Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-01 | SCI: debugC calls no longer require a debug level of 2 to show output | Filippos Karapetis | |
svn-id: r55086 | |||
2011-01-01 | SCI: Disable continuous list checking by default | Filippos Karapetis | |
svn-id: r55085 | |||
2011-01-01 | HUGO: Midi are no longer looping. Add handling to default playlist | Arnaud Boutonné | |
svn-id: r55084 | |||
2011-01-01 | HUGO: Reduce CPU usage by adding a delay in the main loop | Arnaud Boutonné | |
svn-id: r55083 | |||
2010-12-31 | HUGO: Add CTRL-l and CTRL-s keys used in Win versions. | Arnaud Boutonné | |
CTRL-n has been added too, but is currently only a STUB svn-id: r55081 | |||
2010-12-31 | HUGO: Saving a game is no longer authorized when gameOverFl is set | Arnaud Boutonné | |
svn-id: r55079 | |||
2010-12-31 | JANITORIAL: Remove unnecessary semicolon. | Torbjörn Andersson | |
svn-id: r55077 | |||
2010-12-31 | HUGO: F6 now also closes inventory in Win versions | Arnaud Boutonné | |
svn-id: r55076 | |||
2010-12-31 | SCI: Added workaround for script bug #3148418 - "QFG2: Script Error On last ↵ | Filippos Karapetis | |
screen" svn-id: r55075 | |||
2010-12-31 | GOB: Minor Correction in Debug Console Header. | David Turner | |
svn-id: r55074 | |||
2010-12-31 | MOHAWK: Minor Correction to Graphics Debug Output. | David Turner | |
svn-id: r55073 | |||
2010-12-31 | CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth. | David Turner | |
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called. However, currently during the display of the Delphine Software Logo in Operation Stealth, checkCollision() is called, but the collisionPage has not been loaded. To fix the invalid reads, have added code to set the page to zero after allocation. Shouldn't cause any issues to FW as this will load over the top anyway. Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation. svn-id: r55071 | |||
2010-12-31 | CINE: Close Memory Leak in PCSoundFxPlayer. | David Turner | |
This leakage was reported by Valgrind while playing Operation Stealth. svn-id: r55070 | |||
2010-12-30 | HUGO: Fix default values in object_t structure for viewx field and followings. | Arnaud Boutonné | |
This fixes some other bugs reported by D. Gray svn-id: r55068 | |||
2010-12-30 | HUGO: Fix several bugs reported by D. Gray | Arnaud Boutonné | |
svn-id: r55067 | |||
2010-12-30 | MOHAWK: Implement Myst opcodes 129 to 132, and 192 to 197, Stellar ↵ | Bastien Bouclet | |
observatory buttons svn-id: r55065 | |||
2010-12-29 | MOHAWK: Implement Myst opcode 214, Stellar observatory initialization | Bastien Bouclet | |
svn-id: r55063 | |||
2010-12-29 | CINE: Fix Memory Leak in PCSoundFxPlayer. | David Turner | |
Found this using Valgrind when loading a Future Wars savegame from the launcher. Occurs since the load() method called stop() but this did not unload() the allocated playing resource data unless it was still playing. Fixed in stop() by calling unload() in all cases. svn-id: r55059 | |||
2010-12-29 | CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind. | David Turner | |
svn-id: r55058 | |||
2010-12-28 | TOON: Add mapping for upper 'ç' and for plenking, both used in french version | Arnaud Boutonné | |
svn-id: r55057 | |||
2010-12-28 | SCI: Fixed script bug #3038870 - "SCI Fanmade - Demo Quest: ScummVM hangs ↵ | Filippos Karapetis | |
with typo" and removed a related FIXME svn-id: r55056 | |||
2010-12-28 | TOON: Fixed memory corruption in several rooms | Sylvain Dupont | |
Some mask line drawings were writing outside the buffer. svn-id: r55055 | |||
2010-12-28 | TOON: Removed useless confusing code in conversation process part | Sylvain Dupont | |
svn-id: r55054 | |||
2010-12-28 | SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off ↵ | Travis Howell | |
