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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-12-18
TSAGE: R2R - Some refactoring in handlePlayer2()
Strangerke
2013-12-18
SCI: debug code to print out kq6 raw lipsync data
Martin Kiewitz
2013-12-18
SCI: another kq6 patch for audio+text support
Martin Kiewitz
fixes dialog of man in robe complaining about mints in pawn shop
2013-12-18
FULLPIPE: Implement sceneHandler06_winArcade()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_mumsyBallTake()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub03()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub05()
Eugene Sandulenko
2013-12-18
FULLPIPE: Fix compiler warnings
Eugene Sandulenko
2013-12-18
AVALANCHE: Fix out of bound access related to Pascal to C conversion
Strangerke
2013-12-17
AVALANCHE: Fix some coding convention issues, fix some warnings
Strangerke
2013-12-17
AVALANCHE: Some index fixes in Nim.
uruk
2013-12-17
AVALANCHE: Implement Dogfood's "AI" in Nim.
uruk
2013-12-17
AVALANCHE: Silent false-positive warning reported in Buildbot
Strangerke
2013-12-17
FULLPIPE: Implement sceneHandler06_sub04()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_throwBall()
Eugene Sandulenko
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
FULLPIPE: Implement sceneHandler06_takeBall()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_spinHandle()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_showNextBall()
Eugene Sandulenko
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
FULLPIPE: Implement sceneHandler06_buttonPush()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_enableDrops()
Eugene Sandulenko
2013-12-17
AVALANCHE: Add some graphic functions for Nim.
uruk
2013-12-17
CGE: Fix check on file handlers
Strangerke
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-12-17
TONY: Add a reset function in RMWindow in order to group variable initialization
Strangerke
2013-12-17
TSAGE: R2R - Some more renaming and reordering in scene 1337, remove a ↵
Strangerke
useless Card
2013-12-17
TSAGE: R2R - Fix an original bug in the card game logic, remove useless loops
Strangerke
2013-12-16
TSAGE: R2R - Some more renaming and refactoring in scene 1337
Strangerke
2013-12-16
FULLPIPE: Implement scene06_updateCursor()
Eugene Sandulenko
2013-12-16
FULLPIPE: Enable scene06
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initMumsy()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-16
FULLPIPE: Fix off-by-one error when checking valid 'idx'
Torbjörn Andersson
Verified by sev, but I haven't actually seen it cause any problems.
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Rearrange arcade-related functions
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-15
PEGASUS: Fix the prehistoric volcano animations
Matthew Hoops
2013-12-15
SCI: patch SQ4 bug with throwing at sequel police
Martin Kiewitz
SQ4 floppy only, Sierra's official patch didn't fix it properly
2013-12-15
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-15
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_genFlies(). This completes the scene
Eugene Sandulenko
2013-12-15
FULLPIPE: Renames in scene05
Eugene Sandulenko
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