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2011-02-16KYRA/LOL: fixed hand item cursor bugathrxx
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
2011-02-16SKY: Restore old sequence delay behaviour.dhewg
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored that while getting rid of SEQ_DELAY. That in return allows us to relax the call frequency again (more sleeps, less cpu hogging).
2011-02-16SKY: Fix array access in debug code.Alyssa Milburn
The script data is already byteswapped at load time.
2011-02-16SKY: Stop intro sound before freeing the buffer.Alyssa Milburn
2011-02-15MOHAWK: Shorten Myst stack classes namesBastien Bouclet
2011-02-15MOHAWK: Put togeter the Myst stack classes in a namespaceBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 201, staircase initBastien Bouclet
2011-02-15MOHAWK: Add a workaround for a missing image when going up the stairs in ↵Bastien Bouclet
Mechanical.
2011-02-15MOHAWK: Implement Mechanical opcodes 203 and 104, snake boxBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 100Bastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 200Bastien Bouclet
2011-02-15HUGO: Replace cypher by a global variable, clean engine destructorstrangerke
2011-02-15SCI: Fill in the remaining Mac-specific kPlatform subopsMatthew Hoops
2011-02-15SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristicmd5
The heuristic in question was used to detect the pseudo mouse control functionality, however the change in controls seems to have occurred with the transition to cursor views. Fixes keypad control in Conquest of the Longbow. Moreover, the code also checked for key scan code 76 when checking for the middle keypad button, which seems to be a mistake, as that case never occurred.
2011-02-15MOHAWK: Detect the French version of Rugrats.Alyssa Milburn
Thanks to Strangerke.
2011-02-15Merge branch 'master' of github.com:scummvm/scummvmmd5
2011-02-15SCI: Removed several redundant helper functionsmd5
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger()
2011-02-15HUGO: more refactoring and encapsulationstrangerke
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-15SCI2+: Set the correct segment for SCI32 strings/arrays when loadingmd5
This was an omission, observed after a discussion with clone2727
2011-02-14SCI: Fix loading pre-version 28 saved gamesMatthew Hoops
This is a regression from a9b051beff3157e1aa8
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.
2011-02-14SCI2+: Point out that there is a hack in the text splitting codemd5
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly.
2011-02-14MOHAWK: Correct the variable used for the lab book in RivenMatthew Hoops
2011-02-14MOHAWK: Center InfoDialog text.Alyssa Milburn
This is the same as the fix for scumm in 0e32d533.
2011-02-14SKY: get rid of timer based gfx updatesdhewg
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing.
2011-02-14HUGO: Some more refactoringstrangerke
Move _hotspots to mouse class and encapsulate it, rename some variables in route class
2011-02-13SCI: Fix GK2 Mac picture 2315Matthew Hoops
It hardcodes the picture so it doesn't get run with the decompressor
2011-02-13SCI: Add detection for GK2 MacMatthew Hoops
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.
2011-02-13Remove erroneous comment. It reflected a false belief resulting fromLars Skovlund
a missing parameter check, which has also been added.
2011-02-13MOHAWK: Fix comments for the LB sampler v2Matthew Hoops
2011-02-13MOHAWK: Add support for Mac LB v2 gamesMatthew Hoops
2011-02-13SCI: Switch to true color mode for the GK2 demo Indeo3 videoMatthew Hoops
2011-02-13SCI: Fix VMD coordinatesMatthew Hoops
The suffix check for "vmd" failed for uppercase files.
2011-02-13SCUMM FM-TOWNS: minor cleanup (git test)athrxx
2011-02-13MOHAWK: Remove Myst's var store from the build since it is not usedBastien Bouclet
anymore. Keep the files are to be kept around for reference until Mechanical is finished.
2011-02-13MOHAWK: Implement opcode 105, Mechanical fortress staircase movieBastien Bouclet
2011-02-13MOHAWK: Implement Mechanical's crystalsBastien Bouclet
2011-02-13MOHAWK: Add var getters / togglers to Mechanical, pages can now beBastien Bouclet
taken
2011-02-13MOHAWK: Add Achenar's crate state to Mechanical stateBastien Bouclet
2011-02-12SCI: Don't limit the number of resources to 999 in hexgrepMatthew Hoops
2011-02-12SCI: Fix the console's hexgrep commandMatthew Hoops
2011-02-12JANITORIAL: Remove unnecessary semicoloneriktorbjorn
I'm glad there's always a supply of those, because they make for great test commits.
2011-02-12MOHAWK: Implement Mechanical opcode 125Bastien Bouclet
2011-02-12MOHAWK: Implement Mechanical var getters 4 and 15Bastien Bouclet
2011-02-12HUGO: Fix a bug in engine destructorstrangerke
2011-02-12HUGO: Start to simplify hugo.dat loadingstrangerke
2011-02-12HUGO: Replace Common::File by Common::ReadStream in several functionsArnaud Boutonné
svn-id: r55897
2011-02-12HUGO: little optimization in decodeString(), cleanupArnaud Boutonné
svn-id: r55894