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2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Fix compilation on WindowsMatthew Hoops
2011-12-15PEGASUS: Fix info screen weirdnessMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.
2011-12-13PEGASUS: Fix displaying the end messageMatthew Hoops
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-13PEGASUS: Add a tickCount() functionMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-12-12Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-12-12MOHAWK: Fix Myst ME Mac picture file namesMatthew Hoops
2011-12-12MOHAWK: Fix Stoneship's hologram projectorMatthew Hoops
2011-12-12DREAMWEB: Port 'quitkey' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix typo in useWire() (thanks wjp, fuzzie)Filippos Karapetis
2011-12-12DREAMWEB: Port 'usewire' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'autoappear' to C++Filippos Karapetis
2011-12-12DREAMWEB: Remove a lot of unused variablesFilippos Karapetis
2011-12-12DREAMWEB: Silence signed/unsigned warningFilippos Karapetis
2011-12-12DREAMWEB: Port 'usebuttona' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix regression in rollEndCreditsWillem Jan Palenstijn
I had previously tested the wrong end credits by accident. Oops...
2011-12-12DREAMWEB: Remove now unused DreamGenContext::playChannel0() wrapperMax Horn
2011-12-12DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++Max Horn
2011-12-12DREAMWEB: Add Dreambase::loadSpeech methodMax Horn
2011-12-12DREAMWEB: Remove volumetabname from data blobMax Horn
2011-12-12DREAMWEB: Add a FIXMEMax Horn
2011-12-12Revert "DREAMWEB: Simplify the time display code"Filippos Karapetis
This reverts commit 546c6a07e4803541647ad18d69c650fdd4cf974c. This wasn't a good idea, after all - it breaks saves and the game time is always the real time (which is not what the original did - it only synced the game time with the real time at the beginning)
2011-12-12TSAGE: Bugfixes and extra commenting for R2R conversation displayPaul Gilbert
2011-12-12DREAMWEB: Simplify the time display codeFilippos Karapetis
2011-12-12DREAMWEB: Convert greyscaleSum, allPalette, dumpCurrentMax Horn
2011-12-12DREAMWEB: Remove a lot of unused/unneeded variablesFilippos Karapetis
2011-12-12DREAMWEB: Convert 'createName'Willem Jan Palenstijn
2011-12-12TSAGE: Implemented R2R changes to StripManager::signalPaul Gilbert
2011-12-12DREAMWEB: Cleanup and add FIXMEsWillem Jan Palenstijn
2011-12-12TSAGE: Added missing hotspot logic for R2R Scene 300Paul Gilbert
2011-12-12DREAMWEB: Fix typo in monkSpeaking()Filippos Karapetis
2011-12-12DREAMWEB: Move fadeDOS to vgafades.cpp, cleanupMax Horn
2011-12-12DREAMWEB: Convert 'monkspeaking' and 'showmonk' to C++Filippos Karapetis
Also, remove the 'monkface' data from the data blob
2011-12-12DREAMWEB: Port 'showpuztext' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix regressions in getBack1 and useLighterWillem Jan Palenstijn
2011-12-11TSAGE: R2R - Implement scene 2500Strangerke
2011-12-11DREAMWEB: Port 'uselighter' to C++Filippos Karapetis