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2019-07-28SUPERNOVA2: Add missing stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add rest of rooms (MUS12 to MUS22)Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add MusRound roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add rooms Mus8 to Mus11Jaromir Wysoglad
2019-07-28SUPERNOVA2: Simplify code for generating siren.Jaromir Wysoglad
The code is now simpler, and generates better sound even with lower audio rate thanks to Criezy.
2019-07-28SUPERNOVA2: Update code formating.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add rooms Mus2 to Mus7Jaromir Wysoglad
The rooms aren't tested yet, because the first room after MusEntrance is Mus11, which isn't implemented yet.
2019-07-28SUPERNOVA2: Add MuseumEntrance and Mus1 rooms.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add Museum room.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add siren soundJaromir Wysoglad
I had a problem with a "tick" sound every when the tones changed, for now I resolved it by uping the audio rate to 80000. This is really high for what kind of sound this is, I will think of a better solution for this.
2019-07-28SUPERNOVA2: Add missing fade insJaromir Wysoglad
Fade in was missing after riding taxi and at the start of pyramid. It is enough to just fade out, because the engine fades in automaticaly at the start of a new room.
2019-07-28SUPERNOVA2: Initialize price = 0 to avoid warningsJaromir Wysoglad
As suggested by criezy on github.
2019-07-28SUPERNOVA2: Fix a few bugs in pyramidJaromir Wysoglad
This fixes a few minor bugs (a few lines each): 1. Going close to equation rendered empty wall instead 2. Door in the Floordoor room newer showed up 3. Balls in CoffinRoom were inside each other, so one of them couldn't be clicked.
2019-07-28SUPERNOVA2: Fix missing image numbers in few roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Mask roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add CoffinRoom roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add hall roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add BstDoor roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add FloordoorU roomJaromir Wysoglad
2019-07-28SUPERNOVA2: add InHole and Floordoor roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add HoleRoom roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add LCorridor2 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add LCorridor1 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Downstairs3 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Upstairs3 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Monster2N roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Monster1N roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add TomatoN roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add TomatoF roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Formula2N roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Formula2F roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Formula1N roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add BehindPuzzle and Formula1F roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add pyramid puzzleJaromir Wysoglad
2019-07-28SUPERNOVA2: Add UpperDoor roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Upstairs2 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add BotomLeftDoor roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add BottomRightDoor roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Downstairs1 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Upstairs1 roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Finish Pyramid, add PyrEntrance roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add part of Pyramid roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add ship roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix doors in elevator.Jaromir Wysoglad
I added exit door to elevator which was missing.
2019-07-28SUPERNOVA2: Add the apartment roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Finish the elevator roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add missing interactions in Cabin roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add partialy finished Elevator room.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add City1 and City2 roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Change saving of room variablesJaromir Wysoglad
Change the way room variables are saved, so it is more like the original code and also thanks to this they get saved and loaded when the game is saved/loaded