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2015-05-16SHERLOCK: Fix broken Scalpel scene loadingPaul Gilbert
2015-05-16SHERLOCK: Scene loading for shapes, desc, scripts for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Fix decompression for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-16SHERLOCK: Clear screen before transitioning to the mapPaul Gilbert
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-16SHERLOCK: Fix default fade style optionPaul Gilbert
2015-05-15SHERLOCK: Fix random pixel transitions, and make it the default fade stylePaul Gilbert
2015-05-15SHERLOCK: Use ConfMan.registerDefault to simply reading optionsPaul Gilbert
2015-05-15SHERLOCK: Fix positioning of Quit Yes/No buttonsPaul Gilbert
2015-05-15SHERLOCK: Fix saving mute flags in saveConfigPaul Gilbert
2015-05-15SHERLOCK: Fix mismatched alloc/free in decompressed resource buffersPaul Gilbert
2015-05-15SHERLOCK: Change save extra option to use more standard originalsaveloadPaul Gilbert
2015-05-15SCI: adjust SCI3 offset identify thx lskovlunMartin Kiewitz
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2015-05-15TOON: Check for quitting in runEventScript()Torbjörn Andersson
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good.
2015-05-15SHERLOCK: Remove a couple of unused variables in inventoryStrangerke
2015-05-15AGI: mouse support cleanupMartin Kiewitz
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix.
2015-05-14SHERLOCK: Default Files button to show GMM, with engine option to disablePaul Gilbert
2015-05-14SCI: add SCI3 support for debug cmd scroMartin Kiewitz
2015-05-14SCI: add said-details to script_said debug cmdMartin Kiewitz
2015-05-14SCI: debug commands scro, scrs and script_saidMartin Kiewitz
implement string collecting for SCI3 implement object offset collecting for SCI0-SCI2 implement said-str offset collecting for SCI0-SCI1 add new debug command scro / script_objects add new debug command script_said string without terminating NUL now a warning the latter happens in qfg2 for amiga room 84
2015-05-14SCI: change qfg2 saurus ride script patchMartin Kiewitz
the original script patch messed up room changes
2015-05-14SAGA: Avoid code duplicationWillem Jan Palenstijn
2015-05-14SCI: Restore xs after calling run_vm from debuggerWillem Jan Palenstijn
This fixes possible gamestate corruption when using 'send' in the debugger to call methods.
2015-05-13SHERLOCK: Properly clear screen after fading to blackPaul Gilbert
2015-05-13SHERLOCK: Simplify blitFrom methodsPaul Gilbert
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-14SHERLOCK: Remove space/Enter handling for keyboard cursorPaul Gilbert
We don't implement the keyboard cursor movement anyway, and it was stopping Space and Enter from working when showing dialogs
2015-05-14SHERLOCK: Remove redundant _scriptCurrentIndex fieldPaul Gilbert
2015-05-14SHERLOCK: Simplify rect check in addDirtyRectPaul Gilbert
2015-05-13SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for compressed ↵Strangerke
sub-files in Resources::load
2015-05-13SHERLOCK: Fix a glitch in decompressLZ, when file size is unknownStrangerke
2015-05-13SHERLOCK: Remove useless checks in playSoundStrangerke
2015-05-13SHERLOCK: Handle multiple sound containersStrangerke
2015-05-13SHERLOCK: More rename of synchronize methods to loadPaul Gilbert
2015-05-13SHERLOCK: Add missing setting of _oldSelectorPaul Gilbert
2015-05-13SHERLOCK: Fix speed of animationsPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-13SHERLOCK: Remove redundant check from mergeDirtyRectsPaul Gilbert
2015-05-13SHERLOCK: Fix buffer reference in randomTransitionPaul Gilbert
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-13SHERLOCK: Fix GCC compilation with correct whitespace for nested Common:Arraysirlemonhead
2015-05-13SHERLOCK: Fix to correctly increment animation variablessirlemonhead
2015-05-13SHERLOCK: Update sound initialization for Rose TattooPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-12SHERLOCK: Correct some minor spelling mistakessirlemonhead