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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-08-09
STARTREK: Disabling menu buttons + text menu.
Matthew Stewart
2018-08-09
STARTREK: Add debug channel for sound
Matthew Stewart
2018-08-09
STARTREK: Implement CD Audio handling.
Matthew Stewart
2018-08-09
STARTREK: Implement sound effects in the midis
Matthew Stewart
2018-08-09
STARTREK: Begin implementing event system.
Matthew Stewart
2018-08-09
STARTREK: Implement more text routines
Matthew Stewart
2018-08-09
STARTREK: Add mouse cursor
Matthew Stewart
2018-08-09
STARTREK: Fix off-by-1 bug in drawSprite
Matthew Stewart
2018-08-09
STARTREK: Implement drawAllSprites properly.
Matthew Stewart
2018-08-09
STARTREK: Begin implementing menus
Matthew Stewart
2018-08-09
STARTREK: Begin implementation of showText.
Matthew Stewart
2018-08-09
STARTREK: Implement addSprite and delSprite
Matthew Stewart
2018-08-09
STARTREK: Implement draw modes 2 and 3 for sprites
Matthew Stewart
2018-08-09
STARTREK: Implement drawSprite function
Matthew Stewart
2018-08-09
STARTREK: Make Bitmap, Sprite, FileStream classes
Matthew Stewart
2018-08-09
STARTREK: Fixes to file loading.
Matthew Stewart
2018-08-09
STARTREK: Implement loading "numbered" files
Matthew Stewart
2018-08-09
STARTREK: Add detection for the ST25 Mac demo
Matthew Stewart
2018-08-09
STARTREK: Import my startrek engine
Matthew Hoops
2018-08-07
TINSEL: Fix displayed saved game month off by one
David Fioramonti
2018-08-05
PINK: implemented text drawing in ActionText for English version
Andrei Prykhodko
2018-08-04
MOHAWK: RIVEN: Fix crash when clicking on a marble with the mouse moving
Bastien Bouclet
2018-08-03
SAGA: Deduplicate kScriptTimeTicksPerSecond constant
Adrian Frühwirth
2018-08-03
GROOVIE: Allow saving via GMM and increase save slots to 25
David Fioramonti
2018-08-03
TINSEL: Add playTime to saved game and display it
David Fioramonti
2018-08-03
LAB: By default skip thumbnail loading for readSaveGameHeader
David Fioramonti
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-08-02
PINK: fixed bug when in walking state you choose another location
whiterandrek
2018-08-01
PARALLACTION: Fix use-after-free on quit
Colin Snover
2018-08-01
PARALLACTION: Fix null pointer dereference on quit
Colin Snover
2018-08-01
PARALLACTION: Fix invalid array access at dialogue selection
Colin Snover
2018-07-31
MOHAWK: Fix Unused Variable Compiler Warning.
D G Turner
2018-07-31
CRUISE: Fix Possible Invalid Thumbnail Pointer Access.
D G Turner
2018-07-30
MOHAWK: MYST: Add support for the localized 25th games
Bastien Bouclet
2018-07-30
DM: Fix Possible Uninitialized Variable Usage Compiler Warnings.
D G Turner
2018-07-29
PINK: force cursor updating when entering to pda page
Andrei Prykhodko
2018-07-29
PINK: fixed Coverity warnings
Andrei Prykhodko
2018-07-29
PINK: add partial implementation of ActionText
Andrei Prykhodko
2018-07-29
SLUDGE: Fix Unused Function Compiler Warnings.
D G Turner
2018-07-29
ZVISION: Add workaround for ZGI bug #10605
Torbjörn Andersson
2018-07-29
ZVISION: Add workaround for bug #10604
Torbjörn Andersson
2018-07-29
WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen forma...
Cameron Cawley
2018-07-29
SUPERNOVA: Fix Unused Variable Compiler Warnings.
D G Turner
2018-07-29
PINK: Fix Unused Const Variable Compiler Warning.
D G Turner
2018-07-29
MOHAWK: Silent Compiler Warning About Unused VM Pointer.
D G Turner
2018-07-29
LILLIPUT: Minor Sound Function Name Change For Consistency.
D G Turner
2018-07-29
LILLIPUT: Fix Compiler Warning About Hiding Overloaded Virtual.
D G Turner
2018-07-29
LILLIPUT: Remove Unused Engine Pointer from Sound Class.
D G Turner
2018-07-29
CRYO: Fix Debug Statement Format String Compiler Warnings.
D G Turner
2018-07-29
ACCESS: MM: Fix Compiler Variable Shadowing Warning.
D G Turner
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