Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-16 | SCI32: Fix cursor color when quitting for phant1 | David Fioramonti | |
When quitting the game at the main menu and hitting no or quitting the game while playing the cursor color over the buttons will be tan the first time rather than red. This fix makes it so it will be red. This was done by removing a check in HotSpot::doit() which checks the global193 value. Removing this check fixes the problem. Fixes Trac#9977. Thanks snover and wjp for your help. | |||
2017-10-15 | TITANIC: Add missing strings for Floor & Room # to titanic.dat | Paul Gilbert | |
2017-10-15 | TITANIC: Fix crash exiting game when music room music is active | Paul Gilbert | |
2017-10-15 | TITANIC: Music room handler field renames & better anim sync to music | Paul Gilbert | |
2017-10-15 | SCI32: Tell OSystem to show/hide cursors as appropriate | Colin Snover | |
This is needed so that the system cursor can be appropriately hidden outside the game's draw area, to match the normal behaviour of ScummVM. | |||
2017-10-15 | TITANIC: Fix use after free and remove IFDEF code from mouse cursors | Paul Gilbert | |
2017-10-15 | TITANIC: Simplify cursors to build up as RGBA during loading | Paul Gilbert | |
2017-10-14 | TITANIC: Remove accidentally committed cutscene slowdown | Paul Gilbert | |
2017-10-14 | TITANIC: Stop final piano note of music room music getting cut off | Paul Gilbert | |
2017-10-14 | TITANIC: Properly flag audio buffer as finished when song is done | Paul Gilbert | |
2017-10-13 | TITANIC: Fix rotating on Top of Well balcony | Paul Gilbert | |
2017-10-13 | TITANIC: Show busy cursor when SuccUBus sending or receiving | Paul Gilbert | |
2017-10-13 | TITANIC: Workaround for wrong ambient music on load | Paul Gilbert | |
2017-10-13 | TITANIC: Renamed GlobalSound methods to AmbientSound | Paul Gilbert | |
2017-10-13 | TITANIC: Cleanup of auto music player classes and messages | Paul Gilbert | |
2017-10-12 | TITANIC: Play Pellerator sound only when moving to a new destination | Paul Gilbert | |
2017-10-12 | TITANIC: DE: Fix showing accented characters in Chat tab | Paul Gilbert | |
2017-10-12 | TITANIC: DE: Fix saying 'ja' to Deskbot during checkin | Paul Gilbert | |
2017-10-10 | TITANIC: Fix buffer overflow in parser searchAndReplace | Paul Gilbert | |
2017-10-10 | TITANIC: Show SGT furniture in stateroom even after upgrading | Paul Gilbert | |
2017-10-10 | TITANIC: Only allow moving to SGT TV in assigned room | Paul Gilbert | |
2017-10-10 | TITANIC: Fix talking to the Maitre D | Paul Gilbert | |
2017-10-09 | TITANIC: DE: Fix bomb password | Paul Gilbert | |
2017-10-09 | TITANIC: Fix Coverity warnings | Paul Gilbert | |
2017-10-08 | TITANIC: DE: Fix going to bottom of service elevator | Paul Gilbert | |
2017-10-08 | SCI32: Fix crash restoring save from endgame of RAMA | Colin Snover | |
Fixes Trac#10263. | |||
2017-10-09 | SCI: Add QfG4 script patch to fix sliding down slope bug #9801 | Martin Kiewitz | |
It's quite difficult to patch. I hope this finally solved it. | |||
2017-10-08 | SCI: Crazy Nick's Larry workaround bug #10184 | Martin Kiewitz | |
Added this already through last commit by accident Was supposed to get added by this. Workaround for reading uninitialized temp game bug. | |||
2017-10-08 | SCI: Restrict some workarounds to certain temps | Martin Kiewitz | |
Also add a bit more documentation / Fix some documentation | |||
2017-10-08 | TITANIC: Turn off testing for English, turn it on for German | Paul Gilbert | |
2017-10-08 | TITANIA: DE: Fixes for Titania's wakeup speech | Paul Gilbert | |
2017-10-08 | TITANIC: DE: Syntax fixes | Paul Gilbert | |
2017-10-08 | TITANIC: DE: Further tweak code wheel loading | Paul Gilbert | |
2017-10-07 | TITANIC: DE: Fix default code wheel letters | Paul Gilbert | |
2017-10-07 | TITANIC: DE: Fixes for bomb code wheels | Paul Gilbert | |
2017-10-07 | TITANIC: DE: Fix Barbot response handling | Paul Gilbert | |
2017-10-07 | SCI: Change index inside workaround tables to an index range | Martin Kiewitz | |
So that one can specify an entire range of temp variables by using just one single entry. | |||
2017-10-07 | SCI: Use explicit indexes in castlebrain/islandbrain word search workarounds | Colin Snover | |
2017-10-07 | SCI: Add workaround for uninitialized reads in Island of Dr Brain | Colin Snover | |
Leaning on the enter key during a word search puzzle will trigger this bug, just like in Castle of Dr Brain. | |||
2017-10-07 | SCUMM: Fix compilation on systems without USE_RGB_COLOR | Colin Snover | |
2017-10-07 | BACKENDS: Fix window sizing of games that switch between multiple resolutions | Colin Snover | |
2017-10-07 | ENGINES: Remove Graphics::PixelFormat alias from engine.cpp | Colin Snover | |
Almost the entire file does not use the aliased PixelFormat except for a single function, so just make that function work like everything else already in the TU. | |||
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-10-07 | SCI: Improve Larry 1 Spanish script patch | Martin Kiewitz | |
So that it also works even when the patch files are missing. | |||
2017-10-07 | SCI: Add script patch for Larry 1 Spanish bug #10240 | Martin Kiewitz | |
Fixes buying an apple from man wearing a barrel, who walks around in front of the casino. | |||
2017-10-07 | Revert "SCI: Add workaround for uninitialized reads in Island of Dr Brain" | Martin Kiewitz | |
This reverts commit ae8e4fa8e95f3ae347dfc681330bccc0b09d1f01. This change is wrong in any case. It should be specific to temp 14+15 at the very least. I also did not get an answer on what is actually happening internally. That's not how we should add workarounds. My review was also still pending. | |||
2017-10-07 | SCI: Add workaround for uninitialized reads in Island of Dr Brain | Colin Snover | |
Leaning on the enter key during a word search puzzle will trigger this bug, just like in Castle of Dr Brain. | |||
2017-10-07 | SCI: Add workaround for uninit read during wordsearch in castlebrain | David Fioramonti | |
During the wordsearch puzzle (room 320 click left door) the game will crash because of an uninitalized read of temp variables in word::dispatchEvent (which gets called a lot), if the player clicks the same letter or different letters aggressively or holds down the enter key. Fixes Trac#9783. | |||
2017-10-06 | SCI32: Clean up scriptWidth/scriptHeight/screenWidth/screenHeight | Colin Snover | |
This removes the unnecessary Buffer subclass and stops most places where the output buffer was being interrogated about dimensions instead of GfxFrameout. | |||
2017-10-06 | SCI32: Rewrap comments to 80 columns in SOL decoder | Colin Snover | |