Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-23 | Add another Windows demo of puttputt | Travis Howell | |
svn-id: r23264 | |||
2006-06-23 | Convert file path, before playing videos in HE games | Travis Howell | |
svn-id: r23263 | |||
2006-06-23 | Typo | Travis Howell | |
svn-id: r23262 | |||
2006-06-23 | Add Spanish version of the Feebles Files (4CD) | Travis Howell | |
svn-id: r23261 | |||
2006-06-22 | Tweak SCUMM detection a bit more -- do not hard code a check for the ↵ | Max Horn | |
genmethod to determine the platform value, but rather use the platform value the GameFilenamePattern provides svn-id: r23260 | |||
2006-06-22 | Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores. | Travis Howell | |
svn-id: r23259 | |||
2006-06-22 | This additional check for Macintosh versions of HE games isn't required, as ↵ | Travis Howell | |
platform is already set correctly svn-id: r23258 | |||
2006-06-22 | Add cyx's patch for VAR_FADE_DELAY timer changes in fade effects | Travis Howell | |
svn-id: r23255 | |||
2006-06-21 | Match the original behaviour more closely when examining inventory items. The | Torbjörn Andersson | |
text is displayed at least 800 ms. See bug #1181865. svn-id: r23233 | |||
2006-06-21 | Remove duplicate left over | Travis Howell | |
svn-id: r23228 | |||
2006-06-21 | Add back auto detection of Macintosh platform for HE games | Travis Howell | |
svn-id: r23221 | |||
2006-06-21 | Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginning | Travis Howell | |
svn-id: r23219 | |||
2006-06-21 | Move moveScreen to common surface functions for graphics | Travis Howell | |
svn-id: r23218 | |||
2006-06-21 | Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵ | Travis Howell | |
video finishes svn-id: r23216 | |||
2006-06-21 | Revert back to original method used for scrollEffect(), fixes regressions. | Travis Howell | |
svn-id: r23214 | |||
2006-06-21 | Initialise the control panel's _mouseX / _mouseY. Fixes a Valgrind warning. | Torbjörn Andersson | |
svn-id: r23212 | |||
2006-06-20 | Applied my own patch #1508018. I don't know for sure that it's exactly right, | Torbjörn Andersson | |
but it improves the Adlib sound effects in early games, e.g. the door opening and closing sounds in Indy 3 and MI1 floppy. There still appears to be some kind of looping/repeating mechanism that we don't implement, though. svn-id: r23204 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-06-20 | Cleanup. | Torbjörn Andersson | |
svn-id: r23194 | |||
2006-06-19 | Fix inventory colors regression in C64 maniac | Travis Howell | |
svn-id: r23180 | |||
2006-06-19 | Fix sentence line regression in C64 maniac | Travis Howell | |
svn-id: r23179 | |||
2006-06-19 | Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer | Travis Howell | |
svn-id: r23177 | |||
2006-06-19 | Fix screen scrolling glitch when looking at the top of closet in parents ↵ | Travis Howell | |
room of DOS version of fbear svn-id: r23174 | |||
2006-06-18 | Add 16bit color feature flag to Backyard Basketball too | Travis Howell | |
svn-id: r23173 | |||
2006-06-18 | Remove debug left over | Travis Howell | |
svn-id: r23172 | |||
2006-06-18 | Add alternative method to prevent debug code of scripts been triggered in ↵ | Travis Howell | |
lost. Fixes regressions when convertFilePath() is used by some HE games svn-id: r23171 | |||
2006-06-18 | Makes sure updateScreen() is called once in a while in the menu polling ↵ | Oystein Eftevaag | |
loop, to give backends some drawing time for virtual keyboards etc svn-id: r23169 | |||
2006-06-18 | Updated comments to correspond with recent Adlib renamings. | Torbjörn Andersson | |
svn-id: r23166 | |||
2006-06-18 | Added missing (but unimportant) breaks to switch default cases. | Torbjörn Andersson | |
svn-id: r23161 | |||
2006-06-17 | The stopMusic() function (which is publicly accessable from the outside) now | Torbjörn Andersson | |
locks the mutex to avoid pulling the proverbial rug out from beneath the timer callback's proverbial feet. To stop the music when the mutex is already locked, we use stopMusicInternal(), which is a protected function. This will hopefully fix the crash on exit which has happened to me every few months. svn-id: r23159 | |||
2006-06-17 | Fixed Smushplayer for Symbian OS.__SYMBIAN32__ was defined as __SYMBIA32__. | Lars Persson | |
svn-id: r23157 | |||
2006-06-17 | Fix the buttons of paintings and safe in Nogroom of spyfox | Travis Howell | |
svn-id: r23156 | |||
2006-06-17 | Limit vm.numNestedScripts to positive value, when subtracting slot in ↵ | Travis Howell | |
runScriptNested(). Fixes restart, after ending sequence in freddi4 svn-id: r23153 | |||
2006-06-16 | Fix gcc warning. | Eugene Sandulenko | |
svn-id: r23149 | |||
2006-06-16 | fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom" | Andrew Kurushin | |
svn-id: r23148 | |||
2006-06-16 | Fix rects in HE games, when positions are set by scripts | Travis Howell | |
svn-id: r23146 | |||
2006-06-16 | Adjust akos code to only draw within bounds in HE games. Fixes many ↵ | Travis Howell | |
graphical glitches in HE games. svn-id: r23143 | |||
2006-06-15 | Remove error for default case of active case 6/8 in akos_increaseAnim(), a ↵ | Travis Howell | |
default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees. svn-id: r23125 | |||
2006-06-14 | Fixed FF cursor hotspots, after Kirben pointed out to me two special cases that | Torbjörn Andersson | |
we didn't handle. This makes he tile puzzle easier to solve. (But it's still a terrible puzzle.) svn-id: r23114 | |||
2006-06-14 | Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't ↵ | Travis Howell | |
reset in HE90-98 games. svn-id: r23104 | |||
2006-06-14 | fixes compile with msvc8 | Johannes Schickel | |
svn-id: r23102 | |||
2006-06-13 | Some more READ_LE_* -> MemoryReadStream.* conversions | Sven Hesse | |
svn-id: r23099 | |||
2006-06-13 | Since setCursorHotspot() does not update the cursor (should it?), we have to | Torbjörn Andersson | |
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094 | |||
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse | |
svn-id: r23089 | |||
2006-06-13 | Let the [cursor] palette manager handle disableCursorPalette() too, to avoid | Torbjörn Andersson | |
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081 | |||
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse | |
svn-id: r23078 | |||
2006-06-13 | Add another version of SoccerMLS | Travis Howell | |
svn-id: r23077 | |||
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse | |
svn-id: r23073 | |||
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse | |
svn-id: r23066 | |||
2006-06-12 | Small corrections and cleanup for Gob2, fixing the graphical glitches in the ↵ | Sven Hesse | |
intro svn-id: r23060 |