(regression). svn-id: r55053 | |||
2010-12-28 | SCUMM: Another fix for bug #3145951 - DIG: Subtitles won't turn off ↵ | Travis Howell | |
(regression). svn-id: r55052 | |||
2010-12-27 | TOON: Path finding bug fixes | Sylvain Dupont | |
Allows Flux to walk close to Drew if really needed to prevent total path block. Prevents path finding if the character is out of the screen svn-id: r55051 | |||
2010-12-27 | SCUMM: Fix bug #3145951 - DIG: Subtitles won't turn off (regression). | Travis Howell | |
svn-id: r55050 | |||
2010-12-27 | SCUMM: Fix bug #3143039 - ACTIVITY: Circus Stormin' crash. | Travis Howell | |
svn-id: r55049 | |||
2010-12-26 | TOON: Fixed Bug #3124527 with Dungeon freeze | Sylvain Dupont | |
Bug #3089974: "TOON: Game freezes in act 2 when thrown to the prison" Wrong pointer increment in conversation process code. svn-id: r55047 | |||
2010-12-26 | SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which ↵ | Filippos Karapetis | |
will hopefully not clash with the speed throttler. This is a more proper fix for bug #3058865, and a partial fix for bug #3127824 svn-id: r55046 | |||
2010-12-26 | MOHAWK: Move myst_saveload.* to myst_state.* | Matthew Hoops | |
svn-id: r55045 | |||
2010-12-26 | MOHAWK: Fix a typo | Matthew Hoops | |
svn-id: r55044 | |||
2010-12-26 | SCI: Silence a gcc warning | Matthew Hoops | |
svn-id: r55043 | |||
2010-12-26 | TOON: Fix problem when exiting the king cave | Sylvain Dupont | |
svn-id: r55042 | |||
2010-12-26 | MOHAWK: Merge classes MystVariables and MystSaveLoad to form MystGameState | Bastien Bouclet | |
svn-id: r55041 | |||
2010-12-26 | HUGO: Fix MIDI Player Memory Leak in H3 Win. | David Turner | |
svn-id: r55040 | |||
2010-12-25 | KYRA FM-TOWNS: improved cd audio music fading | Florian Kagerer | |
svn-id: r55039 | |||
2010-12-25 | MOHAWK: Add subimage drawing/caching code | Alyssa Milburn | |
svn-id: r55038 | |||
2010-12-25 | MOHAWK: detect the European versions of Zoombinis | Alyssa Milburn | |
svn-id: r55037 | |||
2010-12-25 | MOHAWK: LB CD-ROM title prefixes aren't Windows-specific | Alyssa Milburn | |
svn-id: r55036 | |||
2010-12-25 | MOHAWK: detect/load the Rugrats Adventure Game | Alyssa Milburn | |
svn-id: r55035 | |||
2010-12-24 | SCI: Fixed bug #3059860 - "LB2CD: Glitch in Act 6 coroner answer buttons" | Filippos Karapetis | |
svn-id: r55034 | |||
2010-12-24 | SCI: Only sync the synonyms vocabulary if the game actually has one (thanks wjp) | Filippos Karapetis | |
svn-id: r55033 | |||
2010-12-24 | SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like ↵ | Filippos Karapetis | |
SSCI did This is a more correct way of fixing bug #3037618 than in rev #55017. - Changed replaceant/replacement to be uint16's (they're very small positive values, usually smaller than 4096) - Changed SynonymList to an Array (so that it can be saved/loaded) - Removed the PQ2 script patch to Game::replay() - Added savegame history svn-id: r55032 | |||
2010-12-24 | MOHAWK: Fix playing sound from aliases in Myst ME. | Bastien Bouclet | |
svn-id: r55031 | |||
2010-12-24 | MOHAWK: Fix Myst's combination book pages drawing at the bottom of the screen. | Bastien Bouclet | |
svn-id: r55030 | |||
2010-12-23 | Fix code formatting | Lars Skovlund | |
svn-id: r55026 | |||
2010-12-23 | SCI: Unbreak script loading on big-endian machines. Thanks to [md5] and wjp. | Lars Skovlund | |
svn-id: r55025 | |||
2010-12-23 | PLUGINS: switched plugin manager to inheritance rather than #defines | Yotam Barnoy | |
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler. svn-id: r55024 | |||
2010-12-23 | SCI: Some initial work on the sound of robot videos (doesn't work yet, seems ↵ | Filippos Karapetis | |
to be a problem with the encoding of the customized SOL audio files in robot videos) svn-id: r55023 |