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AgeCommit message (Expand)Author
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
2006-02-17Reduced header dependenciesMax Horn
2006-02-17This file was obsoleted by the previous commit, but I didn't want to force SVNTorbjörn Andersson
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...Max Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-16Whitespace fix.Torbjörn Andersson
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
2006-02-16Fix overlay images not always been marked as compressed in the Feeble FilesTravis Howell
2006-02-16Cleanup drawing code for Feeble FilesTravis Howell
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-16- Further extended the file format of tools/scumm-md5.txt: One can now specifyMax Horn
2006-02-16For now, do not attempt to draw "overlay" sprites, like the Oracle icon. TheTorbjörn Andersson
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in drawW...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Fix for bug #795214 (MI1: Crash on church entry)Max Horn
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
2006-02-14It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,Torbjörn Andersson
2006-02-14As far as I can tell, The Feeble Files should subtract _scrollX from theTorbjörn Andersson
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...Travis Howell
2006-02-14Correct case of SPY Fox game titlesTravis Howell
2006-02-14Allow version string to be writen to config file in HE72+ games, in case we d...Travis Howell
2006-02-14Add HE100 specific version of setSystemMessage opcode, since cases are differ...Travis Howell
2006-02-14Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl...Travis Howell
2006-02-14Move addDefaultDirectory() calls out of init() method to constructor.Eugene Sandulenko
2006-02-14Reworked kyra debug output system. Now he have special kyra intern debug leve...Johannes Schickel
2006-02-13Add hyperlink on/off functions of oracle in Feeble FilesTravis Howell
2006-02-13Initializes a var that would sometimes cause the intro to run too fast.Oystein Eftevaag
2006-02-12Merged _mouse.cpp and mouse.cpp into mouse.cppTorbjörn Andersson
2006-02-12Include game dscriptions for HE60/61 games in a DISABLE_HE buildTravis Howell
2006-02-12Moved SCUMM game descriptions/titles into a seperate tableMax Horn
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
2006-02-12Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of itTorbjörn Andersson
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
2006-02-12Removed layers.h since it was a) empty and b) never included.Torbjörn Andersson
2006-02-12- Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ...Max Horn