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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-10
Removed special-casing for the colour black as it's no longer needed.
Denis Kasak
2009-06-10
Shifted the palette one bit to the left aft toemake the dragon animation brig...
Denis Kasak
2009-06-10
Code formatting
Denis Kasak
2009-06-10
Added an additional debuglevel "archiver" to facilitate displaying debug info...
Denis Kasak
2009-06-10
Made handleMathExpression() properly handle mathematical expressions inside G...
Denis Kasak
2009-06-10
Redesigned the GPL2 disassembler to improve readability. It now does a linear...
Denis Kasak
2009-06-08
Adding Draci Historie engine skeleton (engine stub, BAR archiver, rudimentary...
Denis Kasak
2009-06-08
Convert FWRenderer and OSRenderer to use Cine::Palette.
Kari Salminen
2009-06-08
- Cleanup
Johannes Schickel
2009-06-08
Cleanup.
Johannes Schickel
2009-06-08
sword1: slight cleanup of psx related sound code and comments
Fabio Battaglia
2009-06-08
Fix out of bounds memory access in Screen::drawShape.
Johannes Schickel
2009-06-08
Add more Polish font data for The Feeble Files.
Travis Howell
2009-06-08
Add Polish font data for The Feeble Files.
Travis Howell
2009-06-08
sword1: add Broken Sword PSX demo support
Fabio Battaglia
2009-06-08
SCI: Cleanup
Walter van Niftrik
2009-06-08
Replaced GFXWARN with warning and GFXDEBUG with debugC
Filippos Karapetis
2009-06-08
Update details for the Polish version of The Feeble Files.
Travis Howell
2009-06-08
Moved some more debug commands to ScummVM's console
Filippos Karapetis
2009-06-08
- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo W...
Johannes Schickel
2009-06-07
Hopefully fixed memory corruption when loading games
Filippos Karapetis
2009-06-07
SCI: C++ified the song iterator code a little bit more
Max Horn
2009-06-07
SCI: Got rid of g_EngineState
Max Horn
2009-06-07
LOL: minor bug fix
Florian Kagerer
2009-06-07
Remove unneeded functionality from Screen.
Johannes Schickel
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
2009-06-07
Avoid warning about missing SFX file in Lands of Lore (it seems the original ...
Johannes Schickel
2009-06-07
SCI: Moved resource36 handling into resource manager.
Walter van Niftrik
2009-06-07
LOL: minor bug fix in battle system
Florian Kagerer
2009-06-07
SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciE...
Max Horn
2009-06-07
SCI: Simplified SongLibrary code a bit
Max Horn
2009-06-07
SCI: Objectified Song struct 'a bit'
Max Horn
2009-06-07
SCI: Objectified SongLibrary
Max Horn
2009-06-07
SCI: Renamed various song/songlib related structs and members
Max Horn
2009-06-07
Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALT
Filippos Karapetis
2009-06-07
Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed...
Filippos Karapetis
2009-06-07
Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY...
Filippos Karapetis
2009-06-07
LOL: implemented two more opcodes for castle cimmeria
Florian Kagerer
2009-06-07
AGI: Fixed typo in game name ;)
Max Horn
2009-06-07
LOL: implemented some missing monster animation code
Florian Kagerer
2009-06-07
MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"
Eugene Sandulenko
2009-06-07
Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"
Eugene Sandulenko
2009-06-07
SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.
Walter van Niftrik
2009-06-07
Dropping the v1 parser functions in favour of the extended v2 ones
Sven Hesse
2009-06-07
Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ...
Johannes Schickel
2009-06-07
Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays corre...
Johannes Schickel
2009-06-07
LOL: implemented king richard healing sequence
Florian Kagerer
2009-06-06
Fascination needs o1_assign. o2_assign breaks the DOS floppy version
Sven Hesse
2009-06-06
Renamed the evaluateStore opcodes to assign, because that's what they are
Sven Hesse
2009-06-06
Setting the game type of the generic demoplayer to Urban so it can make use o...
Sven Hesse
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