Age | Commit message (Collapse) | Author |
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This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
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This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
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The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
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This fixes duplicate music playing in LauraBow2CD (#6462)
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Repair naming of variables in Nim and add some helper functions.
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hall (scene 3375)
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comment changes only
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fixes game bug (CD only), fixes bug #6440
may cause side-effects in the game, affects all room changes in the whole game
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not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
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