Age | Commit message (Collapse) | Author |
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Removes a global construction
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TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
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Added missing static qualifiers, get rid of some short/long
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Some other minor cleanup too
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And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
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The game is now completable from after completing from a save that has Norad complete.
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Conflicts:
video/qt_decoder.cpp
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I had previously tested the wrong end credits by accident. Oops...
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This reverts commit 546c6a07e4803541647ad18d69c650fdd4cf974c.
This wasn't a good idea, after all - it breaks saves and the game
time is always the real time (which is not what the original did - it
only synced the game time with the real time at the beginning)
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Also, remove the 'monkface' data from the data blob
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