantasmagoria IT detection entry
Colin Snover
2017-11-19
SCI32: Add KQ7 1.51 FR detection entry
Colin Snover
2017-11-19
XEEN: Fix display of multi-page town messages
Paul Gilbert
2017-11-19
XEEN: Cleaner implementation of changing script line number
Paul Gilbert
2017-11-19
XEEN: Extra comments for script methods
Paul Gilbert
2017-11-19
DRASCULA: Clean up logic in enterRoom()
Filippos Karapetis
2017-11-19
DRASCULA: Document several updateVisible() calls
Filippos Karapetis
2017-11-19
SCI: Fix UB shifting negative integers
Colin Snover
2017-11-19
XEEN: Clean up script execution line changes
Paul Gilbert
2017-11-18
XEEN: Implement do nothing opcode
Paul Gilbert
2017-11-18
XEEN: Fixes for cmdTakeOrGive script opcode
Paul Gilbert
2017-11-18
XEEN: Fix number of spells per class array & constant
Paul Gilbert
2017-11-18
XEEN: Fix size of quest flags, rename for clarity
Paul Gilbert
2017-11-18
XEEN: Fixes for Character class
Paul Gilbert
2017-11-18
DRASCULA: Fix ego manipulation for translated versions
Eugene Sandulenko
2017-11-18
FULLPIPE: Fix memory leaks restoring save games
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of arcade keys
Colin Snover
2017-11-18
FULLPIPE: Remove manual memory management and fix in-game save/load
Colin Snover
2017-11-18
FULLPIPE: Fix use-after-free in ModalMainMenu
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueList
Colin Snover
2017-11-18
FULLPIPE: Make list item ownership comments more consistent
Colin Snover
2017-11-18
FULLPIPE: Fix leaks of ExCommands loaded from an archive
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary member array clear in destructor
Colin Snover
2017-11-18
FULLPIPE: Fix leaks of MessageQueues
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of Interactions
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of PreloadItems
Colin Snover
2017-11-18
FULLPIPE: Remove manual memory management of use list
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of InventoryPoolItem
Colin Snover
2017-11-18
FULLPIPE: Fix leaks of DynamicPhases
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of MctlItems in MctlCompound
Colin Snover
2017-11-18
FULLPIPE: Clarify ownership of DynamicPhase::_exCommand
Colin Snover
2017-11-18
FULLPIPE: Clarify ownership of pointer arrays in StaticANIObject
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks in PictureObject, Background
Colin Snover
2017-11-18
FULLPIPE: Use flag enum
Colin Snover
2017-11-18
FULLPIPE: Fix memory leak of graph nodes and lists
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary constructors
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks, ownership issues with various point lists
Colin Snover
2017-11-18
FULLPIPE: Disable some unused code paths
Colin Snover
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