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2017-01-20TITANIC: NpcFlag enum is now completely namedPaul Gilbert
2017-01-20TITANIC: Further NPC flags renaming, parrot fixesPaul Gilbert
2017-01-20TITANIC: Further NPC flag renaming, usage fixesPaul Gilbert
2017-01-20TITANIC: Renaming NPC flagsPaul Gilbert
2017-01-20Fix crash at the first corridor and entrance doorBendegúz Nagy
Crash caused by missing DisplayMan::_derivedBitmapByteCount values
2017-01-20Silence valgrind error messagesBendegúz Nagy
2017-01-20Properly delete leaking DisplayMan::_tmpBitmapBendegúz Nagy
2017-01-19Fix regression introduced in 3ab3a85Bendegúz Nagy
2017-01-19BLADERUNNER: Add detection for German versionrootfather
2017-01-18TITANIC: Fix TV playback during prologuePaul Gilbert
2017-01-18TITANIC: Renaming of CParrot statics, miscellaneous fixesPaul Gilbert
2017-01-18DIRECTOR: Lingo: Added list of D3 and D4 keywordsEugene Sandulenko
2017-01-18DIRECTOR: More debug output to mac font loading testEugene Sandulenko
2017-01-18DIRECTOR: Fix Compiler Warning.D G Turner
2017-01-17TITANIC: Remove accidentally committed debug codePaul Gilbert
2017-01-17TITANIC: Handle -1 frameNumber in AVISurface::addEvent like originalPaul Gilbert
2017-01-17TITANIC: Fixes to CParrot frameMsg methodPaul Gilbert
2017-01-17ADL: Implement hires5 time machine animationWalter van Niftrik
2017-01-17SCI: Add more version info to SQ4 detection entryTarek Soliman
2017-01-17GRAPHICS: Split out MacFontFamily class out of MacFontEugene Sandulenko
2017-01-17DIRECTOR: Refactor Text Rendering. Use alignment of MacText. Render to ↵stevenhoefel
temporary surface to allow ink blitting.
2017-01-17DIRECTOR: Added test for font loadingEugene Sandulenko
2017-01-17BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.D G Turner
2017-01-16TITANIC: Fix showing all that pink during Prologue and in Parrot roomPaul Gilbert
2017-01-16TITANIC: Fix CParrot movieFrameMsgPaul Gilbert
2017-01-16TITANIC: Fix if check in CParrot frameMsgPaul Gilbert
2017-01-16TITANIC: Fix some Liftbot dialogue responsesPaul Gilbert
2017-01-16TITANIC: Fix locating vocab words in getPrimeWordPaul Gilbert
2017-01-16SCI32: Script patch priority drawing bug in MGDXColin Snover
This fixes the horse at the fountain drawing on top of the fountain instead of behind it.
2017-01-16SCI32: Add workarounds for MGDXColin Snover
2017-01-16SCI32: Add pic cel to CelInfo32 debugging outputColin Snover
2017-01-16SCI32: Fix handling of negative z-indexesColin Snover
Fixes the ego disappearing behind the castle doors in MGDX.
2017-01-16SCI32: Add workaround for Hoyle5Colin Snover
2017-01-16SCI32: Disable compression on Hoyle5 options filesColin Snover
Compression overhead takes up more space than uncompressed files, plus the uncompressed files it creates are marginally quicker and easier to debug with external tools.
2017-01-16SCI32: Add workarounds for KQ7 2.00bColin Snover
2017-01-16SCI32: Clarify comment about empty code path in cursor codeColin Snover
2017-01-16SCI32: Fix loading save games in KQ7 1.51Colin Snover
2017-01-16SCI: Remove unused SciEngine::speechAndSubtitlesEnabled methodColin Snover
2017-01-16SCI32: Fix spinloop in Hoyle5Colin Snover
Hoyle5 will spin on kGetTime between 15 and 300 ticks in multiple game scripts in order to delay execution (for example, after choosing opponents and clicking "okay"). This causes ScummVM to be unresponsive and wastes CPU time. This commit patches the spin subroutines to instead call a kernel function (kWait) that waits without a spin loop. This kernel function was removed in SCI2, and has been added back in ScummVM specifically for Hoyle5, so this patch will not work with the original interpreter.
2017-01-16TITANIC: Fix Several Valgrind Warnings.D G Turner
2017-01-16TITANIC: Workaround for broken light in 1st class suitePaul Gilbert
2017-01-16TITANIC: Renaming checks for player's first class suitePaul Gilbert
2017-01-16TITANIC: Rename light fields to more closely match originalPaul Gilbert
2017-01-16TITANIC: Renamings for light switchesPaul Gilbert
2017-01-16TITANIC: Workaround to dispense a cold chicken when the fuse is removedPaul Gilbert
I'm pretty certain this was the original intention of the dispensor, as it not only makes sense, but there was code in place in the dispensor StatusChangeMsg method that handled two different types of dispensing, depending on whether the fuse was in place. But the code was identical; given other nastyness and code duplication in the whole dispensor logic, it's pretty clear that this was what was originally intended. Though given that the dispensor fuse is present in the fusebox by default, it's likely no-one ever played around with the dispensor with the fuse removed.
2017-01-16TITANIC: Renamings and cleanup for chicken, sauce, and dispensorPaul Gilbert
2017-01-16TITANIC: Change chicken tooltips to use DAT stringsPaul Gilbert
2017-01-16TITANIC: Further cleanup of chicken dispensorPaul Gilbert
2017-01-16DIRECTOR: Implement function 'marker'.stevenhoefel
2017-01-16SWORD25: Fix Warnings about Copy Constructor Failing to Call Base Class.D G Turner