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2009-10-04Remove obsolete comment.Johannes Schickel
svn-id: r44625
2009-10-04Some fixes to comply with our coding guidelines.Johannes Schickel
svn-id: r44624
2009-10-04LoL PC98: Fix thumbnail creation for quick saves and autosave.Johannes Schickel
svn-id: r44623
2009-10-04LoL PC98: Fix thumbnail generation via ingame menu.Johannes Schickel
svn-id: r44622
2009-10-04SCI/gui: final rename commitMartin Kiewitz
svn-id: r44621
2009-10-04SCI/gui: more renaming...Martin Kiewitz
svn-id: r44620
2009-10-04SCI/gui: renaming...Martin Kiewitz
svn-id: r44619
2009-10-04SCI/gui: renaming...Martin Kiewitz
svn-id: r44618
2009-10-04Make "_picRect" local to gui_windowmgr.cpp and mark it as const.Johannes Schickel
svn-id: r44617
2009-10-04Attempt to fix wince compilation.Johannes Schickel
svn-id: r44616
2009-10-04Add missing PACKED_STRUCT attribute to FrameHeader.Johannes Schickel
svn-id: r44614
2009-10-04SCI/newgui: turn sciWnd into subclass of sciPortWillem Jan Palenstijn
svn-id: r44613
2009-10-04SCI/newgui: more descriptive names.Willem Jan Palenstijn
svn-id: r44612
2009-10-04SCI/newgui: getCellRect() getLoopInfo() implemented, cleanupMartin Kiewitz
svn-id: r44611
2009-10-04SCI/newgui: UpdateWindow() -> rect1 instead of rect0 typoMartin Kiewitz
svn-id: r44610
2009-10-04SCI/newgui: windowMgr cleanup, UpdateWindow() ported overMartin Kiewitz
svn-id: r44609
2009-10-04LOL/PC-98: fixed save menuFlorian Kagerer
svn-id: r44608
2009-10-04SCI/newgui: accidentally changed Draw_Horiz and Draw_Vert, revertedMartin Kiewitz
svn-id: r44607
2009-10-04SCI: kAddToPic, kAnimate and kSetNowSeen transferred to SciGUI32, not yet ↵Martin Kiewitz
implemented in newgui svn-id: r44606
2009-10-04Removed unused enumFilippos Karapetis
svn-id: r44605
2009-10-04SCI: Fixing a bunch of warnings; change 'intencity' -> 'intensity';Max Horn
properly init a sciPalette via memset svn-id: r44604
2009-10-04Reduce usage of Common::String::emptyStringMax Horn
svn-id: r44603
2009-10-04LOL/PC-98: some more work on sjis font support for the text displayerFlorian Kagerer
svn-id: r44602
2009-10-04SCI/newgui: font constructor change (again... what happened here?)Martin Kiewitz
svn-id: r44601
2009-10-04SCI/newgui: restoration of constructorMartin Kiewitz
svn-id: r44600
2009-10-04SCI/newgui: SciGUIfont workaround for lsl1sciMartin Kiewitz
svn-id: r44599
2009-10-04Removed unused references to OSystemFilippos Karapetis
svn-id: r44598
2009-10-04SCI: kReadNumber crash fix for lsl1Martin Kiewitz
svn-id: r44597
2009-10-04SCI: removing unused variables from onControlMartin Kiewitz
svn-id: r44596
2009-10-04SCI: onControl now uses gui classesMartin Kiewitz
svn-id: r44595
2009-10-04SCI/newgui: onControl implementedMartin Kiewitz
svn-id: r44594
2009-10-04SCI/oldgui: onControl code movedMartin Kiewitz
svn-id: r44593
2009-10-04SCI/newgui: TextColors and TextFonts implemented (for sq5)Martin Kiewitz
svn-id: r44592
2009-10-04Hack Game::_shouldExitLoop.Robert Špalek
Immediate exit needed when loading a savegame hurts waiting in an inner (strange) loop inside a GPL program, because animations don't progress at all. Reverted to the previous behavior and kept the immediate exit as a hack for loading the game. svn-id: r44590
2009-10-04Applied patch #2872409 "MADE engine fixes" by agent-q, with one small ↵Filippos Karapetis
modification (initialized _soundStarted in the ScriptFunctions constructor) svn-id: r44589
2009-10-04Load inventory items properly after loading the game.Robert Špalek
This solution is quite hacky, but so is the rest of the code, before a future refactoring done one day. svn-id: r44588
2009-10-04SCI: fixed crash in sq5/german (umlauts)Martin Kiewitz
svn-id: r44587
2009-10-04Implemented rudimentary game loading/saving.Robert Špalek
Fixed many bugs in the boilerplate. Saving (only) things that really need to be saved. Loading seems to work modulo dialogs and (possibly) inventory. svn-id: r44586
2009-10-04SCI/newgui: unfinished TextColors/TextFonts support/setting default palette ↵Martin Kiewitz
mapping for kq5 svn-id: r44585
2009-10-04SCI/newgui: cleanupMartin Kiewitz
svn-id: r44584
2009-10-04Implement all boilerplate concerning Global Main Menu.Robert Špalek
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
2009-10-04LOL: fixed minor bugs in text displayerFlorian Kagerer
svn-id: r44582
2009-10-03SCI: Add hack to gui to fix loadingWillem Jan Palenstijn
svn-id: r44581
2009-10-03SCI: attempt to fix wii/dc build errorWillem Jan Palenstijn
svn-id: r44579
2009-10-03SCI: Fix parse error in parse_reg_tWillem Jan Palenstijn
svn-id: r44578
2009-10-03LOL/PC-98: add keyboard support for menusFlorian Kagerer
svn-id: r44577
2009-10-03SCI: Redraw edit controls when they change.Willem Jan Palenstijn
svn-id: r44576
2009-10-03Let Ctrl-Left click behave like Right lick in Dragon History.Robert Špalek
Also, started implementing Advanced Engine Features: - pause support - RTL support svn-id: r44575
2009-10-03SCI/newgui: removed duplicate unused codeMartin Kiewitz
svn-id: r44574
2009-10-03SCI/newgui: constant 0xFFFF -> -1Martin Kiewitz
svn-id: r44573