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AgeCommit message (Expand)Author
2016-06-17ENGINES: Make splash more robust for non-standard screen sizesEugene Sandulenko
2016-06-17TONY: Safer string manipulationEugene Sandulenko
2016-06-17TONY: Complete class initializationsEugene Sandulenko
2016-06-17TINSEL: Fix class initializationEugene Sandulenko
2016-06-16PEGASUS: Fix some missing variable initializationsStrangerke
2016-06-15SHERLOCK: Fix compilation error with some gcc versionsThierry Crozat
2016-06-15SCUMM HE: Removed unneeded warningEugene Sandulenko
2016-06-15SCUMM HE: Fix Moonbase distortion codecEugene Sandulenko
2016-06-15SCUMM HE: Plugged Moonbase distortion inEugene Sandulenko
2016-06-15SCUMM HE: Silence GCC "suggest parentheses" warningsTorbjörn Andersson
2016-06-15SCUMM HE: Fix GCC warnings about casting away [const] qualifiersTorbjörn Andersson
2016-06-14SCI: Fix memory leaks in resource patcherColin Snover
2016-06-14SCI32: Fix video performance benchmarking in most SCI32 gamesColin Snover
2016-06-14SCUMM HE: Simplify Moonbase distortion codeEugene Sandulenko
2016-06-14SCUMM HE: Initial Moonbase distortion codeEugene Sandulenko
2016-06-14PEGASUS: Initialize some variablesStrangerke
2016-06-13MOHAWK: Engine classes initializationsEugene Sandulenko
2016-06-13GNAP: Specify highres in configure.engineStrangerke
2016-06-13SCI32: All versions of KQ7 are using the older remap range semanticsFilippos Karapetis
2016-06-13SCI32: Remove the unused newColors arrayFilippos Karapetis
2016-06-13SHERLOCK: Fix uninitialized variablesStrangerke
2016-06-13TOON: Fix uninitialized variableStrangerke
2016-06-12SCI: Fix uninitialized read in SoundCommandParserColin Snover
2016-06-12BBVS: Initialize SpriteModule classEugene Sandulenko
2016-06-10TOLTECS: Initialized Animation classEugene Sandulenko
2016-06-10TOLTECS: Initialize Menu classEugene Sandulenko
2016-06-10TOLTECS: Initialize objectsEugene Sandulenko
2016-06-09GNAP: Consistently check the return value of find(resourceId)Strangerke
2016-06-09GNAP: Mark game as TESTINGStrangerke
2016-06-08WAGE: Use # as savefile matching patternEugene Sandulenko
2016-06-08SWORD25: Use # as savefile matching patternEugene Sandulenko
2016-06-08SHERLOCK: Use # as savefile matching patternEugene Sandulenko
2016-06-08PRINCE: Use # as savefile matching patternEugene Sandulenko
2016-06-08MORTEVIELLE: Use ### as save file patternEugene Sandulenko
2016-06-08GNAP: (Hopefully) fix a FCC warningStrangerke
2016-06-08GNAP: Janotorial - Re-align some commentsStrangerke
2016-06-08GNAP: Fix MSVC warnings related to the initialization of FONT_CHAR_INFOStrangerke
2016-06-08GNAP: Fix potential out of bound writeStrangerke
2016-06-08SCUMM HE: Fix Moonbase delete vs delete[] Valgrind warningTorbjörn Andersson
2016-06-08SCUMM HE: Remove not more needed debug outputEugene Sandulenko
2016-06-07GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ade...Strangerke
2016-06-07SCUMM HE: Fix crashes in Moonbase replayEugene Sandulenko
2016-06-07JANITORIAL: Fix warning spellingEugene Sandulenko
2016-06-07SCI: Plug memory leakEugene Sandulenko
2016-06-07SAGA: FUrther fix to potential buffer overflowEugene Sandulenko
2016-06-07ADL: Add POTFILESLothar Serra Mari
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix formattingWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 missing initializer warningsWalter van Niftrik
2016-06-06ADL: Fix more GCC 4.9 shadow warningsWalter van Niftrik