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2010-04-16SCI: support for kanji (sjis), minor centering issue leftMartin Kiewitz
svn-id: r48674
2010-04-16SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵Martin Kiewitz
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673
2010-04-16Added a sanity check for the current list node inside GfxAnimate::invoke(). ↵Filippos Karapetis
This should fix the crash in LSL2 as described in patch #2987942, without adding additional lookups svn-id: r48670
2010-04-16SCI: make pixelation transition work in upscaled hires modeMartin Kiewitz
svn-id: r48668
2010-04-16SCI: make scroll transitions work in upscaled hires modeMartin Kiewitz
svn-id: r48667
2010-04-16Fix for bug #2987895: "DW2: graphical errors in video on Windows"Max Horn
svn-id: r48665
2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, ↵Paul Gilbert
since they're no longer needed svn-id: r48661
2010-04-15SCI: split menu/item strings when displaying instead of when initializing - ↵Martin Kiewitz
makes on-the-fly menu language changes possible (used by multilingual SCI01 games) svn-id: r48659
2010-04-14Added a default case for characters that don't have a message set, but try ↵Paul Gilbert
to display one svn-id: r48656
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-12Revert "Fix use of "friend" keyword in KYRA for strict C++ compilers."Johannes Schickel
Actually g++ is just fine in this case :-). The thing I missed here was that I declared the "offending" classes as friends in subclasses of KyraEngine_v1, thus those friends were allowed to access the protected elements of KyraEngine_v1 too. svn-id: r48643
2010-04-12Fix use of "friend" keyword in KYRA for strict C++ compilers.Johannes Schickel
Unlike g++, which does inherit friends (it seems), C++ does specify that friend is not inherited. I.e. when B is a friend of A and you have a class C subclassing B, C is not allowed to access private memebers of A. svn-id: r48641
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-04-11Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving"Ori Avtalion
This is a fix for bug #2090846 - "SCUMM: saving a game will play music before finishing" svn-id: r48630
2010-04-11Explain the rational of the CursorMan.pushCursor calls directlyMax Horn
Instead of referring to the commit log of a prior ref. Also rewrap some comments. svn-id: r48628
2010-04-11Setup and destroy a dummy cursor and palette in the Engine class.Johannes Schickel
The idea behind this is exactly the same as behind r48620, but it affects all engines, thus engine authors can now use CursorMan.replaceCursor without having to worry about possible memory leaks or the like. svn-id: r48626
2010-04-11Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to ↵Johannes Schickel
avoid problems in case it was disabled earlier. svn-id: r48622
2010-04-11Fix KYRA's cursor handling by pushing a dummy cursor via ↵Johannes Schickel
CursorMan.pushCursor too. Also replace CursorMan.popAllCursors by CursorMan.popCursor to prevent the caller's cursor from being destroyed. svn-id: r48621
2010-04-11Fix a memory leak in SCUMM which was caused by the SCUMM engine never ↵Johannes Schickel
removing its cursor from CursorMan. The problem here was that SCUMM only uses CursorMan.replaceCursor. When no cursor had been setup before it would cause the SCUMM cursor to be never removed from CursorMan, since in this case replaceCursor just uses pushCursor. To avoid this problem I am just pushing a dummy cursor (and palette, since that is used in SCUMM HE games too) on engine setup and removing it on engine destruction. Actually every engine should setup their first cursor via CursorMan.pushCursor and then on quit remove it again via CursorMan.popCursor. Using CursorMan.replaceCursor is *no* good idea for the first cursor to setup, since that might either replace an existing cursor, thus destroying the caller's cursor, or pushing a new cursor on the stack, which might result in a leak. This would also result in making a call to CursorMan.popCursor unsafe, since that might also impact the caller's cursor setup again. svn-id: r48620
2010-04-11Fix bug #2985387 "KYRA1: Crash at the end of game".Johannes Schickel
svn-id: r48617
2010-04-11Fix bug 2983187 on continuing palette changeRobert Špalek
svn-id: r48615
2010-04-09Remove unnecessary 'extern' keywordsOri Avtalion
svn-id: r48598
2010-04-08Remove unused dereferenceOri Avtalion
svn-id: r48586
2010-04-07fixed crash during time challenges (rclick without object)Vladimir Menshakov
svn-id: r48581
2010-04-07Add detection for an English ADI2 environment disk (for Amiga)Arnaud Boutonné
svn-id: r48580
2010-04-06Cleanup the Myst resource caching code a bit and add support for caching ↵Matthew Hoops
Myst ME MJMP sound 'jumps' svn-id: r48579
2010-04-06More transistions->transitions fixesMatthew Hoops
svn-id: r48571
2010-04-06Fix "Transitions" typoOri Avtalion
svn-id: r48570
2010-04-06Fix AdvancedMetaEngine::createInstance to use ConfMan.setBoolMax Horn
svn-id: r48568
2010-04-06Switch SaveStateDescriptor::getBool to use Common::parseBoolMax Horn
svn-id: r48567
2010-04-06GUI: Unify various definitions of kOKCmd and move it to namespace GUIMax Horn
svn-id: r48564
2010-04-06Factor out save/load code from MainMenuDialog::handleCommand into new methodsMax Horn
svn-id: r48563
2010-04-06SCUMM: Make HelpDialog & ConfigDialog internalMax Horn
svn-id: r48562
2010-04-06Remove old & undocumented MSVC 6 workaroundMax Horn
svn-id: r48561
2010-04-05Add support for 32bpp DirectBitsRect in Myst ME PICT's. Fixes various cards, ↵Matthew Hoops
especially in the Myst observatory. svn-id: r48558
2010-04-05Fix bug #2982014 "BASS: MT-32 warning on Intro skipping" by properly ↵Johannes Schickel
delaying the sysEx events. svn-id: r48536
2010-04-05Corrected check to ensure return isn't issued if it's already in progressPaul Gilbert
svn-id: r48535
2010-04-05Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: ↵Johannes Schickel
Build with -O2 broken". svn-id: r48534
2010-04-05Bugfix for correctly getting a follower to return to player when blocked ↵Paul Gilbert
from exiting a room 5 times svn-id: r48533
2010-04-05Application of patch #2981748 - Make VGA detection entries take precedence ↵Paul Gilbert
over EGA for command line detection svn-id: r48532
2010-04-04SCI: check before writing 0 in SegManager::strncpy, fixes jones/cd crashMartin Kiewitz
svn-id: r48519
2010-04-04SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - ↵Martin Kiewitz
should be verified by the vm gurus (waltervn and lskovlun) svn-id: r48511
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
svn-id: r48499
2010-04-03Fix bug #2959947 - HE: Broken saves show in launcher.Travis Howell
svn-id: r48489
2010-04-03Disable the load from launcher button, in all games of Parallaction game engine.Travis Howell
svn-id: r48488
2010-04-03Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the ↵Travis Howell
kSupportsLoadingDuringStartup MetaEngineFeature flag (which was never supported). svn-id: r48485
2010-04-03Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By ↵Travis Howell
reverting part of the changes to Parallaction_ns::cleanupGame() in revision 34939. svn-id: r48480
2010-04-02Fix whitespaceWillem Jan Palenstijn
svn-id: r48477
2010-04-02SCI: removing unused variable from palette::setMartin Kiewitz
svn-id: r48475