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AgeCommit message (Expand)Author
2009-06-07SCI: Simplified SongLibrary code a bitMax Horn
2009-06-07SCI: Objectified Song struct 'a bit'Max Horn
2009-06-07SCI: Objectified SongLibraryMax Horn
2009-06-07SCI: Renamed various song/songlib related structs and membersMax Horn
2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
2009-06-07Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed...Filippos Karapetis
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY...Filippos Karapetis
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
2009-06-07AGI: Fixed typo in game name ;)Max Horn
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ...Johannes Schickel
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays corre...Johannes Schickel
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use o...Sven Hesse
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that sets...Sven Hesse
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-...Max Horn
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
2009-06-06- Flag Kyra3 detection entries with GUIO_NOMIDIJohannes Schickel
2009-06-06Demoplayer:Sven Hesse
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
2009-06-06Flag all games without full voice over with GUIO_NOSPEECH.Johannes Schickel
2009-06-06Fix printf format argument related warnings.Johannes Schickel
2009-06-06Shut gcc warning.Eugene Sandulenko
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
2009-06-06Add empty file to cheat git-svnEugene Sandulenko
2009-06-06Removed unused variableFilippos Karapetis
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ...Eugene Sandulenko
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
2009-06-06Fix bug with GUI options not set when per-game setting is emptyEugene Sandulenko
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-06Add guard check to set.key opcode.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Implement hide.mouse and show.mouse opcodesEugene Sandulenko
2009-06-06Implement allow.menu opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko