Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
|
|
|
|
|
|
|
|
hitting sunflowers
|
|
Some backends may break as I only compiled SDL
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It's a bad idea to write comments when half asleep :P
|
|
|
|
|
|
#3291115 - "KQ6: Game freezes when getting paper from web"
|
|
|
|
There are subtle differences in their u32 code that we need to handle
|
|
These fix the following issues:
- Loss of control after freeing the bat in scene 5100
- Loss of control after drinking from the bat's pheromonone bottle in
scene 5300
- Crash when the two flesheaters appear on the path in scene 5300
|
|
|
|
|
|
|
|
|
|
|
|
Both double and float parameters were passed to atan2(), which didn't match
any variants of atan2()
|
|
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
|
|
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
|
|
|
|
|
|
|
|
Players no longer appear in the upper-left corner of the screen and play can actually hault now (ie. the ball can go out of play). The players/ball do not move from their positions yet, but it's a start.
|
|
|
|
|
|
This fixes bug #3292333 - "HOYLE4: Hearts bug"
|
|
This fixes bug #3292332, along with other related issues
|
|
|
|
|
|
|
|
|
|
Floppy Demo #2
|
|
|
|
AUDIO: Cleanup MS IMA handling
|
|
|
|
|