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2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-24AVALANCHE: Fix savegame version checksStrangerke
2013-11-23TSAGE: Fix for flub tube maze header commentsPaul Gilbert
2013-11-23TSAGE: Further fixes for object centroid handlingPaul Gilbert
2013-11-23WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages.Johannes Schickel
2013-11-23WINTERMUTE: Slight interator usage cleanup.Johannes Schickel
2013-11-23WINTERMUTE: Remove another unused variable.Johannes Schickel
2013-11-23WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.Johannes Schickel
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic.
2013-11-23WINTERMUTE: Remove unused variables.Johannes Schickel
2013-11-23TSAGE: R2R - Remove some warningsStrangerke
2013-11-23TSAGE: In progress work and bugfixes for R2R centroid handlingPaul Gilbert
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistenturukgit
2013-11-23SCI: Make fade signal version check more preciseWillem Jan Palenstijn
2013-11-23SCI: Fix SCI1late fade complete signalWillem Jan Palenstijn
This fixes duplicate music playing in LauraBow2CD (#6462)
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistentStrangerke
2013-11-23AVALANCHE: Fix formatting in NimStrangerke
2013-11-23HOPKINS: Janitorial - Fix spacing errorsStrangerke
2013-11-23TONY: Janitorial - Fix spacing errorsStrangerke
2013-11-23TSAGE: Janitorial - Fix more spacing errorsStrangerke
2013-11-23TSAGE: R2R - Fix spacing errors, add comment about an useless variableStrangerke
2013-11-23AVALANCHE: Fix savegames compatibility before/after Nim implementationStrangerke
2013-11-23AVALANCHE: Implement Nim::playNim().urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22FULLPIPE: Implement sceneHandler04_updateBottle()Eugene Sandulenko
2013-11-22AVALANCHE: Janitorial - Align some comments in ParserStrangerke
2013-11-22AVALANCHE: Janitorial - Fix Alignment in NimStrangerke
2013-11-22AVALANCHE: Janitorial - Remove extra blank linesStrangerke
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-11-22TSAGE: R2R - Add a hack to avoid the display of giant character in circular ↵Strangerke
hall (scene 3375)
2013-11-22AVALANCHE: Fix Nim.urukgit
2013-11-22AVALANCHE: Add skeleton code for the minigame called Nim.urukgit
2013-11-22FULLPIPE: Continued work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: More work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: Implement switchScene04Eugene Sandulenko
2013-11-22FULLPIPE: More work on sceneSwitcher04Eugene Sandulenko
2013-11-22FULLPIPE: Further work on sceneSwitcher04Eugene Sandulenko
2013-11-22FULLPIPE: Started work on sceneSwitcher04Eugene Sandulenko
2013-11-22TSAGE: R2R - Fix animation bug in scene 3350Strangerke
2013-11-22TSAGE: R2R - Fix bug in the initialization of an actorStrangerke
2013-11-22TSAGE: R2R - Fix Animation issue in scene 3150Strangerke
2013-11-22SCI: script patcher bug numbers to the new onesMartin Kiewitz
comment changes only
2013-11-21SCI: script patch for laurabow2 to fix system menuMartin Kiewitz
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: changed workaround for lb2 audio+text patchMartin Kiewitz
2013-11-21FULLPIPE: Enable scene04Eugene Sandulenko
2013-11-21FULLPIPE: Implement scene04_updateCursor()Eugene Sandulenko
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches