Age | Commit message (Collapse) | Author |
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This avoids incorrect hotspot offsets.
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Also, all the related freeze functions/members.
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Conflicts:
common/coroutines.cpp
common/coroutines.h
devtools/create_project/msbuild.cpp
devtools/create_project/visualstudio.cpp
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This releases all held 'mutexes' when processes die, and keeps
track of the lock count too, just in case.
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- Rename existing function to load the last saved game
- Remove loadgame debugger command
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- Check for valid stream in readValue/writeValue functions
- Properly initialize/clear members
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instead of erroring out
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VideoDecoder upgrade & partial rewrite
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We have to copy _nState before it gets reset in closeState.
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At least for now, preloading utility sound effects *is* needed in
ScummVM. And since we now have preloading of both normal and utility
sound effects, I've unstubbed the unloading functions as well.
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