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2014-01-01FULLPIPE: Implement sceneHandler17()Eugene Sandulenko
2014-01-01FULLPIPE: Plug scene17 inEugene Sandulenko
2014-01-01FULLPIPE: Initial code for scene17.cppEugene Sandulenko
2014-01-01NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)Filippos Karapetis
Color 255 should be white. Right now, this is a scene-specific workaround to avoid rechecking all scenes just for a glitch that happens in a specific scene. Many thanks to eriktorbjorn for figuring out that this is a palette issue, instead of a resource issue
2014-01-01TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMOStrangerke
2014-01-01TSAGE: R2R - Make the demo startStrangerke
2014-01-01FULLPIPE: Rename remaining vars in scene16. This completes the sceneEugene Sandulenko
2014-01-01FULLPIPE: Rename vars in scene16Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_drink()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_putOnWheel()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_fillMug()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_showBearded()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_startLaugh()Eugene Sandulenko
2014-01-01FULLPIPE: sceneHandler16_mugClick()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_laughSound()Eugene Sandulenko
2014-01-01FULLPIPE: Add some code to scene16Eugene Sandulenko
2014-01-01FULLPIPE: Enable scene16Eugene Sandulenko
2014-01-01FULLPIPE: implement sceneHandler16()Eugene Sandulenko
2014-01-01FULLPIPE: Implement scene16_updateCursor()Eugene Sandulenko
2014-01-01FULLPIPE: Plug scene16 inEugene Sandulenko
2014-01-01FULLPIPE: Started implementation of scene16Eugene Sandulenko
2014-01-01FULLPIPE: Rename remaining vars in scene14. This completes the sceneEugene Sandulenko
2014-01-01FULLPIPE: More var renames in scene14Eugene Sandulenko
2014-01-01FULLPIPE: Rename scene14 variablesEugene Sandulenko
2014-01-01FULLPIPE: Rename rest of functions in scene14Eugene Sandulenko
2014-01-01FULLPIPE: Rename subs in scene14Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler14_sub01()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler14_sub04()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler14_winArcade()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler14_sub11()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler14_sub10()Eugene Sandulenko
2014-01-01FULLPIPE: More code to scene14Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler_sub07()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_sub03()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_sub02()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_showBallMan()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_showBallGrandmaHit()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_showBallFly()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_startArcade()Eugene Sandulenko
2013-12-31TSAGE: Add detection entry for R2R CD DemoStrangerke
2013-12-31FULLPIPE: Implement sceneHandler14_sub13()Eugene Sandulenko
2013-12-31FULLPIPE: More code to scene14Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_manKickBall()Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_grandmaJump()Eugene Sandulenko
2013-12-31FULLPIPE: Remove redundant check. CID 1147505Eugene Sandulenko
2013-12-31FULLPIPE: Fix out-of-bounds read.Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14_endArcade()Eugene Sandulenko
2013-12-31SCI: Remove no longer necessary hackWillem Jan Palenstijn
2013-12-31SCI: Rewrite MIDI channel remappingWillem Jan Palenstijn
This adds MIDI state tracking to allow channels to be temporarily unmapped and later re-mapped when there are free device channels available again.
2013-12-31SCI: Reduce indentation depthWillem Jan Palenstijn