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2013-08-04TSAGE: Completed R2R starship cutscenePaul Gilbert
2013-08-04SCUMM: Fix backwards-in-same-array case of v72he::copyArray.Alyssa Milburn
2013-08-04MORTEVIELLE: Improve looping of the intro songThierry Crozat
Using a LoopingAudioStream gets rid of the pause between each loop (and simplifies the code).
2013-08-04MORTEVIELLE: Fix crash in sound mixer when closing the engineThierry Crozat
This was due to the _speakerHandle being reused between its initialisation in the SoundManager constructor and the destructor causing it to have a wrong value when trying (and failing) to stop the PCSpeaker channel in the mixer before deleting the stream.
2013-08-04MORTEVIELLE: Take shouldQuit() into account while a song is playedStrangerke
2013-08-04MORTEVIELLE: Compute real buffer size in order to avoid ticks at the end of ↵Strangerke
the song
2013-08-04SCUMM: Add detection/version for Moonbase Commander v1.1.Alyssa Milburn
2013-08-04MORTEVIELLE: Implement music in intro screenStrangerke
2013-08-04MORTEVIELLE: Pass Pattern struct by referenceTorbjörn Andersson
This should avoid unnecessary copying of a 400+ byte struct. This was a low-priority Coverity issue, for some reason without a CID.
2013-08-04MORTEVIELLE: Fix out-of-bounds readTorbjörn Andersson
This should be sufficient. At this point, cy is at most 23, and if cx is 41 it's either 23 or less than 20. That means ix is either 46 or less than 43. If it's less than 43, there is no out of bounds access, and now we look at the special case first. This was a Coverity issue, but for some reason I don't see any CID for it.
2013-08-04SCUMM: Add comment about getPixels uses in BaseCostumeRenderer.Johannes Schickel
2013-08-04SCUMM: Fix Loom (and some other graphics regressions).Johannes Schickel
These are regressions from c05cb7f3bbcf4d64d4a938e0eb42065d8f3d3038. They were caused by VirtualScreen::getPixels differing from Surface::getBasePtr and I accidently used the former in some cases in the conversion. I also fixed a bug in debugger.cpp which exchanged x and y.
2013-08-04WINTERMUTE: Small formatting fixes.Johannes Schickel
2013-08-04WINTERMUTE: Fix end of namespace comments.Johannes Schickel
2013-08-03TSAGE: Cleanup of code in R2R scene 1000 to use AnimationPlayerPaul Gilbert
2013-08-03DEVTOOLS: Include English menu in mortevielle dat fileThierry Crozat
2013-08-03MORTEVIELLE: Rename ROOM9 into JULIA_ROOMStrangerke
2013-08-03MORTEVIELLE: Fix error in c79ce89680d2c46e468152791a46f2700d04b336Strangerke
2013-08-03MORTEVIELLE: Some more renamingStrangerke
2013-08-03MORTEVIELLE: Rework code using _openObjectsStrangerke
2013-08-03WINTERMUTE: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03TSAGE: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03SWORD25: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03PARALLACTION: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03MORTEVIELLE: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03HUGO: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03SCUMM: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03WINTERMUTE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TUCKER: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TSAGE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TOON: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TONY: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TOLTECS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TINSEL: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03TEENAGENT: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SWORD25: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SWORD2: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SWORD1: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SAGA: Take advantage of Sufrace::getPixels.Johannes Schickel
2013-08-03PEGASUS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03PARALLACTION: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03NEVERHOOD: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MORTEVIELLE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MOHAWK: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MADE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03LASTEXRPESS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03HUGO: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03HOPKINS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03GROOVIE: Take advantage of Surface::getPixels.Johannes Schickel