Age | Commit message (Collapse) | Author |
|
svn-id: r47748
|
|
svn-id: r47747
|
|
svn-id: r47746
|
|
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
|
|
good idea)
svn-id: r47743
|
|
- Grouped game IDs per SCI generation
svn-id: r47742
|
|
svn-id: r47736
|
|
svn-id: r47735
|
|
svn-id: r47734
|
|
svn-id: r47733
|
|
svn-id: r47732
|
|
svn-id: r47731
|
|
svn-id: r47730
|
|
svn-id: r47729
|
|
svn-id: r47728
|
|
honored a load request or not
svn-id: r47726
|
|
meant 'loading from launcher'
svn-id: r47725
|
|
svn-id: r47724
|
|
svn-id: r47723
|
|
(Incorrect replacement introduced with r47715, thanks to Max for spotting this).
svn-id: r47722
|
|
svn-id: r47719
|
|
svn-id: r47716
|
|
svn-id: r47715
|
|
- Introduce two new makeRawStream factories, one is using RawStreamBlockList instead of an RawDiskStreamAudioBlock array.
svn-id: r47713
|
|
svn-id: r47711
|
|
svn-id: r47710
|
|
svn-id: r47707
|
|
svn-id: r47706
|
|
This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
|
|
svn-id: r47704
|
|
svn-id: r47702
|
|
svn-id: r47701
|
|
svn-id: r47700
|
|
svn-id: r47699
|
|
svn-id: r47698
|
|
svn-id: r47697
|
|
save a game in GK1 now via the console, but not load (yet).
svn-id: r47696
|
|
svn-id: r47695
|
|
svn-id: r47694
|
|
probably used
svn-id: r47693
|
|
svn-id: r47692
|
|
svn-id: r47691
|
|
volumes and correct them for now - fixes the music in GK1
svn-id: r47690
|
|
svn-id: r47689
|
|
volume values greater than 127
svn-id: r47688
|
|
svn-id: r47687
|
|
svn-id: r47686
|
|
svn-id: r47685
|
|
svn-id: r47684
|
|
svn-id: r47683
|