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AgeCommit message (Expand)Author
2013-09-21AUDIO: Simplify SCI inFastForward flag by moving it to MidiParserWillem Jan Palenstijn
2013-09-20TSAGE: Cleanup of vampire statuses in R2R Flub mazePaul Gilbert
2013-09-21SCI: Move MIDI event processing out of parseNextEventWillem Jan Palenstijn
2013-09-20FULLPIPE: Initisalize uninitialized variable. CID 1063191Eugene Sandulenko
2013-09-20FULLPIPE: Remove unused class variable. CID 1063185Eugene Sandulenko
2013-09-20FULLPIPE: Remove unused variables. CID 1063179Eugene Sandulenko
2013-09-20TSAGE: Beginnings of fixes and renames for R2R Flub mazePaul Gilbert
2013-09-19TSAGE: Further bugfixes and renaming for R2R shaft bottomPaul Gilbert
2013-09-19TSAGE: Reversed all R2R enableRegion/disableRegion callsPaul Gilbert
2013-09-19SCI: Fix too strict assert triggering in LSL5Willem Jan Palenstijn
2013-09-19FULLPIPE: Remove leftover debug outputEugene Sandulenko
2013-09-19FULLPIPE: Fix bug in picture searchEugene Sandulenko
2013-09-19FULLPIPE: Implement startWalkTo()Eugene Sandulenko
2013-09-19FULLPIPE: Unstubbed MovGraph constructorEugene Sandulenko
2013-09-18TSAGE: Added missing header change from previous commitPaul Gilbert
2013-09-18TSAGE: Generalised saving of R2R walk regions resourcePaul Gilbert
2013-09-18TSAGE: Renamings for R2R elevator shaftPaul Gilbert
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn
2013-09-18SCI: QfG1VGA script patch fixes bug #3585793m-kiewitz
2013-09-18Merge branch 'warningFix'Einar Johan Trøan Sømåen
2013-09-18WINTERMUTE: Cast rotate in base_sub_frameTobia Tesan
2013-09-18WINTERMUTE: Explicitly cast zoom for float version of TransformStructTobia Tesan
2013-09-18WINTERMUTE: Cast zoom inside display(Trans?)ZoomTobia Tesan
2013-09-18WINTERMUTE: Fix types in transform_struct for coherence; this silences warningsTobia Tesan
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CObjstateCommand -> ObjStateCommandEugene Sandulenko
2013-09-18FULLPIPE: Rename C* modal objectsEugene Sandulenko
2013-09-18FULLPIPE: CStepArray -> StepArrayEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from inventory classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from interaction classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from motion classesEugene Sandulenko
2013-09-17TSAGE: Fixes and renaming for the R2R inventory listPaul Gilbert
2013-09-17TSAGE: Fixes and renaming for R2R Hall of Records and CrevassePaul Gilbert
2013-09-17SCI: PQ1 script patch, fixes gun locker crashm-kiewitz
2013-09-18FULLPIPE: Implement CMovGraph_messageHandler()Eugene Sandulenko
2013-09-17SCI: script patch for larry 2 - fixes no points granted when wearing parachut...m-kiewitz
2013-09-17NEVERHOOD: Slight cleanup in Module2800::updateScene()Filippos Karapetis
2013-09-16TSAGE: Bugfixes and renaming for entering ARM hanger, and more for Spill Moun...Paul Gilbert
2013-09-16TSAGE: Fixes and renaming for R2R forestPaul Gilbert
2013-09-16GROOVIE: Fix ROQ JPEG decodingMatthew Hoops
2013-09-17NEVERHOOD: Implement the music toggle menu buttonFilippos Karapetis
2013-09-17NEVERHOOD: Split the code that stops all music and sound effectsFilippos Karapetis
2013-09-17BUILD: Disable Full Pipe engine by default.Johannes Schickel
2013-09-16Merge pull request #376 from lordhoto/libjpegJohannes Schickel
2013-09-16SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a c...m-kiewitz