Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-08 | TSAGE: Bugfix for restoring savegames saved when palette effects are active | Paul Gilbert | |
2011-05-08 | TSAGE: Fix memory leak when exiting whilst any palette rotation is active | Paul Gilbert | |
2011-05-07 | QUEEN: Delete the parser before closing the driver. | eriktorbjorn | |
Deleting the parser may fire off a series of events, so it's probably a good idea to keep the driver open for that. I have not seen this error anywhere else, except maybe in the unit tests. | |||
2011-05-07 | AGI: Replace Winnie macros with functions | Matthew Hoops | |
From patch #3298149 | |||
2011-05-07 | TSAGE: Close Memory Leak in GfxSurface::create(). | D G Turner | |
2011-05-06 | M4: Fix a typo; cleanup | Matthew Hoops | |
2011-05-06 | M4: Fix the title of riddle | Matthew Hoops | |
2011-05-06 | M4: Allow Riddle to be run using the original directory structure | Matthew Hoops | |
Not that the game starts up or anything :P | |||
2011-05-07 | TSAGE: Fix a bug and a couple of glitches in scene 9700 | strangerke | |
2011-05-06 | TSAGE: Scene 5200 - Suppress dead code (present but not executed in the ↵ | strangerke | |
original) | |||
2011-05-06 | TSAGE: Finally fix the dialogue bug in scene 4000 | strangerke | |
2011-05-06 | TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000 | strangerke | |
2011-05-06 | GOB: Create a SafeSubReadStream for files in STKs | Sven Hesse | |
Instead of memcpy'ing them into a MemoryReadStream. This is necessary for the lower end PSPs to run Urban Runner with its comparably big VMD videos. | |||
2011-05-06 | SWORD2: Replace SafeSubReadStream with the same-name class in Common | Sven Hesse | |
2011-05-06 | TSAGE: Bugfix for hotspot issues in Scene #7000 | Paul Gilbert | |
2011-05-06 | TSAGE: Bugfix for self-closing drawers in Scene #7700 | Paul Gilbert | |
2011-05-06 | TSAGE: Hopefully fix some Valgrind reported warnings | Paul Gilbert | |
2011-05-06 | TSAGE: Added missing destructors for Globals fields | Paul Gilbert | |
2011-05-06 | TSAGE: Initialise player fields to fix Valgrind warning | Paul Gilbert | |
2011-05-06 | TSAGE: Review all Speakers | strangerke | |
2011-05-05 | SCUMM: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-05-05 | MOHAWK: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-05-05 | SCI: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-05-05 | SWORD25: Disabled code which isn't necessary with our PNG decoder | md5 | |
2011-05-05 | SWORD25: Moved the thumbnail handling code to its appropriate place | md5 | |
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code | |||
2011-05-05 | SWORD25: Marked more functions as unused | md5 | |
2011-05-05 | GOB: Fix a stupid typo in SlotFileIndexed::buildIndex() | Sven Hesse | |
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items. | |||
2011-05-05 | SWORD25: Remove thumbnails from the cache when saving a new game | md5 | |
2011-05-05 | SWORD25: Fixed the thumbnail creation code, and removed a hack | md5 | |
2011-05-05 | SWORD25: Initial code for showing savegame thumbnails | md5 | |
There is currently a bug and only the thumbnail of the first save slot is shown | |||
2011-05-05 | TSAGE: Fixed problem with text being partly off-screen in Scene #9500 | Paul Gilbert | |
2011-05-05 | SWORD25: Removed the saved game filename from the savegame meta info struct | md5 | |
2011-05-05 | SWORD25: Added some FIXMEs in the save game and thumbnail code | md5 | |
Also, translated some comments | |||
2011-05-05 | SWORD25: Remove unused code | md5 | |
2011-05-05 | TSAGE: Fix several glitches in the speakers used in scene 4000. Initial ↵ | strangerke | |
problem still present though. | |||
2011-05-05 | TSAGE: Fix a nasty graphical bug in scene 9450 | strangerke | |
2011-05-05 | TSAGE: Fix 6 freezes in scene 9850 | strangerke | |
2011-05-05 | TSAGE: fix 3 freezes in scene 9450 | strangerke | |
2011-05-05 | DRASCULA: Handle pitch in code using lockScreen() | Marcus Comstedt | |
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast. | |||
2011-05-04 | GOB: Add another Italian Fascination version | Sven Hesse | |
As supplied by alex86r in bug report #3297633. | |||
2011-05-04 | GOB: Add another Italian Urban Runner version | Sven Hesse | |
As supplied by alex86r in bug report #3297602. | |||
2011-05-04 | TSAGE: Added a new command to show hotspot areas | Paul Gilbert | |
2011-05-04 | TSAGE: Bugfix for skipping cutscenes correctly | Paul Gilbert | |
2011-05-04 | TSAGE: Some more conversions to US English | md5 | |
2011-05-04 | TSAGE: Switched to American English, after the relevant discussion on -devel: | md5 | |
serialiser -> serializer synchronise -> synchronize | |||
2011-05-04 | TSAGE: Now initializing the save game version properly | md5 | |
2011-05-04 | TSAGE: Bumped up savegame version, so that the old savegames are still usable | md5 | |
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames | |||
2011-05-04 | GOB: Don't overwrite _destSpriteX after PRINTTEXT | Sven Hesse | |
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only appropriate for monospaced fonts; support for non-monospaced fonts has been introduced with Woodruff. This should fix bug #3295889. | |||
2011-05-04 | GOB: Plug a leak | Sven Hesse | |
Thanks to digitall for finding that one | |||
2011-05-03 | TSAGE: for consistency, use display2() when possible | strangerke | |