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2011-08-25DREAMWEB: Better 'mouseCall' api, DreamWebEngine should not use _context, ↵Bertrand Augereau
ideally
2011-08-25DREAMWEB: 'animpointer' ported to C++Bertrand Augereau
2011-08-25SCI: Fixed QFG3 bug #3377429, by removing the problematic script patchFilippos Karapetis
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct.
2011-08-25SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵Filippos Karapetis
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority().
2011-08-25SCI: Added two workarounds for script bug #3389579Filippos Karapetis
2011-08-25SCI: Added the German CD version of PQ4 (bug report #3392955)Filippos Karapetis
2011-08-25DREAMWEB: 'showpointer' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: Added comments with string representation for the data segmentVladimir Menshakov
2011-08-24DREAMWEB: Wrong and useless 'getroomdata' overload spotted by bluegr removedBertrand Augereau
2011-08-24DREAMWEB: Use the correct error() callFilippos Karapetis
2011-08-24DREAMWEB: Added a TODO and an error call to a variant of getroomdata()Filippos Karapetis
This variant recursively calls itself. It's not used anywhere, so it should be removed if it's actually unused.
2011-08-24DREAMWEB: 'dumppointer' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: Static dispatching in checkcoordsBertrand Augereau
2011-08-24COMPOSER: Detect/run Mac versions of Darby/Gregory.Alyssa Milburn
2011-08-24COMPOSER: Handle Mac-style filenames in paths.Alyssa Milburn
2011-08-24COMPOSER: Mark demos with ADGF_DEMO.Alyssa Milburn
2011-08-24AUDIO: Remove default rate parameter from xaMatthew Hoops
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-24DREAMWEB: 'checkcoords' ported to C++Bertrand Augereau
(Still has __dispatch_call dependency)
2011-08-24DREAMWEB: 'dumpblink' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: 'showblink' ported to C++Bertrand Augereau
2011-08-24DREAMWEB: Ported 'delpointer' to C++Bertrand Augereau
2011-08-24DREAMWEB: 'geteitherad' ported to C++Bertrand Augereau
2011-08-24HUGO: Coding style fixes.Alyssa Milburn
2011-08-24DRASCULA: Separated the save name syncing code, and added a TODOFilippos Karapetis
2011-08-24PARALLACTION: Correct Previous Commit to Coding Conventions.D G Turner
2011-08-24PARALLACTION: Improve safety of PathBuffer Accesses in Pathfinding.D G Turner
2011-08-23COMPOSER: Change a common warning to use debug().Alyssa Milburn
2011-08-23COMPOSER: Another attempt to fix timing issues.Alyssa Milburn
2011-08-23COMPOSER: Remove broken quitGame call.Alyssa Milburn
2011-08-23COMPOSER: Replace install.inf with book.ini in some detection entries.Alyssa Milburn
2011-08-23DREAMWEB: Renamed FreeObject to DynObject and ObjData to SetObjectBertrand Augereau
2011-08-23DREAMWEB: 'getexad' ported to C++Bertrand Augereau
2011-08-23TSAGE: Implemented the Blue Force object listPaul Gilbert
2011-08-23DREAMWEB: 'obname' ported to C++Bertrand Augereau
2011-08-23DREAMWEB: 'walkandexamine' ported to C++Bertrand Augereau
2011-08-23DREAMWEB: 'getflagunderp' ported to C++Bertrand Augereau
2011-08-23TSAGE: Started implementation of Blue Force UI classesPaul Gilbert
2011-08-22DREAMWEB: 'checkone' ported to C++Bertrand Augereau
2011-08-22DREAMWEB: 'finishedwalking' ported to C++Bertrand Augereau
2011-08-22DREAMWEB: 'adjustlen' is not neededBertrand Augereau
2011-08-22DREAMWEB: 'checkiffree' ported to C++Bertrand Augereau
2011-08-22M4: Add new methods and variables needed by the objects_action script methodPaul Gilbert
2011-08-22SCUMM: Revert "Avoid calling malloc with new_size=0"Willem Jan Palenstijn
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block.
2011-08-22Merge pull request #67 from chrisws/initial-bada-port-masterWillem Jan Palenstijn
This is the initial implementation of the BADA port.
2011-08-21SCUMM: Actually disable the setShadowPalette used in Indy4...Johannes Schickel
2011-08-21SCUMM: Fix typo in PC Speaker output.Johannes Schickel
2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21DREAMWEB: 'showframe' overload for this majority of clients that don't need ↵Bertrand Augereau
width and height returned