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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-09
TSAGE: Renaming for R2R Spill Mountain throne room
Paul Gilbert
2013-09-09
TSAGE: Fixes and renaming for R2R Spill Mountains bedroom
Paul Gilbert
2013-09-09
TSAGE: Bugfixes for R2R Miranda interrogation
Paul Gilbert
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086776
Eugene Sandulenko
2013-09-09
FULLPIPE: Do not continue unnecessary function. CID 1086777
Eugene Sandulenko
2013-09-09
FULLPIPE: Remove unnecessary check. CID 1086775
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086778
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix function prototype
Eugene Sandulenko
2013-09-08
TSAGE: Bugfixes and renaming for R2R Rim Lift Computer
Paul Gilbert
2013-09-08
TSAGE: Bugfixes and renaming for R2R Rim Lift interior
Paul Gilbert
2013-09-09
SWORD25: Remove unused variable
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warning
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warnings
Eugene Sandulenko
2013-09-09
FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi...
Eugene Sandulenko
2013-09-09
AD: Introduce ADGF_DROPPLATFORM
Eugene Sandulenko
2013-09-08
WINTERMUTE: Swap dpi and font-height to be the right-way around.
Einar Johan Trøan Sømåen
2013-09-08
Merge pull request #388 from sev-/fullpipe
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-08
TSAGE: Fixes and renaming for R2R Rim lift exterior scene
Paul Gilbert
2013-09-08
TSAGE: Fixes and renaming for R2R rim scene
Paul Gilbert
2013-09-07
FULLPIPE: Implement CInteraction::isOverlapping()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix mouse event handling
Eugene Sandulenko
2013-09-06
FULLPIPE: Replace goto usage
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed compiler warning
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn Sc2Array into typedef
Eugene Sandulenko
2013-09-06
FULLPIPE: Added guard #define
Eugene Sandulenko
2013-09-06
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove unused class
Eugene Sandulenko
2013-09-06
FULLPIPE: Use consistent include guard
Eugene Sandulenko
2013-09-06
FULLPIPE: Make engine conditionally compilable as dynamic plugin
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInteraction::canInteract()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix *AtPos() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix default cursor
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::setSpeed()
Eugene Sandulenko
2013-09-06
FULLPIPE: Hid noisy stub message
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfix shadow drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Shadows::initMovement()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::finish()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GlobalMessageQueueList::compact()
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove rdundant debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: WIP debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix long standing bug with animation
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove redundant debug info
Eugene Sandulenko
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