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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2011-07-12
CGE: Removed redundant disable/enable calls
Paul Gilbert
2011-07-12
CGE: Fixed a memory leak with Sprite::setSeq
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-12
CGE: Suppress isVga() and memType()
Strangerke
2011-07-12
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
Strangerke
2011-07-11
CGE: Reverted last commit due to extra memory leaks
Paul Gilbert
2011-07-11
CGE: Standardised Sprite::seq on always allocating/freeing data
Paul Gilbert
2011-07-10
CGE: Fix cursor to show on-screen once the game starts
Paul Gilbert
2011-07-10
CGE: More fixes for free/delete[] mismatches
Paul Gilbert
2011-07-10
CGE: Bugfix for correctly flagging key release
Paul Gilbert
2011-07-10
CGE: Bugfixes for some crashes
Paul Gilbert
2011-07-10
CGE: Fixed the display of text in the name entry dialog
Paul Gilbert
2011-07-10
CGE: A few more fixes for memory leaks identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix Valgrind identified errors
Paul Gilbert
2011-07-10
CGE: Removed some accidentally added debugging statements
Paul Gilbert
2011-07-10
CGE: Fixed more free/delete[] mismatches identified by Valgrind
Paul Gilbert
2011-07-10
CGE: Fix several allocation mismatches and Valgrind issues
Paul Gilbert
2011-07-10
CGE: Added extra event processing call to fix non-responsiveness when running...
Paul Gilbert
2011-07-10
CGE: Fixed compiler warning
Paul Gilbert
2011-07-10
CGE: Removed the definition of the now unused SavTab structure
Paul Gilbert
2011-07-10
CGE: Changed Sprite::contract to always destroy the sprite array
Paul Gilbert
2011-07-10
CGE: Created PocLight class to encapsulate the LI sprite array
Paul Gilbert
2011-07-10
CGE: Create Spike class to encapsulate the SP spite array
Paul Gilbert
2011-07-10
CGE: Created a CavLight class to encapsulate the PR sprite array
Paul Gilbert
2011-07-10
CGE: Mouse MC sprite array into the Mouse class
Paul Gilbert
2011-07-10
CGE: Created a HorizLine stub class to hold the HL sprite array
Paul Gilbert
2011-07-10
CGE: Moved MB sprite array into Square class
Paul Gilbert
2011-07-10
CGE: Implemented code for saving games, removing the need for the SavTab array
Paul Gilbert
2011-07-09
CGE: replace the 2 memcpy previously used by a memmove
Strangerke
2011-07-09
CGE: Cleanup: rename a couple of forgotten class members
Strangerke
2011-07-09
CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid o...
Strangerke
2011-07-08
CGE: Rename Mouse class
Strangerke
2011-07-07
CGE: Remove unused variable
eriktorbjorn
2011-07-07
CGE: Remove "bitmaps" files
Strangerke
2011-07-07
Merge remote-tracking branch 'origin/master' into soltys_wip2
Alyssa Milburn
2011-07-07
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...
Strangerke
2011-07-07
CGE: Cleanup and renaming. Also move some static and global functions to CGEE...
Strangerke
2011-07-07
SCI: Applied patch #3357096 with minor modifications
Filippos Karapetis
2011-07-06
LASTEXPRESS: implement Sound::updateQueue() and all dependent functions
Eugene Sandulenko
2011-07-05
DREAMWEB: disable load button in launcher
Tarek Soliman
2011-07-05
MOHAWK: Allow setting LB cursors by name
Matthew Hoops
2011-07-05
CGE: Minor bugfixes for game loading
Paul Gilbert
2011-07-05
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
Paul Gilbert
2011-07-05
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
Paul Gilbert
2011-07-05
CGE: _hero isn't meant to be instantiated during the engine setup
Paul Gilbert
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-05
CGE: Bugfix for ProgName method
Paul Gilbert
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-05
CGE: Started work on endifying savegame loading
Paul Gilbert
2011-07-04
LASTEXPRESS: Move sound filtering to base Sound class
Littleboy
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