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2012-07-16LASTEXPRESS: Replace 2 macros in Sophie entity implementationLittleboy
2012-07-16LASTEXPRESS: Remove LOADSCENE_FROM_POSITION macroLittleboy
2012-07-16LASTEXPRESS: Merge the two savegameBloodJacket functions into the base ↵Littleboy
Entity class
2012-07-16LASTEXPRESS: Move LOW_BYTE macro to helpers.hLittleboy
2012-07-16LASTEXPRESS: Replace SYNC_STRING macro by functionLittleboy
2012-07-16LASTEXPRESS: Replace PLAY_STEAM macro by functionLittleboy
2012-07-16LASTEXPRESS: Replace SAVEGAME_BLOOD_JACKET macro by functionLittleboy
2012-07-16LASTEXPRESS: Replace COMPARTMENT_TO and COMPARTMENT_FROM_TO macrosLittleboy
2012-07-16LASTEXPRESS: Comment unused variableLittleboy
2012-07-16LASTEXPRESS: Remove strange castsLittleboy
2012-07-17SCI: Bugfix for kCreateTextBitmap(). Fixes the ComPost text in the SQ6 demoFilippos Karapetis
2012-07-16CINE: Mark Operation Stealth as Unstable.D G Turner
Since the cine engine's support for Operation Stealth is still incomplete with significant GFX glitches, this should be marked as "ADGF_UNSTABLE" to warn users and prevent invalid bug reports. However, it should be noted that the game is completable.
2012-07-16SCI: Only skip text in room 100 in the SQ6 demoFilippos Karapetis
2012-07-16SCI: Temporarily disable text display in the demo of SQ6 to stop crashesFilippos Karapetis
2012-07-16SCI: Handle all negative priority values. Fixes graphics in the SQ6 demoFilippos Karapetis
2012-07-15TINSEL: Fix bug #3541745 - "DW: PSX version has a too small Re-Start window"Filippos Karapetis
2012-07-15TINSEL: Change SetMidiVolume() so that it doesn't start/stop music tracksFilippos Karapetis
Previously, SetMidiVolume() would stop the currently playing track when the MIDI volume was set to 0. Now, the music track always plays, even when the volume is set to 0. This fixes bug #3541533 - "DW: Silencing music volume stops music" and resolves two FIXME comments
2012-07-15TINSEL: Fix bug #3459999 - "TINSEL: DW Crash in Subtitle Menu"Filippos Karapetis
2012-07-15TINSEL: Remove the GF_BIG_ENDIAN flagFilippos Karapetis
2012-07-15TINSEL: Remove the GF_CD and GF_FLOPPY flagsFilippos Karapetis
2012-07-15TINSEL: Reorder the detection entries to split the DW1 and DW2 entriesFilippos Karapetis
2012-07-15TINSEL: Remove the GF_DEMO flagFilippos Karapetis
2012-07-15TINSEL: Added script workaround for #3543624 - DW1 PSX demo idle animationPaul Gilbert
2012-07-15TEENAGENT: Add translatable strings in resources.cppFilippos Karapetis
2012-07-15TEENAGENT: Show a verbose warning when a compressed data file is used and ↵Filippos Karapetis
zlib hasn't been included in the executable
2012-07-15TEENAGENT: Readd the zlib code, to maintain backwards compatibilityFilippos Karapetis
2012-07-15TEENAGENT: Unpack teenagent.dat and remove the engine's zlib dependencyFilippos Karapetis
This addresses bug #3539822 - "TEENAGENT: Not working without zlib"
2012-07-15SCI: Properly detect the Polish version of KQ5Filippos Karapetis
Thanks to jacek909 for the extra MD5 checksums of the Polish version. This fixes bugs #2725722 (Polish version checksums) and #3536863 (SCI: KQ5 Floppy English detected as Polish)
2012-07-14LASTEXPRESS: Replace CALLBACK_ACTION macro by member functionLittleboy
2012-07-14LASTEXPRESS: Fix sound in animated sequencesLittleboy
2012-07-14LASTEXPRESS: CleanupLittleboy
- Add missing initializer/destructors - Add some const modifiers - Remove some unneeded casts - Use enumeration values in switch constructs
2012-07-14LASTEXPRESS: Remove duplicated include statementsLittleboy
2012-07-14TINSEL: CleanupFilippos Karapetis
2012-07-11TINSEL: Added MD5 detection entries for Discworld 1 Polish translationPaul Gilbert
2012-07-11TSAGE: Fix for bug #3541354 - Nico shooting player after being tied upPaul Gilbert
2012-07-09MOHAWK: Restart anims when LiveText plays them.Alyssa Milburn
2012-07-09TINSEL: Fix bug #3541230 - "DW: PSX version locks up after using the book"Filippos Karapetis
Removed the superfluous MIDI offset storing code. Now, the MIDI buffer is re-read when the music loops. This removes a static variable and also fixes another bug in the SEQ decoder.
2012-07-09SCI: Update comments in kGetAngleWorker()Filippos Karapetis
2012-07-08SCI: Also set the filename of the videoState struct when playing AVIsFilippos Karapetis
2012-07-08SCI: Fix a typo and add some comments to kGetAngleWorker()Filippos Karapetis
2012-07-08SCI: Ignore another leftover script from KQ7 in the debuggerFilippos Karapetis
2012-07-08MOHAWK: Play anims for LiveText items *after* the speech.Alyssa Milburn
Another attempt at fixing bug #3541294.
2012-07-08SCI: Add another English floppy version of KQ5 (bug #3536863)Filippos Karapetis
According to this bug report, there exists another English version with the same file checksums as the vanilla English version, patched to Polish. We need a better way of distinguishing the two versions. Until we do, this is a duplicate entry of the Polish floppy version
2012-07-08SCI: Show information for correct file naming in the QFG4 import roomFilippos Karapetis
This information is shown in previous QFG versions, but it had to be placed in a SCI32 graphics function in order to be shown in QFG4 too
2012-07-08SCI: Update the virtual file selected in the QFG4 character import screenFilippos Karapetis
This makes the character import screen in QFG4 functional, as the virtual file index was never updated
2012-07-08SCI: Add a hack in kGetAngleWorker to fix bug #3540976Filippos Karapetis
kGetAngle(Worker) has been implemented based on behavior observed with a test program created with SCI Studio. However, the return values have subtle differences from the original, which uses atan(). This temporary hack will do for now till the implementation of kGetAngle is done again. A simpler atan2-based implementation has also been added for future reference
2012-07-08COMPOSER: Fix parsing v1 book groups.Alyssa Milburn
This fixes bug #3539019.
2012-07-08MOHAWK: Run animations attached to LiveText items.Alyssa Milburn
Should fix bug #3541294.
2012-07-08SCUMM: Correct HE version for another English Windows version of Freddi Fish ↵Travis Howell
and Luther's Maze Madness.
2012-07-07TOON: Remove unecessary getSystem() function.D G Turner
This was needed due to the unecessary protected shadow variable hiding the Engine superclass _system member variable.